Commit Graph

8886 Commits

Author SHA1 Message Date
mport2004@gmail.com
6b88250beb Moved some of the old pipe files into unused.
Explosions will delay a bit longer before allowing powernet rebuilds.
Removed the Ionstorm Command reports at Urist's request, he said he would add something later.
Added dust storms to meteor mode.
Fixed most of the runtimes in the latest log.
Wizards mind_transfer now needs his robes, this prevents the constant body swap mess.
Z 1 lost all of its areas sometime in the last two revs.  I think I got everything back in place but would not mind if a mapper took a look.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2037 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-22 10:59:54 +00:00
musketstgstation@gmail.com
3b0400acaa Full Potential (Botany-Chemistry-Kitchen) step one:
(Contributed by EuroNumbers)

Changelog:

- Plant potency now works. Amount of reagents inside of a fruit is based on the plant's potency.
- Minor adjustments to plants.
- Biogenerator fix. Amount of points is determined by the amount of nutrients plant has
- Blender fix. Amount of nutrients from tomatoes, soybeans and corn is transformed into their respected reagents properly in accordance to conservation of mass
- Plantspray and weedspray functionality reintroduced.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2034 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-21 23:49:17 +00:00
vageyenaman@gmail.com
73a73a8211 - Chemistry smoke now is laced with everything inside of the beaker/container. Using a new smoke icon, the smoke will exhibit a color combination of the reagents just like normal, so you can easily identify a cloud of pacid smoke from dexalin smoke. (space drugs smoke, anyone?)
- A new /datum/reagents proc called copy_to() works like trans_to() except that it "copies" reagents instead of transferring them.

- Modified all breathing mobs to support inhaling chemical smoke reagents.


If you are a-hatin', please leave all your hate in this revision page. This is a very significant game change, and to be honest I only briefly mentioned it over IRC a couple of times (however the idea was positively received).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2033 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-21 05:07:00 +00:00
uporotiy
ebf4e0ad25 Fix for an ages-old exploit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2031 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-20 19:38:33 +00:00
mport2004@gmail.com
61c9acb50a Bluh, quick hotfix. Seems the null check messes up latejoiners.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2029 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-20 05:22:39 +00:00
mport2004@gmail.com
c526717fbf Cleaned up:
Flashlights
Cigs/lighters
Solars

RCDs can no longer build airlocks on doors
Airlocks  now smash glass that is under them when they close
AI sat firewall that is not really quite a firewall removed
The solars will no longer update if they lack a controler
Cut down on machines that don't actually do anything like fake sleepers and shuttle engines
There is still a few shuttle engines around and I have no idea where, my map was already corrupted once by this so I am just leaving the define in for now.

After a talk with some of the head coders
Cyborgs can no longer be traitors at round start
Some of the off Z1 areas cleaned up


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2028 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-20 04:30:37 +00:00
Superxpdude@gmail.com
39e3cbe08b Commiting some stuff for Petethegoat from this thread: http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=5744
For those too lazy to read the thread:
Vending machines now have a switch inside the maintenance panel that when flipped, turns off those pesky advertisements.
A bunch of unused delivery locations have been removed.
You can no longer attack yourself with that bag of cheesie honkers you just finished eating from. Mining Satchels and trashbags now default to picking up everything on one tile.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2027 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-19 23:58:44 +00:00
Superxpdude@gmail.com
1a05c9d411 Fixed Fixed a small bug relating to the fire sound of laser cannons.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2025 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-19 21:35:20 +00:00
mport2004@gmail.com
ed93b992c4 H/E pipes once again do H/E things
Missed a line on the flashes, they will once again stun cyborgs
Few adminverbs changed by request of the heads
Roburgers will only provide 2 nanites down from 10
The random round spawn code now checks jobbans
Players with a Cyborg jobban cannot become a cyborg normally

Re added the old power armor typepaths as there seem to be a few of them in the .dmm and the thing's autocorrect/remove items seems to just fuck up the rest of the map when used.  I have no idea where they are located and don't like leaving errors in the code, so if someone could remove them and the old typepaths it would be great.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2024 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-19 06:11:28 +00:00
n3ophyt3
d867f56b75 Finally got around to working on that power armor overhaul I'd told myself I was gonna do.
tl;dr is that instead of being a single object, power armor now has component objects, which determine how good it is at things. They are still a work in progress, lacking a way to actually construct them and such. That said, there are adminspawnable sets. One is more or less what the old power armor was, sans a runtime error that was causing it to be immune to everything, the other is an adminbus set that is genuinely immune to everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2023 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-19 00:37:16 +00:00
uhangi@gmail.com
c172faf2d4 Committing something for Rolan7. If shit hits the fan, it's not my fault!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2021 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 20:08:32 +00:00
Superxpdude@gmail.com
29fa57a69a TRAITOR BUNDLES: Randomized boxes of 11-13 crystals worth traitor items, costs 10 telecrystals.
CHANGELOG UPDATED

