* Fixes Custom Species Global lists
Basically changing it to a GLOB just had it add all the species into one global variable instead of a proper list.
* Update global_lists.dm
* Fixes Eyes Stuff
* Removes extraneous Vorestation Edits
* Fixes compile issue
* Sideports a couple of init unit tests from Neb.
* Trying to unfuck initialize logic.
* Removing del()s.
* Adjusting return values to Initialize().
* Moving some dangerous object logic from obj onto the two types that use it.
* Rolling back some init changes and commenting out initialized atom unit test.
* this comment formatting is a minor war crime
* Removed sleep() from signaler circuit Initialize().
* Additional Init fixes post-rebase.
* Uncomments subsystem test since that's passing.
* cabinets
* Update large_crate.dmi
* directional signs update
* atmos, eva, bar, minor fixes
* icon + grammar cleanup, more locations
* missed two designs, enforced some consistency, disabled a proc
* consistency, more depts
* two more I forgot
* cleaning up, a few more signs
added morgue, cloning, resleeving, AI core, janitor, dock
* style pass, added a couple more new signs I forgot
everything either now uses shiny white or medical blue to cut down on the number of seperate assets I have to maintain. also added gym+pool+recreation.
* oops a couple more + subtyping
* Update decals_directions.dmi
* Make Butchering more modular. Don't tell the demon lords.
* No guts no glory. That was far more work than expected to get organs to just process and work for butchering holy shit.
* Chitin and hides oh my.
* squeak. ..Why did this not fire on local?
* Squelch.
* Seven cubed livers, for the doctors in their sterile halls.
* Changeling
* Prep for Datums
* Fix Broken Broken Guns
* Redundancy
* F l a g s
ACTUALLY fixes problems with borgs permanently breaking their syringes and being able to put modules into potted plants, which causes unwanted fuckery.
Reverts #7560
Adds a HUD for observers
Adds a HUD for rigs and mechs
Adds up/down buttons for AI hud
Add more tg style alerts
Fix some bugs with the tg alerts
Improve icon_states usage by caching it
Redo how respawning works, add a button to ghost hud for it