update_clothing() has been broken up into it's key parts. A full explanation can be found in code/modules/mob/living/carbon/human/update_icons.dm
the tl;dr of it is that overlay updates are no longer called by the gameticker. Instead they are called by procs such as u_equip db_cick etc. This means faster updates (although admittedly, more of them can be called per tick). This however is offset by the fact that specific overlays can be updated now, vastly improving its efficiency. This will especially help when there are large numbers of dead mobs.
Fixed the throw code for TKgrab so it can be toggled.
Cloaking for aliens/humans/ninjas was changed. It's very crude at the moment and for that I apologise. But it works and is very efficient.It also stops cloaked individuals becomming invincible due to people being unable to hit them (even when they know exactly where they are)
Fixed a bunch of bugs with damage-overlays. They were updating FAR FAR to frequently. They were also horribly inefficient. They should now be virtually seamless when updating and only use cached icons, so they aren't affected by lag as badly. This may help with explosions lag a little.
There's still a tonne of stuff I need to refine with this. I'll be refining it down into some helper procs to reduce on code duplication and such
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3811 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed a problem where the adminhelp parser would give a "adminname attempted to override the admin panel!" when clicking the links in (?)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3785 316c924e-a436-60f5-8080-3fe189b3f50e
- slightly altered the pray format to include a (SC) link, which stands for 'spawn cookie'. This attempts to spawn a cookie in the hands of the person who prayed. It's intent is to be a consolation prize when the prayer cannot be answered, due to it ruining the round. Only humans will get a cookie.
Screenshot:
http://www.kamletos.si/cookie%20spawner.PNG
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3766 316c924e-a436-60f5-8080-3fe189b3f50e
hrefs". If on, it logs every link clicked. It may be useful for 'debugging' and
spotting malicious clients.
Anti-spam delay raised to 7 ticks. A little over half a second.
Revision: r3722
Author: elly1...@rocketmail.com
* Adds Skrell, they have their own language which is used by typing :k
* Adds soghun language that can be used by typing :o
* Skintone of all species can now be changed.
* Eye colour of all species, except Skrell, can now be changed.
* The preview picture in setup should now be fully accurate for non-human species (excluding Tajaran ears)
* Various fixes for talking, such as talking as your real name while unknown.
* Fixes pAI's universal translator not being universal.
* Added admin update mob sprite command, which should solve any buggy transformations.
* Fixes and slightly nerfs claw attacks.
* Cosmetic fixes for alien species
to MOB_LAYER.
Fixed r501 (underwear not showing) Cause: bad indentation
A possible fix for some very odd bugs caused by restarting the MC related to the
usr variable being passed into the MC. *shrug* Very hard to test.
Removed the need for the world to be in Debug2 mode to edit ticklag as the verb
is hidden behind another proc now anyway, and it's become more of an annoyance
than a thing to stop people accidentally clicking it.
Revision: r3695
Author: elly1...@rocketmail.com
they are banned. Another perk of using IsBanned and not client/New() is that we
now disconnect potential clients before they are given a client object and start
downloading any resources...which is like a 30Mb saving per failed login (after
each server update).
Tidied up the Login and Logout procs for mobs. Moved the sandbox buildmode stuff
to mob/living/login.dm so you shouldn't have to log-out and back in to enable
build mode.
Removed the logged_in variable for mobs as it was the most pointless thing ever.
Made the multikeying checks a separate proc. People are checked the second they
get a new_player mob. Its notices are also less spammy.
Changed AllowUpload from the default. It now restricts uploads of over 1Mb to
prevent admins uploading massive .Oggs and lagging the server to hell whilst it
sends the ogg to 40+ players. Feel free to change the limit.
Moved some of the core client procs into one folder; they should really be
together and not in /modules/mob/mob.dm and various other places. I will be
giving the client stuff a belated spring-clean over the next few commits, just
got to iron out some of the kinks.
Revision: r3694
Author: elly1...@rocketmail.com
* They have their own channel msay, which all mods and admins can use.
* They cannot see or use asay, but they can see and respond to adminhelps and admin PM's.
* Their PM's will come up in maroon and show MOD PM.
* They have a moderator panel that shows name, ckey, IP and CID.
* They can use Set-Play, Set-Observe, Show-Skills, and can read and write Player Info.
* They can Deadmin themselves for the round.
Other Changes:
* Player info now shows the rank of who typed what.
* Admins are messages when player info is modified.
* Tweaks to prevent moderators using some commands.
Anti-spam delay raised to 7 ticks. A little over half a second.
Admins can no longer be banned except by deadminning them or banning through the host's pager.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3722 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed r501 (underwear not showing) Cause: bad indentation
A possible fix for some very odd bugs caused by restarting the MC related to the usr variable being passed into the MC. *shrug* Very hard to test.
Removed the need for the world to be in Debug2 mode to edit ticklag as the verb is hidden behind another proc now anyway, and it's become more of an annoyance than a thing to stop people accidentally clicking it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3695 316c924e-a436-60f5-8080-3fe189b3f50e
Tidied up the Login and Logout procs for mobs. Moved the sandbox buildmode stuff to mob/living/login.dm so you shouldn't have to log-out and back in to enable build mode.
