Commit Graph

8886 Commits

Author SHA1 Message Date
baloh.matevz
a3e938a3af Because I am unable to do anything properly today... finished the revert while retaining a bugfix.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2696 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-16 03:59:32 +00:00
baloh.matevz
a0e33d9105 reverted meteor change.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2695 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-16 03:54:16 +00:00
SkyMarshal
79ad7d1ae9 Should improve pepper spray, and remove coolness check on detective's revolver 2011-12-15 20:34:36 -07:00
vageyenaman@gmail.com
b21a604c11 Vending machine GUI overhaul. Love it or hate it (sorry Erro)!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2694 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-16 00:06:59 +00:00
petethegoat@gmail.com
e9436a8666 Added corner conveyor belts.
There's one in disposals, which is also slightly redesigned.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2693 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-15 19:48:46 +00:00
petethegoat@gmail.com
264ea62e11 Added adorable pod signs!
Moved the Sec escape pod a little further out of the evidence room.
Turned on some more scrubbers and vents which were starting off.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2692 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-15 13:53:14 +00:00
ryantennessee@yahoo.com
37ac027c50 Fixed some spelling errors in item descriptions.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2688 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-15 12:37:36 +00:00
CIB123@gmail.com
db96d85362 Ammend to the last commit, a few files were left out.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2687 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-15 12:29:30 +00:00
CIB123@gmail.com
20e69ebf32 Added antibody-based, random symptom virology.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2686 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-15 10:56:23 +00:00
Jimapples
5926961f13 Added a missing food icon 2011-12-14 21:03:23 +00:00
baloh.matevz
88236b7461 Fixed the meteors not exploding on impact error.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2685 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 19:58:24 +00:00
petethegoat@gmail.com
04a7eab2c6 Huge disposals update- most of the station has been repiped. Engineering and atmospherics now have disposals.
Mail delivery via disposals should now go to the correct locations.
Fixed the lack of t-ray sprites for the sort junctions.
Fixed issue 225. The delay shouldn't be a problem for actual atmos techs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2684 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 18:19:31 +00:00
uporotiy
3f5b76aff0 Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 16:38:46 +00:00
LastBattaWolf@hotmail.com
8c1f50297a removed title music from bar
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2682 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 14:02:43 +00:00
Tastyfish
6dbe431045 bunch of library fixes / improvements 2011-12-14 07:39:03 -05:00
kortgstation@gmail.com
5041d652f3 Lowered the trigger rate on the teleport armour and the teleport radius (from 8 to 6) to sate Urist.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2681 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 09:39:57 +00:00
kortgstation@gmail.com
784b6ee0db Added Reactive Teleport armour and on/off sprites for the armour.
Click in hand to toggle on/off (like a cloaking device).
When worn and activated, successfully blocked attacks will cause the wearer to warp randomly up to 8 tiles.
EMPs will disable it.
Values may need tweaking to balance the armour.
One set now spawns in the RD's office to it will get used/tested, depending on how that goes I may move it to being produceable by the protolathe only, or remove it entirely etc

Removed more X-Com shit I managed to fail to remove because of silliness with updating before committing restoring the file I meant to delete.

Updated the changelog.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2680 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 09:12:03 +00:00
Miniature
11281605e9 Merge pull request #105 from Miniature/master
Fixed getting too much sand from a single tile by clicking really fast
2011-12-13 18:34:08 -08:00
baloh.matevz
b04400e11c Hopefully made meteor mode more deadly.
Fixed meteor spawning so all the meteors that are set to spawn actually hit, but noticed that 50 meteors every 5 seconds proved itself to be way too laggy when all of them actually spawned properly and aren't deleted at soon as they're created due to being on the map's edge. Instead I lowered it to 6 per second.

