Commit Graph

8886 Commits

Author SHA1 Message Date
elly1989@rocketmail.com
65a2126d9f Should allow savefiles to work.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5167 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-23 00:18:45 +00:00
cib
1d7ade2e64 Fixes issue #2001
Robots with mesons or x-ray now don't see the lighting gradients anymore.
2012-11-22 22:14:30 +01:00
MrYeti
77a2672a6e Added Custom Item: Fountain Pen 2012-11-22 15:48:15 -05:00
Mloc
33aa4f8ae4 Merge pull request #1997 from CIB/master
Go fixes
2012-11-22 12:14:25 -08:00
Chinsky
4e4db63889 Fixes healthy appendix spawning always, regardless of if mob had appendicitis or no.
Also possibly mobs did not get resistance to appendicitis.
2012-11-22 23:40:24 +04:00
RavingManiac
e252c47a51 removes the floating code 2012-11-23 02:02:45 +08:00
elly1989@rocketmail.com
76ede03966 Moved mob/var/footsteps to /obj/item/clothing/shoes/clown_shoes/var/footsteps
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5166 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 17:43:25 +00:00
Chinsky
8e716d12f1 Stuffing mobs in disposals was logged only when you did it via grab.
Now from dragging too.
2012-11-22 21:25:19 +04:00
Kortgstation@gmail.com
c02361276e Re-added a buncha Faithless Brotemis took out, final room became pretty damn easy without them.
Lowered the damage shadow people take from 2 brute a tick to 1 brute a tick (so they don't have to spend forever in the dark waiting for the light damage to go away).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5165 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 15:32:05 +00:00
elly1989@rocketmail.com
73b54b017b Removed mob/var/UI, it now uses client.prefs.UI_style
Removed var/constant/Pi It's already defined in setup.dm
Moved a bunch of global_lists to global_lists.dm
Fixed hair randomisation. (still bits to do)
Moved a lot of preferences_setup.dm stuff into __HELPERS/mobs.dm They'll be FAR more helpful as generic procs, rather than something tied to preferences.
Merged mob/var/nopush into status_flags with the CANPUSH flag
Merged mob/var/nodamage into status_flags with the GODMODE flag
Removed mob/var/be_syndicate and mob/var/be_random_name as they are not used.
Added /proc/ui_style2icon(ui_style) proc. It converts a string like "Midnight" into its corresponding dmi file. The code fore creating a new hud uses it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5164 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 15:22:08 +00:00
Chinsky
df3c514db9 Made bloody hands got during surgery not stain tools. 2012-11-22 18:46:33 +04:00
Chinsky
5a62904fe1 Merge branch 'master' into surgery
Conflicts:
	code/datums/organs/organ_external.dm
2012-11-22 15:18:42 +04:00
Chinsky
eb1d24429a Fixed typo and wrong colors for ribcage surgery messages. 2012-11-22 15:16:17 +04:00
elly1989@rocketmail.com
5bc379fa40 Removed a debug message Gia left in =p k
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5162 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 09:21:40 +00:00
Kortgstation@gmail.com
afe9e93c05 Fixed name of the medical rig
Fixed the exile implant locker.

Made syndicate simple animals slightly squishier (block chance lowered).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5160 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 08:15:07 +00:00
elly1989@rocketmail.com
b36ddfae98 Fixes savefiles deleting themselves every new round. Sorry ;_;
Ironically it was the thing I coded to update old savefiles that was ruining everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5159 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 08:06:16 +00:00
Whitellama
20bf7f6a2b Fixed the lack of job alt-titles in Crew Manifest 2012-11-21 22:02:18 -08:00
d_h2005@yahoo.com
13c2f29555 Adds brooms, by request! They don't do anything special yet. They can spawn in the theater, and there's one on the wizard's den.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5158 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 02:28:43 +00:00
Mloc
bdc587b999 Hopeful fix for NT status. 2012-11-21 21:51:51 +00:00
cib
316af619f8 Rebalanced internal bleeding. 2012-11-21 22:42:20 +01:00
cib
6fbff77163 Re-nerf lung capacity due to problems with internals. 2012-11-21 22:41:35 +01:00
d_h2005@yahoo.com
4893815006 Removes the poorly-done and completely arbitrary check on suit storage unit panels that prevented you from altering the settings without insulated gloves.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5157 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 21:36:51 +00:00
Mloc
2f3b3f84c3 Merge pull request #1995 from CIB/master
Fixes and stuff
2012-11-21 13:30:32 -08:00
giacomand@gmail.com
5f4d0a2de9 -Changed the Resurrection "verb" to a "proc" so that nobody starts with it.
-Fixed a small error with the say() code trying to do a bitflag operation with the preference datum and not the toggle variable in the datum. Added a check for the mob speaking having a client so that ghosts with ears toggled on won't keep hearing mice and other animals talk.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5156 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 21:27:12 +00:00
petethegoat@gmail.com
541ae72099 Added Phol's sprites for fat and female (oh god) mutantraces.
Carn, feel free to revert the update_icons.dm changes if this messes up your work.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5155 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 21:23:23 +00:00
petethegoat@gmail.com
8fad89773b Nuke shuttle displays cooldown time now.
Updated some area names for nicer formatting on the shuttle console.
Improved pinpointers.

