Commit Graph

17065 Commits

Author SHA1 Message Date
mwerezak
c99df46d70 Firelock fixes
Fixes firelocks producing intact electronics when broken.
Allows firelocks to be damaged by melee weapons and repaired.
Swaps anchored and unanchored assembly icons, so that the
assembly starts to look progressively more like the final
product as it is constructed.
2015-01-14 23:18:12 -05:00
mwerezak
4489b272cf Updates firelock construction
Firelock construction now requires one cable piece
2015-01-14 23:17:51 -05:00
mwerezak
b2a7e6d177 Fixes broken airlocks producing intact electronics 2015-01-14 23:16:50 -05:00
mwerezak
dc23588a81 Less calls to copytext() 2015-01-14 23:03:21 -05:00
mwerezak
812b9d3348 Fixes body_parts_covered not updating when rolling jumpsuits 2015-01-14 22:38:52 -05:00
Loganbacca
f711e3b24c Removed unnecessary check 2015-01-15 15:35:45 +13:00
mwerezak
c0a896282c Adds visible emote shortcut to complement the audible emote shortcut. 2015-01-14 21:25:28 -05:00
Zuhayr
3a9e43a1fb Merge pull request #7815 from PsiOmegaDelta/Examine
Fixes #7802.
2015-01-15 03:36:59 +10:30
PsiOmegaDelta
f388071c26 Merge pull request #7817 from GinjaNinja32/laptopcmc
Fixes laptop crew monitor program not showing assignment
2015-01-14 17:36:38 +01:00
GinjaNinja32
b8146ce26d Fixes laptop crew monitor program not showing assignment 2015-01-14 15:58:09 +00:00
Chinsky
45a35ced8e Merge pull request #7772 from mwerezak/events
Moderate level event weightings and balance
2015-01-14 18:56:06 +03:00
Loganbacca
f479ba9212 SMES UI tweak
Switching this to mirror output switching as in the last commit
2015-01-14 22:03:29 +13:00
Loganbacca
66ae9f4aac SMES UI fix
- Changed SMES NanoUI Online/Offline switch to reflect the current state
it is set to
- UI now also displays it's output status:
- Outputting = SMES is switched online and outputting normally
- Not Outputting = SMES is switched to offline
- Stored energy too low = SMES is set to online but can't output because
it doesn't have enough charge
2015-01-14 20:45:20 +13:00
PsiOmega
1382df5dad Fixes #7802.
items/examine() now properly calls and returns the result of ..().
2015-01-14 08:24:33 +01:00
SkyMarshal
5104e40be3 Adding calculated temperature for HE pipes. 2015-01-13 15:41:45 -07:00
SkyMarshal
82b5bd0f52 Sign errors are almost as bad as off-by-one. 2015-01-13 15:32:03 -07:00
SkyMarshal
1ab66130ff Changed heat exchange pipe properties.
No more suns above and below station shining on every square centimeter of it.
2015-01-13 15:28:42 -07:00
SkyMarshal
1b3246c196 Adds a constant for the surface area of a HE pipe exposed to sunlight. 2015-01-13 15:22:55 -07:00
Ravensdale
807348b814 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into runtimeFixes 2015-01-13 13:41:32 -08:00
Ravensdale
1bd1687c81 Fixes runtime error: pick() from empty list 2015-01-13 13:37:07 -08:00
Ravensdale
759373ac0a Fixes runtime with hand labelers 2015-01-13 09:52:14 -08:00
Loganbacca
985d410657 Air tank interface fix
- Allows tanks to be toggled on and off as internals from their UI.
- If internals are off, all tanks capable of being used for internals
will display "tank is connected to a mask".
- If internals are on, only the tank that is actively supplying air is
listed as "connected" and "open". All others will display as "not
connected".
- Tanks inside rigs will correctly display their status in their UI (if
you open it before putting it in the rig, but cannot be toggled on
through the interface. Toggling them on with the internals button works.
2015-01-13 23:19:58 +13:00
Loganbacca
cac7f64fdc Robot module fix
Thanks mwerezak
2015-01-13 22:16:20 +13:00
Loganbacca
5d0d5d0aba Fixes robot modules not regenerating
- Also added a type check
2015-01-13 16:34:15 +13:00
Mloc-Argent
70f67409d5 HE pipe changes
HE pipes will now change colour as they heat up, the procs for
 calculating this are in type2type.dm.