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2020 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 18:23:42 +00:00
mport2004@gmail.com
8c4eba4e04 Seems I forgot to actually put this one back into the list when I was moving things around.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2019 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 17:35:34 +00:00
uhangi@gmail.com
69ee5f634c .38 special is now lathable without hacking it
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2018 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 14:52:55 +00:00
uhangi@gmail.com
93eef4cbf0 Adding two new helpful procs
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2017 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 06:58:02 +00:00
vageyenaman@gmail.com
ca6a513377 Bugfixes galore:
- Retrovirus is now curable. However, unlike most viruses, when it infects a host it generates a random cure. This cure can be either Ryetalyn or rest. For good measure, a doctor should prescribe Ryetalyn AND send them to the recovery room for rest.
     - Fixed a crash in the seeds crate that would result in the crate only having berry seeds. A small typo.
     - Fixed some grammar.
     - Cloning people should now transfer their UI preferences onto the clones.
     - Portable Artificial Intelligences should now properly be able to use the messaging software. They generated some odd runtimes caused by normal PDAs not recognizing pAIs in the PDAs list.
     - Hopefully, I made equipping and dropping items a bit more responsive.
     - As a result of the fix above, the item duplication bug (two people pick an item up at the same time) should theoretically not happen anymore. When I mean theoretically, I mean I have no way of testing this for sure.
     - Cleaned up some of Deuryn's code in a previous revision.

Miscellaneous:
     - The Cold can now be cured if you're just laying down, although actually sleeping will greatly increase your odds of curing it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2016 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 04:56:32 +00:00
Superxpdude@gmail.com
4af91340fd Added in some new cyborg charger sprites by Petethegoat. Now they will no longer look like cloning pods.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2015 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 04:38:41 +00:00
uhangi@gmail.com
96959636e1 Fixing a runtime error with the flash.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2014 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 04:21:37 +00:00
Superxpdude@gmail.com
20fcf5b66f NEW MINING STATION; OPINIONS AND BUGS GO HERE: http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=5733
Added some new area sprites for the mining station.
Lots of new sprites by Petethegoat.
Made sprite for the disposal delivery chute facing the other way.
Moved the mining-related sprites to their own file.
Updated the Mining Consoles, and the 3 mining production machines with new sprites.
UPDATED CHANGELOG.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2013 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 04:14:44 +00:00
uhangi@gmail.com
34ca29d56b Fixed shock kits disappearing
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2012 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 03:56:52 +00:00
Daelith.Rhedynfre@gmail.com
4a4a335892 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2011 316c924e-a436-60f5-8080-3fe189b3f50e 2011-08-15 23:44:31 +00:00
uhangi@gmail.com
8fb085f49b Fixing some balancing issues with riot shields and armor.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2010 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-14 09:35:44 +00:00
mport2004@gmail.com
3fc6d95cc8 Fixed most of the runtimes from the latest server errorlog.
Laser Cannon:
After IRC talk cost went up by 2k diamonds and 1k glass
Heavy version removed as it was more or less the same as the normal

Cargo:
cancelorder commented out as it is broken and throws runtimes.  I don't really have the time or will to dig though the code and fix it right now.  If anyone else or the guy who added it wants to fix it be my guest. 
runtime error: Cannot read "/datum/supply_order".object


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2009 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-14 06:41:21 +00:00
mport2004@gmail.com
c03b746cc1 Recoded flashbangs/empnades slightly.
AIs now have a 50% chance to actually get the sender correct if they intercept a PDA message.
Moved Paint and DNAInjectors into their own files
edit_player renamed to show_player_panel 
Cleaned up the grille code a bit


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2007 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-12 21:57:09 +00:00
mport2004@gmail.com
6c54ced90d Recoded flashes a bit
Lowered the break prob
Added eyescrewdrivering, debraining to the attacklog
Added BoH blackholes to the gamelog and admin messages

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2005 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-12 06:23:13 +00:00
polyxenitopalidou@gmail.com
9448cd3759 •durprevert
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2004 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-10 14:25:56 +00:00
tronaldnwn@hotmail.com
3480b49706 Fixed the drinking glass box that had no sprite!
I made two alternative crates for the battery and engineering crates, they are named "Electrical Maintenance" and "Mechanical Maintenance".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2003 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-10 04:36:38 +00:00
n3ophyt3
7b579940d4 Fixed a runtime error with the weldfuel reagent.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2002 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-10 00:40:31 +00:00
polyxenitopalidou@gmail.com
d659e035cd •Grille hits with glass shards made not dumb.
This is the result of 15 minutes of work after a brief mIRC complaint by Kor, then a discussion. Feel free to criticize and after enough negative votes I could remove it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2001 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 23:26:45 +00:00
Superxpdude@gmail.com
593e833197 Laser cannon now has it's own sprite and fire sound.
Sprite originally made by Khodoque and modified by myself.
Sound from Doohl.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1999 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 23:22:41 +00:00
mport2004@gmail.com
bfe1a4fb4a Added an alert to the controller button. Be wary of pushing that thing unless you are sure that it has actually crashed and is not just running slow.
Other than that just a few minor fixes


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1998 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 13:01:34 +00:00
polyxenitopalidou@gmail.com
ca7aa9431c Readding restartcontroller verb that Mport removed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1997 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 11:42:34 +00:00
mport2004@gmail.com
70dcb24e97 Solar SMES no longer start with power.
Forgot to tell the containment fields to watch for the generator.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1996 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 07:39:31 +00:00
mport2004@gmail.com
6980602e24 General:
Flamethrower construction code cleaned up.
Signalers on doors should work fine now.
Changelog Updated.