Wrote this in the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2679 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 02:32:33 +00:00
Miniature
79bb7bdf61 Fixed getting too much sand from a single tile by clicking really fast 2011-12-14 13:02:09 +10:30
kortgstation@gmail.com
28c7ac184f Accidentally commented out the Hastur hood+cult pack instead of hastur hood+hastur robe.
This is now fixed, thanks for spotting it Pete.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2678 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 23:21:20 +00:00
petethegoat@gmail.com
21c1c2be76 Tiny fix for table disassembly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2677 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 23:16:52 +00:00
kortgstation@gmail.com
523100876a Removed all the Xcom sprites/code
Removed the gigyas sprite
Removed the Vriska sprite
Added the (almost finished) displacer. One minor bug with it to work out, does not actually spawn anywhere though so it shouldn't effect anything. Will try to finish it later tonight.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2676 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 22:48:09 +00:00
CIB
e6901f2317 Merge pull request #103 from Tastyfish/master
Hahah, them so silly
2011-12-13 09:11:26 -08:00
Miniature
8695077f43 display player info -> show player info
so that typing "player{tab}{enter}" brings up player panel again
2011-12-14 00:01:13 +10:30
rockdtben
024d1b074a -Removed a proc that does nothing anymore.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2675 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 12:38:05 +00:00
Tastyfish
0e8d32df49 fixed com console security screen 2011-12-13 01:32:03 -05:00
Albert Iordache
62bdb7e67a Merge pull request #102 from Miniature/master
Dogs don't wear clothes.
2011-12-12 21:35:24 -08:00
baloh.matevz
52b839b6b6 Reverted r2665 because it was causing problems on the supply console and it didn't really do anything at all...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2674 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 04:03:07 +00:00
rockdtben
334f1e3059 -Removed setBruteLoss and setFireLoss since they served no purpose.
-Overrided the proc for get[Fire/Brute]Loss and adjust[Fire/Brute]Loss for humans to use the total damage proc.
-Removed redundant checks aka setBruteLoss(max(getBruteLoss(), 0) since the adjust brute proc already prevents it from going negative.
-Commented out the UpdateDamage() procs contents as it did nothing. If problems arise we might have to investigate. Soon I will remove the proc entierly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2673 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 03:49:07 +00:00
baloh.matevz
aa1135eafe - Added some stats logging about round end population and about what method of escape is being used the most.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2672 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 02:58:56 +00:00
Miniature
8889972b07 Dogs don't wear clothes. 2011-12-13 13:18:46 +10:30
Albert Iordache
d1f3e867ea Merge pull request #100 from Tastyfish/master
Updated firing range, added pepperspray refill in armory
2011-12-12 10:55:50 -08:00
Miniature
b3edc62393 Added shitty MSPaint recolour of engineering rig for security rig UI (it was using the on-mob sprites) 2011-12-13 01:37:29 +10:30
Tastyfish
e9d9864720 Merge remote-tracking branch 'upstream/master'
Conflicts:
	maps/tgstation.2.0.8.dmm
2011-12-12 02:23:50 -05:00
Tastyfish
d133fbe61d sleepy pens cost 4 2011-12-12 02:09:16 -05:00
baloh.matevz
2af2ae5748 Ian can now pull items and bodies that are either dead or unconscious.
To stop pulling use the "stop pulling" verb.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2670 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 05:19:46 +00:00
n3ophyt3
73c7391c32 AIs now actually use power from APCs, rather than simply require that equipment power is active.
Malf overhaul, take two!
Waaaay back in the old days, I made it so malf AIs had to hack APCs to win, instead of just sit AFK for 45 minutes. Now I'm taking some more drastic action, to see what happens.

THE MALF AI NO LONGER SPAWNS ON THE AI SAT.
Instead of sitting in the AI sat hoping nobody notices your blatantly obvious hacking, at which point the 3 people lucky enough to have looted EVA get to have all the fun, you can now shunt your core processes into an APC you have hacked, and hacked APCs are only moderately obvious.

While shunted into an APC, the AI draws power from that APC instead of the one in their main core. If the APC loses power, the AI loses power as normal. If the APC they are in is damaged or destroyed, they are forced back into their main core. If the main core is inoperative at that time, they die. The AI is also capable of willingly going back to their main core. As long as the AI's main core is intact, the AI speaks out of its core, regardless of its current location.

I have tested as much of this as I could to make sure it is functional, but thanks to the game mode overhaul, I have been unable to run actual malf rounds on my test server, so I have had to cheat and set things to work in any mode for testing. As for actual round balance, there's no real way to predict how that shit'll change.

This is just the base overhaul, more changes will be forthcoming as malf rounds provide data on how the change performs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2668 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 04:45:08 +00:00
baloh.matevz
0f2f9038f4 Fixed the player panel not opening, bug caused by r2658
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2667 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 03:09:00 +00:00
Tastyfish
c3d6d6702a actually did skymarshal's changes to the PDA uplink, he changed the nuke team uplink radio 2011-12-11 21:20:06 -05:00
trubblebass@gmail.com
c3ea06bac5 Botany fixes courtesy of Numbers:
- Adjusts a few nutrient values for plants.
- Fixes the weird messages produced by Chantrelles.
- Nettles breaking has also been fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2666 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 00:23:11 +00:00
ryantennessee@yahoo.com
b6792de3a1 Alphabetized the supply shuttle console crate listings. All the engine parts seem to cluster together an ignore their placement in the list. Still better than it was. Would like help troubleshooting why it's not sorting right.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2665 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 23:30:41 +00:00
VivianFoxfoot@gmail.com
8469753da5 Fire now does four times as much damage, to make it so that running through a blaze is now likely a fatal enterprise. Firesuit still offers protection.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2664 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 22:03:08 +00:00
baloh.matevz
e7bea1cfb0 Escape pods added to test out the concept.
Before you read on this revision is more of a thing being tested than a feature that is guaranteed to stay.

4 escape pods have been added to the station, 2 at arrivals, 1 in engineering and one in security. Each pod is 4x3 tiles in size with a window tile, 2 chairs and a door. So it has 3 floor tiles to stand on.

Pods don't have any sort of emagging capabilities, hijacking a pod does not count as completing the escape alone objective, surviving in a pod however counts towards the escape alive objective. Cult members in pods do not count towards the acolyte victory.

Changelog updated with listed changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2663 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 19:51:04 +00:00
Miniature
da96fabe25 Fixed json thing 2011-12-12 01:33:47 +10:30
uporotiy
8ede0b3fc6 Fixed a few derps in Poly's commit (namely, the revert back to public vars instead of procs).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2662 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 12:18:38 +00:00
Albert Iordache
45fa16929e Merge #93 cleanup. 2011-12-11 11:11:06 +02:00
Albert Iordache
6f74292c51 Merge pull request #93 from CIB/master
Engineering map update
2011-12-11 01:06:23 -08:00
VivianFoxfoot@gmail.com
840bbae1ba I blame Kor for not submitting this earlier. Dammit, okay. This one works now. Stupid TortiseSVN, why would it do that.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2661 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 08:50:09 +00:00
VivianFoxfoot@gmail.com
a4af4ed9d7 Accidently reverted someone else's changes with my last commit. This commit has both sets of changes included.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2660 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 08:44:43 +00:00