Mobs buckled to HE pipes will be forced to lie down and will share
 heat with and get burned by the pipe network.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2015-01-12 21:28:41 +00:00
Mloc-Argent
537b78fc80 refactor buckling to be more generic
Buckling procs and vars have been moved down to /obj.
Behaviour is mostly the same, but you can buckle cuffed people to
 pipes and they will automatically unbuckle if the cuffs are removed.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2015-01-12 21:28:31 +00:00
PsiOmegaDelta
94126b8caa Merge pull request #7795 from mwerezak/fixes
Fixes bad gear datum paths
2015-01-12 11:54:58 +01:00
PsiOmegaDelta
476ac0e530 Merge pull request #7765 from sirbayer/fastxenoborg
Borg iconupdate fix & cleanup
2015-01-12 11:54:52 +01:00
Zuhayr
0fff3b4dda Merge pull request #7798 from Baystation12/dev-freeze
Dev freeze into dev
2015-01-12 21:17:25 +10:30
Zuhayr
7866d78b4b Merge pull request #7797 from Baystation12/master
Master into dev-freeze
2015-01-12 21:17:04 +10:30
Kelenius
31768af22f Removes the now useless New() 2015-01-12 09:43:18 +03:00
Kelenius
d66857757a Replaces seed vendors with seed storages 2015-01-12 09:36:04 +03:00
mwerezak
aeec54aece Fixes bad gear datum paths 2015-01-12 00:19:01 -05:00
mwerezak
b069bfb658 Adjusts infection chances
After some discussion on IRC this seems like a better starting value.
2015-01-12 00:05:47 -05:00
tkdrg
2d2c376f2f Fixes XSS vuln in changeling mimic voice
See https://github.com/tgstation/-tg-station/issues/6975
2015-01-11 19:54:42 -03:00
Zuhayr
d65c8f366e Merge pull request #7791 from Baystation12/dev-freeze
Dev freeze
2015-01-12 09:05:45 +10:30
Zuhayr
9f7df7045e Merge pull request #7771 from GinjaNinja32/robot_storage
Fix robot storage units dropping security borgs' taser/laser on storage, slight refactor.
2015-01-12 07:39:49 +10:30
ginjaninja32
4717c3a575 Span classes? Span classes.
Also removes a pair of redundant \impropers.
2015-01-11 21:00:03 +00:00
Zuhayr
61d35bd474 Merge resolution. 2015-01-12 07:17:02 +10:30
GinjaNinja32
30cb5f5cc7 Revert test code 2015-01-11 12:29:14 +00:00
Loganbacca
527e83a4e3 Blood/oil stain fixes
- Fixed item descriptions calling oil-stained items "bloody"
- Fixed mob examine describing oil-stained bare hands and feet as "bloody"
- Fixed blood overlays on shoes not updating after walking through different colored blood
- Removed some colons
2015-01-12 01:08:28 +13:00
PsiOmega
b9fa2c0c50 Fixes #7663.
Corrects inconsistent turret anchor/on settings.
Correctly sets access ERT turret permissions.
Corrects invisibility level on turret pop down.
2015-01-11 12:21:45 +01:00
Zuhayr
6db4cef894 Merge pull request #7784 from PsiOmegaDelta/Shutters
Fixes  #7723.
2015-01-11 21:10:25 +10:30
PsiOmega
4a68f6097d Fixes #7743.
Makes syndicate and vox shuttle areas radiation safe.
2015-01-11 11:28:24 +01:00
PsiOmega
7f54ff97ef Fixes #7723.
Blast doors again use the same layering method as doors.
2015-01-11 11:20:51 +01:00
Loganbacca
a53922307b Fixed lying mobs not updating gravity state
Also removed a few colons from turf.dm
2015-01-11 22:43:15 +13:00
Loganbacca
bc57c8b55d Made thaler bundle merging code more sane
Both bundles are dropped, then the merged one is put in the users hands
2015-01-11 21:44:12 +13:00
Loganbacca
146fb2f6ad Fixes lighting not updating when turfs are changed 2015-01-11 21:03:27 +13:00
Loganbacca
441ee30bfb Fixes multiplying grape soda
Also cleaned up some indenting
2015-01-11 19:14:59 +13:00
Loganbacca
baf763c324 Runtime fix 2015-01-11 19:01:38 +13:00