Commit Graph

158 Commits

Author SHA1 Message Date
PsiOmega
e875a7ce48 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/computer3/buildandrepair.dm
	code/game/objects/items/devices/lightreplacer.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/protolathe.dm
2015-08-08 15:34:51 +02:00
mwerezak
0ceb0e291d Fixes #10314
Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
PsiOmega
f8d86900a5 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/new_player/preferences_setup.dm
	code/setup.dm
2015-08-01 19:45:42 +02:00
mwerezak
b0434d90b2 Adds stealth rig sprites
Adds sprites for the stealth rig, so that people don't mix it up with
the ninja. Helmet is different (based on swat mask and NVGs), everything
else is a copy of the ninja suit.
2015-07-31 14:41:32 -04:00
mwerezak
1bfa4da870 Fixes #10315
The cybersuit is no longer space-proof. In exchange, it has a few more
modules, built-in insulated gloves, and grippy shoes.
2015-07-31 14:41:31 -04:00
PsiOmegaDelta
39a1b3e4ab Merge pull request #10272 from Baystation12/dev-freeze
Dev freeze -> Dev
2015-07-23 08:14:39 +02:00
Zuhayr
3579ab8373 Merge pull request #10259 from mwerezak/rig-module-fix
Fixes #10151
2015-07-22 10:45:21 +09:30
mwerezak
c7488c712b Fixes #10151 2015-07-21 20:34:39 -04:00
Zuhayr
c779482afc Merge with dev. 2015-07-15 16:20:39 +09:30
Zuhayr
03927918c6 Merge pull request #10187 from Baystation12/master
Master > dev-freeze
2015-07-15 16:10:13 +09:30
PsiOmegaDelta
34fdc4712e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/names.dm
	code/game/jobs/job/silicon.dm
	code/game/objects/items.dm
	code/modules/mining/abandonedcrates.dm
	code/modules/mob/living/carbon/brain/life.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
	code/modules/nano/modules/alarm_monitor.dm
	code/setup.dm
2015-07-14 08:21:12 +02:00
mwerezak
5ab051d7a8 Fixes #8545 2015-07-14 00:38:58 -04:00
PsiOmegaDelta
c6f4f7fcee Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-07-12 15:14:43 +02:00
PsiOmegaDelta
2ed978b1e1 Wizards can no longer de-jaunt in turfs with dense objects.
Also fixes an exploit where wizards could cast CentCom restricted spells by hiding inside objects, such as lockers or coffins.
2015-07-12 14:31:26 +02:00
PsiOmegaDelta
796c6c7e42 Teleportation code now ignores dense objects with the ON_BORDER flag. 2015-07-11 17:30:40 +02:00
PsiOmegaDelta
8457488755 Re-adds the Clamp defines. 2015-07-11 11:23:55 +02:00
PsiOmegaDelta
1287ad818a Ninjas can no longer teleport unto turfs that contain solid objects. 2015-07-11 11:12:08 +02:00
PsiOmegaDelta
9b4d09c974 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/unsorted.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/grenades/emgrenade.dm
	code/modules/clothing/spacesuits/rig/rig_attackby.dm
2015-07-11 10:58:49 +02:00
Zuhayr
946c445b29 Fixes #9896 2015-07-10 01:14:12 +09:30
PsiOmegaDelta
df83203356 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/hydroponics/seed_mobs.dm
	code/modules/materials/materials.dm
2015-07-09 08:45:49 +02:00
Atlantis
e37503dedb Fixes #9965
- Hardsuit injectors now only work on carbon-based mobs. This prevents injecting of AIs, Robots and other silicon-based mobs.
2015-07-08 21:44:04 +02:00
Mustafa Kalash
ac032f70fc Changes the module from a watch to the horrible tie. Renames module to augmented tie. Moves module to the ERT ready room. 2015-06-20 14:26:37 -04:00
Mustafa Kalash
bb370a66f3 Merge remote-tracking branch 'upstream/dev' into iaasuit 2015-06-20 14:07:44 -04:00
Zuhayr
6f00d831e5 Merge pull request #9826 from PsiOmegaDelta/150615-EmagAct
Base proc: emag_act
2015-06-21 01:18:25 +09:30
