Commit Graph

78 Commits

Author SHA1 Message Date
Cerebulon
ac532f4633 Adds Sivian Creole Language (#8767)
* Adds Sivian Creole Language

* stok language key
2022-10-20 20:59:43 -08:00
Spookerton
9a1b8322bd trained drakes can collect/drop items and use buttons, fire alarms, and levers (#8734)
* drakes can collect/drop items and use buttons

* add a basic implementation of mob dexterity levels

* trained drake emotes are less visually intrusive

also fixes being able to take anchored items as a drake
also fixes some double messages on drake storage
also fixes animals being able to attack/scratch doors without a cooldown
also adds optional scratch_sound on simple_mob for when scratching a door

* fire alarm & conveyor switch drake interactions

also fix runes for actions
also fix not showing progress for dropping an item

* trained drake button/inventory review tweaks

* animal harness suggestions early return tweak
2022-10-13 17:59:35 -08:00
MarinaGryphon
593246b595 Linter diagnostics + bans non-var relative pathing (#8150)
* Linter diagnostics + bans non-var relative pathing

* Enable DreamChecker Annotations

* make it executable

* update hashFiles

* oops

* tries to fix it... again

* trying again

* path

* repath

* fix perms

* fixes weird capitalisation issue
2021-06-20 13:14:29 -09:00
Schnayy
f67f1f45af Makes sinta a little easier to distinguish on the radio. (#7887) 2021-02-19 14:40:52 -08:00
Mechoid
89adcb02be Blob Genesis (#7781)
* Allows the regeneration of blobs from the core chunks they leave behind on death.

* Blobtalk.

* Font
2021-01-09 21:38:18 -09:00
Atermonera
76badeab5a cleans up advanced_who output (#7148)
* cleans up advanced_who output

* Missing tag
2020-05-15 13:35:57 -07:00
MisterLayne
0df21c4691 prommies get language 2020-04-25 18:26:19 -04:00
Aronai Sieyes
715de43f35 VChat: Redone chat output done in Vue.js (#6761)
* Better notifications

* Add buttons to del/move tabs in edit mode

* Add a <span> to emotes

* Fix duplicate IDs in VChat and add more logging

* VChat: Redone chat output in Vue.js

* Ported tg asset cache

* VChat DME Update

* Replace \image macro with bicon()

* NanoUI Subsystem Fixes

Don't do this, the asset subsystem does this for you

* Allow narrate/globalnarrate shenanigans

Allows HTML if your entire thing is HTML

* Disable bicon() icon object cache, and create text tag cache

* Ore Scanner is written incorrectly

Only revealed by vchat

* Fixes 2 VChat bugs

* Underline links in VChat

* Fix LOOC color

* VChat Improvements

Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin

* Surgery steps to use <span>

* Some VChat Tweaks

- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.

* Include date in filename for VChat log save

* Merge pull request #6767 from Cyantime/patch-2

Change chat export naming scheme

* Adds VChat tab saving

Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.

* Fix chat exporting when someone has used unicode

Only affects clients still using 512

* Use CLIENT_FROM_VAR for ease of code reading

* Update code/modules/client/asset_cache.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

* Fix runtime when client disconnects before vchat loads

* Fix polaris version of command reports

* Fix LOOC color in oldchat

* Put some styles in various adminpm messages

* Round info and advanced who spans

* Fix missing tag-end

* Maybe fix images for linux and statpanel but also doom everyone

Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-27 14:07:28 -07:00
Neerti
530ea7f32f Adds various notifications for events. 2020-03-14 19:58:20 -04:00
elgeonmb
3e9624caa9 Adds the Zaddat Race + Modifies pressure damage calculations (#5869)
* Redoes the suit-wearing bugs, renaming them to the Zaddat.