Updated the map; moved some syndie shuttle areas around to be further away from the edge of the map, and removed my birthday cake (thanks carn!)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5154 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 20:55:14 +00:00
cib
966f78f1ab Fixes #1993
Bleeders now stay dead after being killed by blood loss..
2012-11-21 20:51:57 +01:00
cib
a6c1b5356c Lungs now can only be damaged when breathing from a turf. 2012-11-21 20:41:50 +01:00
cib
e6af3afd42 Fix to breathing inside objects. 2012-11-21 20:33:24 +01:00
Chinsky
8270ea9b9e Made incubator eat right chems, issue #1991 2012-11-21 23:05:13 +04:00
Kortgstation@gmail.com
e9c901a6c6 Shadow mutantrace can see in the dark.
Updated Brotemis's map with his final changes. This involves shuffling about the final room and adding a bunch of diary papers to explain what is going on. He also fixed the meatgrinder.

Personally, I completely overhauled the wildwest wishgranter. You can now actually choose from multiple wishes. Maybe I'll update the basic wishgranter at some point as well to be less terrible.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5153 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 18:34:12 +00:00
Chinsky
7150999fc6 Rolling pins now work not inly only in full moon at the odd day of week between 1 and 3 am if stars are right.
Fixes issue #1980
2012-11-21 22:29:46 +04:00
Chinsky
558097d87d Attempt to fix mods not loading on main server.
I STILL THINK MLOC SHOULD UNLAZY AND CHECK PERMISSIONS OR SOMETHING.
2012-11-21 21:49:33 +04:00
petethegoat@gmail.com
0c9195fbe4 Fixes issue 1097. Shaft Miners not getting pda
Fixes issue 1118. duplicating trashbags
Fixes issue 1117. evidence bag issues

Syndie shuttle can now travel to mining and the tcomms sat.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5152 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 17:17:00 +00:00
Chinsky
15abc757d3 Nullchecks. And one zero division. 2012-11-21 20:55:53 +04:00
Chinsky
c686245263 Fixes issue #1981
Only secborgs are THE LAW.
2012-11-21 20:54:50 +04:00
aranclanos@hotmail.com
ab9c532ae8 - Fixed some ugly runtimes regarding mineral doors (Not mineral airlocks)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5151 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 14:53:12 +00:00
Kortgstation@gmail.com
8fcff0ac65 Updated the faithless health/damage and the wildwest map to have rig suits on the miner corpses. I'd already edited this locally on the /tg/station servers, so our players shouldn't notice any difference.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5150 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 14:25:30 +00:00
giacomand@gmail.com
fb90b18664 -Added new buttons to smart fridges which will let you take out more products at once. The buttons are x5, x10 and x25.
-Increased the fridge capacity to 2000.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5149 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 11:29:13 +00:00
giacomand@gmail.com
83193eaa95 -Committing Zelack's fix for retrovirus and committing his work on converting checking names to checking types when playing ambient sounds.
-Committing SuperSayu's fix for allowing robots to quickly empty items that they carry.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5148 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 10:45:17 +00:00
Kortgstation@gmail.com
2533d8066f Added a new shadow person mutant race sprited by Majorsephiroth. If it is too bright, they take damage, dark enough, they heal.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 09:03:10 +00:00
elly1989@rocketmail.com
1aaf44e076 Moved a lot of preference related toggles to the Preferences verb tab.
You can now modify specialrole candidacy mid-round and it will save changes to your savefile.
Added a BE_NINJA flag. Doesn't do anything yet. If somebody wants to implement it, go for it.
Moved prefrences stuff from new_player to the folder /code/modules/client/
Renamed toggles so they appear in a nice order.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5146 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 08:06:44 +00:00
Kortgstation@gmail.com
28db1ef2f7 Added medical rigs, sprited by Majorsephiroth. Right now their only special "medical" feature is holding medkits in the suit storage slot, I'll try to figure out more stuff to give them.
Added two of them to EVA (replaced two normal suits).

Updated changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5145 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 07:02:19 +00:00
elly1989@rocketmail.com
2e68af07c1 Merged listen_ooc, seeprayers, STFU_ghosts, STFU_radio, deadchat, sound_adminhelp, ghostears, ghostsight, canplaysound, midis, no_ambi and lobby_music into client.prefs.toggles as bitflags.
Toggling these preferences in-game will update your savefile. Meaning that your preferences will persist between rounds.

Added some savefile_version updating stuff. It's pretty crude. If you're changing any of the savefile stuff just ask and I can change it/help.

Removed some unused client vars

Ghosts no longer hear ambience. Simplified ambience code.

Simplified lobby music code. It will no longer cause a massive queue of events (which would eventually balloon in memory use)

Moved ooccolor and sound_adminhelp back to prefs. It's easier and allowed me to remove the setupclient() stuff completely.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5143 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 05:58:04 +00:00
Chinsky
965efe9d23 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-11-21 08:19:36 +04:00
Chinsky
59a31bab86 Added delay to vessel repair surgery.
Fixed metroid core surgery exploit.
2012-11-21 08:19:10 +04:00
giacomand@gmail.com
ba4e25b97d -Added some new helper procs.
-Used some helper procs in my advance diseases.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5142 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 02:01:39 +00:00
petethegoat@gmail.com
02c12a5877 Updated nuke mode a bit. The main changes are to the nuke shuttle.
The nuke shuttle now has no restrictions (except a cooldown) on movement, and can be piloted to any location. It also travels through hyperspace.
Nuke lockers and such now start on the shuttle, rather than spawning on landmarks. (with the exception of the bomb, and the uplink locker)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5141 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 01:28:14 +00:00
giacomand@gmail.com
d0ca8fcd54 -Fixed an issue with corpses appearing in the living_mob_list.
-Added a maths.dm with useful math procs. I've taken the math procs from a resource library from BYOND called dmMath ( http://www.byond.com/developer/Nickr5/dmMath ) thanks Nickr5 for the useful procs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5140 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 01:02:56 +00:00
petethegoat@gmail.com
92d41a543f Removed unused and unneeded sprites from gun.dmi
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5139 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 19:47:44 +00:00