Weapons:
Xbow radiation has been lowered from 100 to 20 and it has a 5% chance to do no rad damage

Admin:
Attempted to clean up the code a bit
Commands Removed/CommentedOut:
air_status,  radio_report,  toggletintedweldhelmets, modifytemperature, givetestverbs, restartcontroller, fix_next_move, Cell
Renamed: 
edit_memory - show_traitor_panel
un\stealthadmin - show/hide_verbs

Cargo:
Engineering crates cost 10 and contain: 1 mechanical toolbox, 1 electrical toolbox, 1 glove, 1 toolbelt, 1 vest, and 1 hard hat.
PowerCell crates cost 10 and contain: 1 electrical toolbox, 2 wire coils, 2 power cells, and 1 high power cell.
Water/Fuel tank crates cost 15 and contain: 1 water tank and 1 fuel tank.

Cyborg:
Fixed the open cover icons
To override a cyborg's laws you must emag it when the cover is open
Emags can now unlock the cover

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1995 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 06:21:57 +00:00
Daelith.Rhedynfre@gmail.com
b373917cba -The Offhand icon no longer appears on the ground when dropped (For whatever reason)
-Singularity beacon now costs 7 points instead of 3. This is due to the item being EXTREMELY powerful, being released every round, and still allowing players to pick up one or two other good items.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1994 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-08 17:17:21 +00:00
mport2004@gmail.com
fd40fa4632 This should fix the multiwizard/nuke problem
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1993 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-07 23:14:37 +00:00
n3ophyt3
722ea66721 Reagents no longer try to react with ghosts.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1992 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-07 20:07:22 +00:00
Daelith.Rhedynfre@gmail.com
adba5242b0 Made cyborgs recharge 4 times as fast, so it doesn't take most of the round to recharge.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1991 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-07 18:40:59 +00:00
polyxenitopalidou@gmail.com
c92886082b •Bugfixed clonepod and clone_scanner construction through machine frames
•Re-added the the corresponding circuit boards in tech storage.
•Derp

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1990 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-07 16:37:39 +00:00
polyxenitopalidou@gmail.com
74a5b4c6f2 •Runtime error fix when using satches. Dammit, bro, why would you even use break
•There's huge bugs with the large beaker bottles but I need to do some testing on them before I can continue.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1989 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-07 14:57:56 +00:00
vageyenaman@gmail.com
ba4a214191 Bugfixes:
- Wizards and Changeling stings can no longer select ghosts.
     - AIs can no longer change their icon if they're out of power or dead.
     - PC Metroids can latch onto cyborgs, but they won't actually do anything. NPC Metroids simply won't ever latch onto cyborgs (but they will attack them if provoked!)

Changes:
     - Gave Metroids a slightly longer attack delay.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1988 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-07 02:00:48 +00:00
vageyenaman@gmail.com
d6c1fc48cb Fixed a bug where you could not choose the AI job.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1987 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-06 21:07:51 +00:00
vageyenaman@gmail.com
977ea89da9 Bugfixes:
- Security cyborgs' handcuffs now act as dispensers. This means they no longer transfer to the target when you attempt to handcuff them, instead, it creates new handcuffs and attaches them to the target.
     - Cyborgs can no longer put their module items onto people.
     - People in the starting screen can no longer see/hear admin dead-chatter.
     - Fixed some bugs with cyborg modules not deactivating properly in the HUD if you lost power or got locked down.
     - Final fix for Metroids.
     

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1986 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-06 18:08:28 +00:00
mport2004@gmail.com
f6e8e35d39 Fixed a double AI issue, this should be the last of it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1983 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-05 11:47:03 +00:00
mport2004@gmail.com
0e0e07b980 Argh another quickfix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1982 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-05 11:18:47 +00:00
mport2004@gmail.com
4e3f310321 Roundstart quickfix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1981 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-05 09:53:10 +00:00
mport2004@gmail.com
e98a7893fa The various assemblies should be working now.
Old style bombs and suicide vests temporarily removed.
Players can now be job banned from being a pAI.
Added null checks to explosion() due to runtime errors. 
Changelog updated


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1980 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-05 07:42:24 +00:00
vageyenaman@gmail.com
247ac0b197 Fixed some Metroid behaviors and teleporting verb phenomena.
Commented out of the speech bubble code temporarily.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1979 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-05 00:20:01 +00:00
mport2004@gmail.com
5ae4cf65b2 Whoops, somehow missed an error.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1977 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-03 20:45:40 +00:00
mport2004@gmail.com
98a06a5c72 Minor update
If a mode fails to start up due to the player # it will display the required number of players in the error message.
Holy water typo fixed.
If you emag an emag'd  borg it will no longer display the standard attack message.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1975 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-03 11:58:39 +00:00