(If this shows up on the main Polaris repo, I fucked it again, please yell at me until I unfuck it)

* finishes the zaddat species pending someone yelling at me and or me getting more/better sprites

adds three new accessories of dubious stylistic value for the gaudy-ass suit people

* i lied
engineers and other Zaddat who start with a hat will no longer burn in the harsh light of the station.
scarves and other decor items can now be equipped to space suits. cape, half-cape, and sash items now have valid slot flags

* gives zad a larynx

* gives Zaddat assisted languages

* zad sprites now have weird growths

* activate starvation mode

* mask is now red-faced so as not to give the zaddat skin cancer

* adds shrouds and zaddat hypos to cargo. renames zaddat hypos to glucose hypos since like, technically anyone can use them

* aand adds zad hypos to the fitness machines. thanks for letting us not starve, spacer guild

* adds zad hypos to the fitness vendor

* new purple zaddat icons (untested, probably fine)

* appeases anewbe

* something bad has happened

* Updates Zaddat per forum discussion
Flashes now deal significant burn to zaddat, enough to put them in crit with two flashes
Zaddat (and diona and vox) can no longer wear rigs
Shrouds no longer protect against shock damage, but do protect against radiation damage
Prometheans can now wear shrouds
Sprites are much prettier

* adds changelog

* Update zaddat.yml

* appeases anewbe
2019-02-06 23:34:21 -06:00
Neerti
bac28e72de Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2/17/2018_make_AI_great_again 2018-04-03 22:16:16 -04:00
Neerti
61bb059ae2 further work 2018-04-03 22:12:50 -04:00
Cerebulon
b7090d7df2 Adds Tajaran Akhani language. (#5032)
* Adds Tajaran Akhani language.
Fixes plural form of Tajaran (Tajara->Tajaran) in about 50 places.

* Gives the language a colour distinct from Siik.

* Changelog
2018-03-11 16:55:08 -05:00
elgeonmb
8c9c99f817 Adds new languages (#4961)
* langs

* humanity first

* humanity first but for real this time

* i know how to spell good

* grumbles
2018-02-26 21:21:50 -06:00
Woodratt
ed9395e58f SC Stupid Sized Map Update
Or how Woodrat spent too long on something that was supposed to be simple.

- Addition of a Explorer Radio Channel and headsets.
- Explorers and Search and Rescue job slots added
- Adjustments to the pilot job including getting rid of the flatcap
- Map fixes, adjustments, (including signs pointing to cryo) planetside side map additions splitting up of the wilderness into two area sections
- Disabled lighting on the arrivals shuttle area once it is docked with the station, should help with the whole issue of lighting bugging out and having dark space
- Fixed EMS jacket missing icons
- Fixed Research signs being missing for some reason, addition of directional signs for cryo
- Addition of a Search and Rescue Winter coat
- Probably a dozen other small bug fixes I forgot, and bug additions

Tested, seems fine. At least in short tests.
2017-12-24 07:04:34 -08:00
Anewbe
401e23daf1 Makes it pink 2017-11-06 19:09:11 -06:00
Mechoid
920e823a46 Fuel-Rod Gun, Minor fixes related. (#4103)
* A whole load of things.

