Commit Graph

13917 Commits

Author SHA1 Message Date
mwerezak
2edfda5682 Thrown momentum no longer depends on fingerprints 2014-07-15 01:26:08 -04:00
mwerezak
f2845dbe76 Thrown items can be targeted, has miss chance...
...based on distance, similar to projectiles.
2014-07-15 01:14:04 -04:00
mwerezak
836d2e40a8 Adds miss chance and shield checks to thrown atoms
Also makes setting a thrown atom's throwing var the responsibility of
the handler, so that impact handling code can decide if the thrown atom
should keep on going.
2014-07-14 23:53:27 -04:00
JimTheCactus
41904850d4 Fixed not-quite-blank field issues in the various record keeping computers.
Added trim to most fields in Medical Computer
Added trim to most fields in Staff Computer
Added name verification in Staff Computer
Added trim to most fields in Security Computer
Added name verification in Security Computer
2014-07-14 20:55:39 -06:00
mwerezak
177560cf4b Moves turf collision handling into living_defense 2014-07-14 22:06:14 -04:00
Decius
3a92fe188c Changes labcoat sprite to be closed on custom item...
Signed-off-by: Decius <deciusreln97@gmail.com>
2014-07-14 21:11:46 -04:00
Zuhayr
d050f0a30b Merge pull request #5620 from Decius-R/loyalty_implants
Loyalty Implants
2014-07-15 10:30:48 +09:30
Mark Aherne
d9fe1735e2 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2014-07-15 01:09:49 +01:00
Mark Aherne
34516bded4 Layout update for NanoUI.
The layout HTML (which was mainly used for the title bar) is no longer hard coded in nanoui.dm.
Layouts are now dynamic and each consists of a template and stylesheet (CSS) file.
Multiple layouts can exist, they can be switched to using the set_layout_key proc. See the proc comments for more info.
Added "default" and "basic" layouts, "basic" has no title bar.
Moved image source assets (GIMP and Flash files) into a separate source folder so that they are not sent to the client.
2014-07-15 01:08:06 +01:00
Decius-R
8d8e3f43d4 Fixed a small mistake..
Forgot to remove where I was going to originally make a proc. Didn't see it at skim through. Fixed.
2014-07-14 19:14:38 -04:00
Decius
0b314561ca Now allows admin override via player panel, a small fix, and...
implantation works again. Since they'll only be accessible via an admin
specifically spawning it, except for in cases where it is configured
to be allowed, it'll be fine.

This now allows admins to incorporate loyalty implants still if they so
wish for whatever reason, but it is normally inaccessible.

Signed-off-by: Decius <deciusreln97@gmail.com>
2014-07-14 19:02:21 -04:00
Mloc
48cea3dbb3 Merge pull request #5578 from Faerdan/dev
NanoUI Update
2014-07-14 23:35:49 +01:00
Decius
b37ce454df Removed from map + made implanters conform to configuration...
Signed-off-by: Decius <deciusreln97@gmail.com>
2014-07-14 18:02:04 -04:00
Decius
203c36114d Made spawning with a loyalty implant compliant to configuration...
Created a proc for being implanted with loyalty implant which
checks for the configuration for whether or not it will work. If it is
enabled, it continues on-- if it is disabled, it returns from the proc.

Also made secure closets not automatically spawn them unless the config
is set to allow it.

Admin 'loyalty implanting' via the panel is now compliant to the
configuration file. If preferred, I am willing to make an override variable
to the proc that will allow admins to do it anyway.

Supply pack for it commented out due to inability to make it conform.
Easy enough to re-add back for anyone downstream if they wish it. Same
applies to the design.


Signed-off-by: Decius <deciusreln97@gmail.com>
2014-07-14 17:21:11 -04:00
Hubblenaut
c920b0234f Renames CoM into center_of_mass 2014-07-14 23:13:46 +02:00
Decius
0dabf4fc0a Added in loyalty implant as a configuration...
Also reorganized a few configurations to be more intuitive and readable.
Just spaces and moving around on the switch thingy.

