Tweaks syringe gun and dart gun, renames syringe gun cartridges and makes them printable.
Adjusts penetration so that passing through mobs happens with a probability that scales with damage.
Adds a .45 signal pistol to the HoP's closet and a 9mm one to the mercenary shuttle.
Before: Mentors see ahelps they only see ckeys, no links no character names, etc.
Now: Character names shows up and I've added a mentor specific link bar so mentors can use the buttons they already have easily.
You can now dry plants using a special machine, and you can now stuff
those plants into pipes to smoke then. It slowly transfers the reagents
from the plant into the smoker.
Takes a pass at updating ATMOSPHERICS to take advantage of the new powernet changes.
Also removes var/on definitions from many atmos machines. Machines generally shouldn't
be doing "on" things if they aren't using power, and most players don't expect a machine
to use power if it isn't "on," so I guess this is fair game.
Also, further refactoring.
Because single line of text is so easy to miss in spammed chat. Now it automatically shows output of show-laws verb which is significantly harder to miss.
The purpose of this is to allow for testers on our test server without them having advance proc call which can do some fun stuff with python, etc.
Also removes debug controller so that testers can't just edit the configuration to remove debugparanoid
The default config is the status quo, you have to go out of your way and set this option in config to remove proccal from R_DEBUG
This actually removes some stuff from asay and msay. The only place where admins and mods(/mentors/whatever) are distinct now is msay, and only in name: admins have their nick colored like their OOC chat (though this can be changed in stylesheet.dm). Also added the feedback thingy proc call and did some code cleanup.
Now possible to configure 3 different kind of Z-levels.
Station levels: Which Z-levels the station exists on.
Contact levels: Which Z-levels are typically affected by, for example, Code Red which alters the visual state of fire alarms.
Player levels: Which Z-levels a character can typically reach.