* Fixes the SM Rod's travel distance.
2017-10-19 15:07:52 -05:00
Anewbe
f856755c55 Merge pull request #3892 from MisterLayne/9/19/2017_SkrellLangColorChange
Skrell Language Color Change-
2017-09-24 00:48:14 -05:00
MisterLayne
5580d29ae6 Changes Skrell Color Language 2017-09-19 21:00:44 -04:00
Anewbe
d0d840082a Adds an event_manager chat channel 2017-09-17 19:48:51 -05:00
Neerti
1cfd2f08f2 Adds AOOC functionality for antags.
AOOC can be granted on a per-antag type basis.  If the type has can_use_aooc equal to true, they can both use and see AOOC.  It is true by default to allow for the upcoming Infiltrator type to automatically be able to use it.
The types disallowed from AOOC are ERT, Traders, and Renegades.  This means admins can now use AOOC to talk to the real antags and not the ERT.
2017-06-24 12:31:18 -04:00
Anewbe
d53cfc4773 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into theUnboxingBegins
# Conflicts:
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
#	icons/mob/human_face.dmi
#	icons/mob/suit.dmi
2017-01-17 22:05:38 -06:00
Neerti
f393dafa5d Ports Bay's Journalist TV Drone
Also ports prerequisite entertainment radio frequency code.
2017-01-09 05:03:40 -05:00
Anewbe
2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
Zuhayr
a628ae2a56 Removed the Vox Pox. 2016-02-20 11:24:19 +10:30
mwerezak
a560acd3da Makes reflex shooting more obvious
Reflex shooting now has a different colour than regular shooting, to prevent mixups
2015-04-02 21:54:35 -04:00
mwerezak
32ee4d57dd Improves cult conversion
Now uses a continuous damage system, dealing damage once every 100 ticks (~10 seconds).
Also improves effects dealt when resisting conversion.
2015-03-05 23:58:56 -05:00
Amunak
f5370f0c5e Update stylesheet.dm 2015-01-25 22:31:25 +01:00
Amunak
c34a8ee859 Admin name colour msay colour fix
Admin name colour in msay now matches their default OOC colour. Hopefully fixes some concerns presented in #7657.
2015-01-05 18:40:52 +01:00
Amunak
e5512518bb Makes LOOC dark turquoise, fixes #7681 2015-01-05 13:48:22 +01:00
mwerezak
6cf010f737 Converts \green macro to span tag 2014-12-28 02:06:02 -05:00
Zuhayr
3de0562dbe Merge resolution. 2014-12-22 23:28:27 +10:30
Amunak
6c1911c34e Makes 'other' PM colour way darker. 2014-12-14 17:03:54 +01:00
Amunak
1fb9c76101 Makes admin log messages bold again. 2014-12-14 16:51:59 +01:00
Amunak
b710e70046 Makes asay purple again. 2014-12-14 16:51:33 +01:00
Amunak
e348e8e031 Reverts admin log colour. 2014-12-14 16:46:47 +01:00
Zuhayr
a79886ec59 Added icons to species select window, changed Sol Common to blue. 2014-12-13 23:55:06 +10:30
Zuhayr
7a3b2b3593 Reverted colours to previous iteration. 2014-12-11 14:20:41 +10:30
Amunak
82322f146e Admin PM cleanup; moved styles to stylesheet.dm, added chattags 2014-11-28 12:05:11 +01:00
Amunak
9e40851998 Moved formatting of admin and mod say channels to stylesheet + added chattags
This actually removes some stuff from asay and msay. The only place where admins and mods(/mentors/whatever) are distinct now is msay, and only in name: admins have their nick colored like their OOC chat (though this can be changed in stylesheet.dm). Also added the feedback thingy proc call and did some code cleanup.
2014-11-28 12:02:04 +01:00
Amunak
6d8818f801 Changed radio colors in attempt to follow a color pallete while keeping readability.
Also moved stuff around, tried to 'section' the bloody thing.
2014-11-28 10:37:52 +01:00
Amunak
faf9d34895 Renamed the .admin class to .log_message, which better describes its purpose 2014-11-28 10:26:10 +01:00
Amunak
caf153ca61 Rewrite of LOOC code
LOOC now uses stylesheet.
It is less messy (there is now only one loop)
Added shortcut for admins to jump to mob
2014-11-26 04:17:19 +01:00
Amunak
5a65c85cb0 Moved OOC color definitions to stylesheet:
Removes the unused (and abused) set-player-OOC-colour verb.
Adds definitions for each rank to the stylesheet, moving it from the OOC file.
Updates the OOC-text-color verb accordingly.
Made the custom OOC text color resetable.
Cleaned up hardcoded values, old code and comments.
2014-11-26 04:04:32 +01:00
Amunak
c190a5da65 cleaned up unused stylesheet definitions, reordered logically 2014-11-26 03:56:41 +01:00
Zuhayr
cec617a414 Merge resolution, compile fixes with outdated glass paths/map. 2014-11-19 23:17:25 +10:30
DJSnapshot
9c0ee5ad8a speshul snoflake color for anyone with +everything in their admin_rank because it was requested by headmins. 2014-11-17 02:40:56 -08:00
PsiOmega
4ecc058150 Service personnel get their own radio frequency
Bartenders, chefs, and janitors now have their own service frequency and corresponding headset.
The HoP is listening to this channel by default.
Creates a proper locker for the chef's extra gear.
2014-11-07 20:54:57 +01:00
PsiOmega
253fcc4551 Uplink Shopping List
At round end players are presented with how which items a given traitor/mercenary team bought, and how much they spent.
2014-10-30 08:49:50 +01:00
Zuhayr
223bd86f18 Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30