Commit Graph

17065 Commits

Author SHA1 Message Date
Loganbacca
fbabdce615 Finished renaming nuclear mode to mercenary
Mostly cleans up the admin side of things.
2015-01-27 13:42:27 +13:00
sabiram
9497afa402 Recoloured spite 2015-01-26 18:40:13 -05:00
PsiOmega
f6b3bfce1c The AI eye now has a sprite.
Also defines new (see_)invisibility levels for the AI eye, to ensure that cultists visiting the other side cannot suddenly see it while still allowing observers to.
Uses a black and white version of the face hologram as placeholder.
2015-01-26 22:28:13 +01:00
mwerezak
73b6150d55 Fixes radiator exposed surface value
Fixed the RADIATOR_EXPOSED_SURFACE_AREA_RATIO constant. The existing
value of 3 cm was bad the value needs to be unitless. Also replaced the
RADIATOR_OPTIMUM_PRESSURE placeholder with something that has a bit more
substance.
2015-01-26 11:45:53 -05:00
Loganbacca
9f5f7f0915 Added mirrored manual T-valves 2015-01-26 22:22:44 +13:00
PsiOmegaDelta
1af6db847d Merge pull request #7945 from Loganbacca/tapefixes
Tape fixes
2015-01-26 08:12:47 +01:00
Loganbacca
8c53e30cfa Fixes telekinetic cat stealing 2015-01-26 19:53:42 +13:00
GinjaNinja32
1b08463b7e Antibodies rework. 2015-01-26 05:32:00 +00:00
Loganbacca
37ceccf5a4 Fixed removed items being put inside borgs 2015-01-26 18:24:12 +13:00
mwerezak
9bfa6093a2 Fixes portable generator balance
Adjusts values so that the portable generators aren't so useless.
2015-01-25 23:59:07 -05:00
Loganbacca
47157a20be Fixed mercenary game mode announcement 2015-01-26 17:57:34 +13:00
Ravensdale
5878d415ad Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into mappin 2015-01-25 20:36:19 -08:00
Zuhayr
d390f22cf3 Merge pull request #7944 from Amunak/pmcolours
Makes adminpm red and blue just as they were before their move to stylesheet.dm
2015-01-26 14:33:53 +10:30
Loganbacca
34d44f8732 Tape fixes
- Fixed taping paper bundles
- Reduced issues with sticking papers around corners
- Removed a couple of colons from paper_bundle.dm
2015-01-26 15:16:27 +13:00
Amunak
f5370f0c5e Update stylesheet.dm 2015-01-25 22:31:25 +01:00
PsiOmegaDelta
ab1c229e85 Merge pull request #7937 from Ccomp5950/cached_json
Cached json (Improvements for camera monitor and PDA - Manifest)
2015-01-25 20:37:24 +01:00
mwerezak
bbd541308c Generator temperature now affected by ambient air
Gives traitors more opportunities to sabotage the generator or allows
engineers to build additional cooling. Also fixes typo.
2015-01-25 13:51:46 -05:00
RKF45
7baeab055f Paint recipes 2015-01-25 18:04:45 +01:00
RKF45
c5afd47bc6 Eating crayons 2015-01-25 17:11:06 +01:00
Lethal Ghost
f4471e4fdb More convenient give verb.
You can give item by one click.
And you are not able try to give items to yourself.
2015-01-25 20:33:18 +05:00
ccomp5950
052ed36f7b Sanitized camera names removes the y infront of certain cameras names. 2015-01-25 07:47:55 -05:00
ccomp5950
44a9a722d0 Removed unused code that was intended for a different implenetation. 2015-01-25 07:21:14 -05:00
ccomp5950
c0469fc9b6 Security camera console now also caches it' list of cameras.
FUCKING HUGE.
2015-01-25 07:15:58 -05:00
ccomp5950
89652ae5e3 JSON caching for nanoui
You get to cache data, make the best of it.

