Re-paths the head of personnel's cap from /obj/item/clothing/head/caphat/hop to /obj/item/clothing/head/hop.
Lowers the amount of spare ID boxes in the head of personnel's locker from 2 to 1, since the additional is just mostly clutter.
Renames the "crew resource's hat" to the "head of personnel's cap" for consistency with the rest of the HoP equipment.
* Semiport of Allow_Spacemove from Bay.
* Porting flying robots from Bay.
* Converting platforms to an alt title of Robot.
* Converting existing modules to new proc flow.
* Cleaning up jetpack code for robots.
* Making flyers and platforms buildable.
* Debugging/refining robots port.
* Reverting some unneeded spacemove changes.
* Refining/debugging bots.
* Removing Bay subtypes, adding flying subtypes of existing modules.
* Icon rework for flying robots.
* Working commit for flying borgs PR.
Adjusts the fire delays, charge levels and recharge speeds of many energy weapons.
Adjusts the damage of several types of energy beams.
Renames the "burst laser" to the "burst energy gun". Also updates the cargo ordering console's entry to match.
Converts a few weapon-related booleans to use TRUE/FALSE.
Fixes formatting of some weapon fire modes.
* Fix: Blobs respect gravity if not otherwise prevented.
Tweak: Blobs do not directly interact with stairs
Tweak: Blobs, when expanding against a stair's middle structure, can grow up Z-levels if the turf allows.
Tweak: Blobs, if controlled by a player, may grow upward or downward, if the turfs allow.
Fix: Blob Overmind is no longer affected by gravity.
* Fringe case deleted blobs are null-loc'd for GC so they are not stuck in-map.
Railing checks properly function.
* Consistency Pass #1
Power cells of all types are now considered stock parts
Went through materials.dm and did some copy+paste work make material definitions consistent across the codebase (eg "steel" = 50 -> MAT_STEEL = 50)
* Machines are now instances in SSMachines
* Performance improvements by way of instancing all of SSmachines
* Fixes the powersink
* Revert "Consistency Pass #1"
This reverts commit cbeef1b5db.
* Update machines.dm
Styling changes
* Update machines.dm
* Update machines.dm
forgot to update the doc