PsiOmegaDelta
cc7c502fb8 Updates emag attackby usages to emag_act where it's not too much of a headache. 2015-06-16 09:34:13 +02:00
PsiOmega
0a05c2659f All the span-corrected dm files. 2015-06-14 22:08:14 +02:00
Mustafa Kalash
ca4265f157 Typo fix. 2015-06-12 15:39:51 -04:00
Mustafa Kalash
cc56480f99 Adds an Internal Affairs hardsuit; adds a mounted pen, stamp, paper dispenser, and flash; maps in the IA hardsuit; and adds a pen which can cycle through the three colors. 2015-06-11 23:31:25 -04:00
PsiOmega
5e84bfa57c Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/clothing/spacesuits/rig/suits/ert.dm
2015-05-30 15:59:54 +02:00
Raptor1628
62ef32a725 Rig Icon Fixes
Fixes some incorrect names that were resulting in broken icons.
2015-05-27 23:32:27 -04:00
mwerezak
d65ec62dcb Fixes #9493 2015-05-26 22:49:16 -04:00
PsiOmega
c21a456379 Fixes #9447.
The inteliCard now has a NanoUI interface, allowing it to utilize custom CanUseTopic() checks depending on context, in-hand or in-rig.
2015-05-24 11:33:54 +02:00
PsiOmega
e74c0e65bf Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/power_cells.dm
2015-05-22 08:26:13 +02:00
mwerezak
e23f5e7e06 Fixes hardsuit shocking 2015-05-18 20:09:31 -04:00
Zuhayr
358867f3b5 Major sheet and material refactor. 2015-05-17 01:46:53 +09:30
Zuhayr
150b24023e Renamed kitchen utensils. 2015-05-16 21:24:36 +09:30
Zuhayr
325bd42c66 Fixes #9233 2015-05-15 23:37:52 +09:30
Zuhayr
624a6b0bca Fixes #9250 2015-05-15 18:26:53 +09:30
PsiOmega
f9306431b7 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
2015-05-14 22:20:58 +02:00
PsiOmega
91f67e5dc5 Adjusts rig stealth module costs.
Activation and active power costs were previously a tenth of the same costs for a mere energy blade.
Now costs matches that of an energy blade.
2015-05-13 22:38:52 +02:00
Zuhayr
495952ff5d Changed steel material name to a define. 2015-05-12 13:08:41 +09:30
Zuhayr
bc50ba5166 Merge resolution. 2015-05-11 11:47:24 +09:30
Zuhayr
dbf8e53020 Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores. 2015-04-26 12:53:26 +09:30
PsiOmega
1fea589ad7 Merge remote-tracking branch 'upstream/dev' into TheSummoning
Conflicts:
	code/game/machinery/cryopod.dm
	code/game/objects/items/weapons/clown_items.dm
2015-04-24 17:13:37 +02:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
08fa1193ce Adds Hardsuit Module tab.
Allows one to (de)activate, engage, select and change module charges from the  	"Hardsuit Modules" tab panel.
Basic idea similar to spells.
2015-04-16 08:54:04 +02:00
PsiOmega
49d3f0fcf7 Merge remote-tracking branch 'upstream/dev' into NanoRefactorUmptheen 2015-04-10 15:49:36 +02:00
PsiOmega
1ba8dcbca9 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/vending.dm
2015-04-10 15:25:34 +02:00
PsiOmega
e37c5c22d4 Refactors NanoUI interaction (again)
Takes NanoUI interaction code and splits it into more manageable modules.

The default handler that checks distances, camera coverage, etc., etc.
Admin NanoUI windows now only check for admin rights, ignoring sight, distance, and anything else.
ERT/mercenary appearance changer now remains open for as long as the mob remains on the admin Z-level.
PDAs and uplinks now require that you keep the item somewhere in your main inventory (or contents to be precise). Hands or ears are fine, inside bags are not.
Rig suits also check that they are in the operator's inventory or that the synthetic operator is somewhere within the suit's contents (recursively).
2015-04-10 11:19:38 +02:00
GinjaNinja32
7483b9fcb2 Fixes hardsuits completely breaking all the time 2015-04-09 13:58:10 +01:00