NanoUI for PDA now won't shove the manifest through list2json every tick, it will cache the json for manifest and shove it into the cache_data so list2json tacks it onto the end.
2015-01-25 06:22:30 -05:00
GinjaNinja32
7e43812408 Virology fixes; nerfs viruses significantly (~33% power), but reactivates broken effects that were multiplying their effects by null 2015-01-25 09:34:53 +00:00
mwerezak
fc872dda5d PACMAN update
Cleans up parts of pacman code, simplifies and improves temperature and
overheating mechanics. Temperature now gravitates to some set
temperature based on the power output, and if left above a max temp for
too long, the generator explodes as before. Rebalances all of the
various generator types.
2015-01-25 01:27:03 -05:00
GinjaNinja32
e49c6de525 One symptom of each type per virus 2015-01-25 04:26:34 +00:00
RKF45
137b6a99a9 You have to be kidding me 2015-01-25 03:22:01 +01:00
RKF45
b1c74fc9db Grinding crayons 2015-01-25 03:12:52 +01:00
PsiOmega
d70a3dcdc0 Downgrades AIs sight to that of borgs. 2015-01-24 17:59:19 +01:00
Zuhayr
7164012faa Merge pull request #7906 from PsiOmegaDelta/Startup
Cleans up and corrects post-round summary.
2015-01-24 17:53:35 +10:30
Kelenius
10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
Kelenius
c444dc5f41 Updates crate contents 2015-01-23 20:42:21 +03:00
Zuhayr
7ed0e26b59 Readded asteroid secret placement, adjusted some values. 2015-01-23 13:40:10 +10:30
Zuhayr
2cfd15e828 Removes abortive attempt at map generator for now. 2015-01-23 13:40:09 +10:30
Zuhayr
5c37b9e58c Committing some maze fixes and trying to reproduce a weird DD bug. 2015-01-23 13:40:06 +10:30
Zuhayr
cd494cdef1 Added masking turf for asteroid field, fixed issues with distribution map. Replaced asteroid field with mask turf. 2015-01-23 13:40:05 +10:30
Zuhayr
786c3bb0f7 Removing some debug items. 2015-01-23 13:40:04 +10:30
Zuhayr
b663ef64d6 Debugging the mining distribution map. 2015-01-23 13:40:04 +10:30
Zuhayr
da610e608b Added a random maze generator, currently broken. 2015-01-23 13:40:03 +10:30
Zuhayr
07793edc85 Converted mining map over to this new system. Currently broken. 2015-01-23 13:40:03 +10:30
Zuhayr
a0fab91b35 Added random cave system generator, very basic. 2015-01-23 13:40:02 +10:30
Zuhayr
3fb41affa8 Added random map generator datum. 2015-01-23 13:40:02 +10:30
Zuhayr
22edc4bc90 Merge pull request #7920 from Baystation12/dev-freeze
Dev freeze into dev
2015-01-23 13:01:23 +10:30
PsiOmegaDelta
c780437354 Merge pull request #7911 from mwerezak/virus
Virus Protection Fix
2015-01-22 18:40:19 +01:00
PsiOmegaDelta
4ebd54f0af Merge pull request #7916 from GinjaNinja32/runtime
Fixes power runtime
2015-01-22 17:47:05 +01:00
unknown
7590bbac99 Infection chance proc improvements
Instead of magic type bits, the infection protection value of clothing is mostly based on it's bio armor value, which is much more flexible. Also gloves and shoes to contribute to protection values, and adjusts surgical mask bio protection.
Hardsuits gain voidsuit level bio protection, when sealed.
Wearing a face mask helps prevent others from catching airborne diseases.
Also fixes #7909
2015-01-22 11:10:57 -05:00
GinjaNinja32
c97b54fe56 Fixes power runtime 2015-01-22 15:03:54 +00:00
PsiOmega
dadc677a34 Adds a second teleporter check because I r dumb. 2015-01-22 09:25:10 +01:00
Zuhayr
693c77745c Merge pull request #7896 from Kelenius/ofCargoAndShuttle
Replaces 'SUPPLY' with 'CARGO' on cargo screens
2015-01-22 10:47:37 +10:30