Removed the logged_in variable for mobs as it was the most pointless thing ever.
Made the multikeying checks a separate proc. People are checked the second they get a new_player mob. Its notices are also less spammy.
Changed AllowUpload from the default. It now restricts uploads of over 1Mb to prevent admins uploading massive .Oggs and lagging the server to hell whilst it sends the ogg to 40+ players. Feel free to change the limit.
Moved some of the core client procs into one folder; they should really be together and not in /modules/mob/mob.dm and various other places. I will be giving the client stuff a belated spring-clean over the next few commits, just got to iron out some of the kinks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3694 316c924e-a436-60f5-8080-3fe189b3f50e
as the singularity engine, AI interactions, anything-else that may be suggested
to me :P).
At the moment it only logs some singularity things. Please let me know if there
are any important methods of singulo-grief which I may have missed.
The "Investigate" verb is available to everyone of rank "Admin observer" and
upwards. Just type "Investigate" and select the subject you'd like to see logs
for. Typing "Investigate singulo" will also work as a shortcut.
Revision: r3679
Author: elly1...@rocketmail.com
TG: Disposal/Pipe Dispenser can no longer be used 'remotely' or while stunned or
while they are unwrenched. Fixes issue 517 .
Can no longer eject the nuke disk from the nuke while stunned. Fixes issue 497 .
PA can now be powered down again.
Cyborg 'skull' masks now have east and west facing sprites. Fixes issue 468 .
- I encourage anyone with actual spriting skills to redo them though, I just
spent 5 second in photoshop whipping these up. (icons/mob/mask.dmi the icon
labeled 'Death')
Revision: r3681
Author: johnsonmt88
Rules verb moved to the interface to make it more visible (so new players may actually -read- it occasionally).
Minor changes to investigate singulo based on feedback. Entries are now timestamped and the "time \ref[src] (location)" bit is in a smaller font. Collectors note how much fuel they are loaded with.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3687 316c924e-a436-60f5-8080-3fe189b3f50e
At the moment it only logs some singularity things. Please let me know if there are any important methods of singulo-grief which I may have missed.
The "Investigate" verb is available to everyone of rank "Admin observer" and upwards. Just type "Investigate" and select the subject you'd like to see logs for. Typing "Investigate singulo" will also work as a shortcut.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3679 316c924e-a436-60f5-8080-3fe189b3f50e
- Hopefully this will cut down on the server spamming/crashing escapades
happening on other servers. (This wont stop that from happening, this just makes
it less severe)
- Some of the sanitizes were probably unnecessary, but better safe then sorry.
Added MAX_NAME_LEN constant which is initialized to 26.
- Please use MAX_NAME_LEN instead of typing in 26 when cutting inputs short.
26's are annoying when they have to be changed and you have to hunt through over
a hundred files and tens of thousands of lines of code to find them all.
Moved uplink_kits.dm to code/game/objects/storage
Moved uplinks.dm to code/game/objects
- The stuff inside uplinks.dm could really be chopped up and split into separate
dm files but this will do for now.
*********************************************************
**********************Important**************************
*********************************************************
When you create code that asks the user for an input consider whether or not it
gets shown to the user through html or the like.
If it does please sanatize() or strip_html() it. Also use copytext() to cutoff
spam by using MAX_NAME_LEN and MAX_MESSAGE_LEN as the cutoff var.
Revision: r3652
Author: johnsonmt88
which they can see when they log in. It is available to Game Admin rank and
upwards.
type "memo" to access the memo features:
>write: write a memo
>show: shows memos from all admins
>delete: delete your own. (Game Masters may delete other admins' memos)
Typing "memo write" etc works too.
Feature can be disabled by defining ENABLE_MEMOS as 0
MOTD moved to new_player/Login so peole don't see that big motd everytime they
DC
Revision: r3650
Author: elly1...@rocketmail.com
- Hopefully this will cut down on the server spamming/crashing escapades happening on other servers. (This wont stop that from happening, this just makes it less severe)
- Some of the sanitizes were probably unnecessary, but better safe then sorry.
Added MAX_NAME_LEN constant which is initialized to 26.
- Please use MAX_NAME_LEN instead of typing in 26 when cutting inputs short. 26's are annoying when they have to be changed and you have to hunt through over a hundred files and tens of thousands of lines of code to find them all.
Moved uplink_kits.dm to code/game/objects/storage
Moved uplinks.dm to code/game/objects
- The stuff inside uplinks.dm could really be chopped up and split into separate dm files but this will do for now.
*********************************************************
**********************Important**************************
*********************************************************
When you create code that asks the user for an input consider whether or not it gets shown to the user through html or the like.
If it does please sanatize() or strip_html() it. Also use copytext() to cutoff spam by using MAX_NAME_LEN and MAX_MESSAGE_LEN as the cutoff var.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3652 316c924e-a436-60f5-8080-3fe189b3f50e
type "memo" to access the memo features:
>write: write a memo
>show: shows memos from all admins
>delete: delete your own. (Game Masters may delete other admins' memos)
Typing "memo write" etc works too.
Feature can be disabled by defining ENABLE_MEMOS as 0
MOTD moved to new_player/Login so peole don't see that big motd everytime they DC
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3650 316c924e-a436-60f5-8080-3fe189b3f50e