Commit Graph

8 Commits

Author SHA1 Message Date
Cerebulon
c463104999 Ports Diagonal Movement (#8199)
* Ports Diagonal Movement

* Requested tweaks

* mathemagical correction

* Update code/modules/keybindings/setup.dm

Co-authored-by: Spookerton <spkrtn@pm.me>

* Update code/_helpers/type2type.dm

Co-authored-by: Spookerton <spkrtn@pm.me>

* Update code/modules/keybindings/setup.dm

Co-authored-by: Spookerton <spkrtn@pm.me>

* fixed merge error

* Fixes falling, speed calculation, and non-hotkey WASD

Co-authored-by: Spookerton <spkrtn@pm.me>
2022-10-07 23:36:14 -08:00
ShadowLarkens
594afacb89 13x Performance for Export chatlog, update rust_g to 0.4.6-vorestation 2020-10-20 09:57:54 -07:00
ShadowLarkens
971a95bc0a TGUI 4.0 & Camera Console 2020-07-30 17:48:11 -07:00
Leshana
85d3cbfa12 Replaced "area" shuttles with "landmark" shuttles.
Largely ported from the work done at Baystation in Baystation12#17460 and later commits.

 - Shuttles no longer require a separate area for each location they jump to.
   Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
   This means that more than one shuttle could use the same docking port (not at the same time of course).
 - Enhanced shuttle control computers to use nanoui if they didn't.
 - Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
 - Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
 - Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests

This all required a bit of infrastructure improvements.

 - ChangeArea proc, for changing the area of a turf.
 - Fixed lighting overlays actually being able to be destroyed.
 - Added a few utility macros and procs.
 - Added "turf translation" procs which are like move_contents_to but more flexible.

(cherry picked from commit c837078105)
2020-03-13 00:26:08 -04:00
Leshana
5a2162a264 Preliminary implementation of ZAS as a StonedMC subsystem.
* Creates the SSair subsystem which replaces the Setup, Start(), and Tick() procs of air_master.
* It may be best to have SSair completely replace air_master, but for now we are having them work together.   It does completely replace the old processScheduer air ticker however.
* Remove the obsolete Setup and Tick procs.
* Adjust admin and debug verbs that dealt with some ZAS internals to work with the new implementation.
2018-01-30 12:28:45 -05:00
Arokha Sieyes
8a6e092494 Do not include main map during submap testing 2018-01-27 15:37:00 -05:00
Neerti
68a4ea95ba Might Fix Resource Lag
Removes the dynamic setting of preload_rsc, because BYOND does not appear to respect it if it's not compiled in, and the dynamic nature of it is unused to my knowledge. If you need to change it, you can change a define in _compile_options.dm
This should now properly set it to '1', which should load all the resources at once, which might make some significant slowdown when first connecting, but should be preferable to constantly getting mini-lags when moving to new areas or hearing new sounds (like when getting shot at!).
2017-12-29 03:58:25 -05:00
PsiOmega
ee88e7b8b4 Base Life-addition() 2015-06-13 13:36:08 +02:00