Signed-off-by: Decius <deciusreln97@gmail.com>
2014-07-14 16:27:07 -04:00
mwerezak
2f0e4a1729 update_use_power() now doesn't force updates...
...if it doesnt need to.
2014-07-14 13:13:23 -04:00
Mark Aherne
fd0ee4cf2f Fixed comments for new JS files in nanoui.dm.
Changed the BYOND cache path in "To BYOND Cache.bat" to a dynamic path.
2014-07-14 11:50:25 +01:00
Loganbacca
6b64fb5e77 Pipe rendering rewrite
- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.
2014-07-14 19:12:22 +12:00
Whitellama
60bc22e829 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2014-07-13 23:24:32 -07:00
Whitellama
a6b4f5d2aa Fixed issues with cans complaining twice when trying to drink unopened and with transfering fluids between closed cans 2014-07-13 23:23:26 -07:00
Zuhayr
16c1494d7f Merge pull request #5613 from comma/master
Fixes #5563
2014-07-14 15:49:19 +09:30
Chinsky
bb6eedf193 Fixes #5563 2014-07-14 08:28:14 +04:00
Ccomp5950
2ec293f67e Merge pull request #5587 from SparklySheep/patch-4
Detective Revolver nerf. Uses agony instead of...
2014-07-13 23:16:18 -05:00
Zuhayr
a0291b0d7a Fixes #5485 2014-07-14 12:51:30 +09:30
Chinsky
d59e5b8da2 Merge pull request #5603 from DJSnapshot/hotfix
Changing URL of Corporate Regulations to the new Corporate Regulations
2014-07-14 07:12:37 +04:00
Zuhayr
338602ee18 Fixes #5531 2014-07-14 12:41:10 +09:30
Zuhayr
a2a5991bae Fixes #5523 2014-07-14 12:23:28 +09:30
Zuhayr
d8ff5d8ac6 Fixes #5508 2014-07-14 12:16:02 +09:30
Zuhayr
bc2f91b4e4 Fixes #5608 2014-07-14 12:02:48 +09:30
Zuhayr
2c634a8d7a Fixes #5611 2014-07-14 12:00:15 +09:30
Zuhayr
2b9b9b7a7d Fixes #5573 2014-07-14 11:50:16 +09:30
Zuhayr
8e13ce799d Bandaid fix for #5589 2014-07-14 11:42:39 +09:30
Zuhayr
4f032ef7f4 Fixes #5600 2014-07-14 10:43:47 +09:30
Zuhayr
b8e81f31d3 Fixes #5595 2014-07-14 10:18:37 +09:30
Zuhayr
5f8723352d Merging robot_modules.dm and master controller setup. 2014-07-14 09:10:02 +09:30
DJSnapshot
43cc7cf39a Space law -> Corporate regs in captain.dm 2014-07-13 13:48:13 -07:00
DJSnapshot
aa2ea04c27 space law -> Corporate regs in skills 2014-07-13 13:47:07 -07:00
DJSnapshot
743ac61155 Little Slip-up 2014-07-13 13:30:36 -07:00
DJSnapshot
5063178aa6 Changed URL to Corporate Regulations 2014-07-13 13:29:19 -07:00
Hubblenaut
b7778ff420 Fixes merge conflict 2014-07-13 21:35:31 +02:00
Hubblenaut
31637edf76 Introduces function for exact item placement of food and applies it to each food item in the game 2014-07-13 19:37:33 +02:00
mwerezak
05fc761fd4 Adds NanoUI for gas pumps showing loading level 2014-07-13 12:39:48 -04:00
mwerezak
57b5b1d13e Cleans up pump power usage 2014-07-13 11:00:15 -04:00
Kelenius
aad89409de Slime update 2014-07-13 17:37:30 +04:00
Chinsky
f84697dad0 Merge pull request #5581 from mwerezak/accessory-emp-fix
Fixes accessories attached to a jumpsuit not being affected by EMP
2014-07-13 08:57:08 +04:00
Chinsky
4e371f7af7 Merge pull request #5585 from SparklySheep/patch-3
Fuk da law
2014-07-13 08:56:54 +04:00
mwerezak
1edd2ccc3a Merge branch 'sackur-tetrode' into power-net 2014-07-12 20:13:42 -04:00
mwerezak
7e65984ae2 Implements pump power draw 2014-07-12 20:09:41 -04:00
mwerezak
3fb3efe401 Adds a gas entropy system for pumps 2014-07-12 20:09:08 -04:00