Commit Graph

3592 Commits

Author SHA1 Message Date
DJSnapshot
1e186839c6 added IPCs(machines) to list to make it easier on everyone. 2014-02-28 17:36:50 -08:00
DJSnapshot
3b10ee3ad5 Removing IPC whitelist requirement. 2014-02-28 17:32:29 -08:00
Ccomp5950
c56ec21ee3 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/modules/reagents/Chemistry-Reagents.dm
2014-02-26 09:34:38 -06:00
Mloc-Argent
f5ab084eac Fixes admin attack logs to show up in-game as well as in the logfiles.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-02-25 20:36:46 +00:00
Ccomp5950
ceb220f705 Runtime fix: OH GOD NOT THE BEEs WON'T SOMEONE CALM THEM DOWN?
Other then NULL?

runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
  source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
  source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
  source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
  source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
  source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
  source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
  source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
  source file: bees.dm,91
2014-02-25 00:21:41 -06:00
Chinsky
0ba65efd18 Merge pull request #4477 from Ccomp5950/runtimefixes
Runtimefixes
2014-02-25 06:01:59 +04:00
Ccomp5950
23faf801ae Merge pull request #4468 from Segrain/master
Bugfixes.
2014-02-24 18:59:54 -06:00
Ccomp5950
75116bfd53 Runtime fix: Someone using a gas mask with no tank...IN SPACE
runtime error: Cannot read null.oxygen
proc name: copy from (/datum/gas_mixture/proc/copy_from)
  source file: FEA_gas_mixture.dm,480
  usr: null
  src: /datum/gas_mixture (/datum/gas_mixture)
  call stack:
/datum/gas_mixture (/datum/gas_mixture): copy from(null)
Basileus (/mob/living/carbon/human): breathe()
Basileus (/mob/living/carbon/human): Life()
/datum/controller/game_control... (/datum/controller/game_controller): process mobs()
/datum/controller/game_control... (/datum/controller/game_controller): process()
runtime error: Cannot read null.toxins
proc name: breathe (/mob/living/carbon/human/proc/breathe)
  source file: life.dm,339
  usr: null
  src: Basileus (/mob/living/carbon/human)
  call stack:
Basileus (/mob/living/carbon/human): breathe()
Basileus (/mob/living/carbon/human): Life()
/datum/controller/game_control... (/datum/controller/game_controller): process mobs()
/datum/controller/game_control... (/datum/controller/game_controller): process()
2014-02-24 01:16:19 -06:00
Ccomp5950
e72c584ac8 Reapplys this runtime fix when dead /mob/living would not have a client. 2014-02-22 03:47:46 -06:00
Ccomp5950
8ef2e10237 This reverts commit all the say code changes over the last couple of days.
Except for the removal of the redundant get_mobs_in_view used for bolding ghosts text.
2014-02-22 03:46:10 -06:00
Segrain
ef3b565f64 Fix for #4458. 2014-02-22 06:53:37 +03:00
Ccomp5950
6dc330a398 Bugfix: get_mobs_in_view won't allow AIeyes to hear chat.
Also:  Added a client check to saycode for now that stops runtimes when you have a dead body with no client and removed colons from it.
herp derp.
2014-02-21 21:29:34 -06:00
Ccomp5950
63a0f1185e Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/ATMOSPHERICS/pipes.dm
	code/game/dna/genes/powers.dm
	code/game/objects/items/devices/PDA/PDA.dm
2014-02-20 19:16:23 -06:00
Ccomp5950
d29a7fb260 pAI / MMI emote fixes.
Fixes #4191
2014-02-18 06:47:06 -06:00
Ccomp5950
5909abb080 This is rather ironic...
My VERY FIRST PR, I used it to make ghost chat be bold, instead of using viewers() to figure out
what ghosts could see the mob, I used get_mob_in_view() which sounded pretty descriptive.

Unfortunately for me it was one of the most CPU intensive ways of determining who could view the speaker for this.

So yeah, removing the second get_mobs_in_view and replacing it with viewers()

Yes this code has been in since Oct/Nov time frame :(
2014-02-18 05:40:06 -06:00
Ccomp5950
de865875cb DNA2 fix.
Before:  If you shoved a skrell, cat, or any species other then human in the cloner, they came out human.

After:   Cloning works like it should.
2014-02-16 14:18:30 -06:00
Ccomp5950
b392ab8e0e Code effeciency project: handle_embedded_objects
Before:  EVERYTIME someone moved their character this proc would be called and loop through every organ looking for implanted items to see if it needs to apply damage.

After:  We create a flag that is set when an item embeddes, only when that flag is set do we do that loop through organs upon movement.  Also every 10 ticks while that flag
is set we will check to see if we need to unset it.
2014-02-13 21:56:58 -06:00
Chinsky
8e0c06c541 Merge pull request #4412 from Ccomp5950/pai-messenger
pAI messenger bugfix.
2014-02-14 01:32:30 +04:00
Mloc
09bdc9492a Merge pull request #4410 from Ccomp5950/dna2-cherrypick
DNA2 Cherry-pick (Dev -> Master)
2014-02-12 09:54:13 +00:00
Ccomp5950
942ce6ebc7 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev 2014-02-11 18:07:19 -06:00
alex-gh
841333bc30 Fixed halloss not slowing you down 2014-02-11 18:01:37 +01:00
Ccomp5950
62b70bb827 Bugfix: AI Camera light toggle
Fixes #3676

Before:  Toggling would get stuck where it wouldn't toggle the camera until you reset your view.

After:  Camera light toggles, you have to toggle off before turning on a new camera light though.
2014-02-11 03:20:22 -06:00
Ccomp5950
87cf8bb219 pAI messenger bugfix.
pAI has to be a special little snowflake and have it's own messenger proc instead of letting a AI-PDA handle it.

So, updated it with the newest tnote variable functionality so it can participate.
2014-02-11 01:55:32 -06:00
Rob Nelson
64f83c51ad And now tested in game, with some fixes. 2014-02-10 22:47:29 -06:00
Rob Nelson
9d33964061 Missed the gene Life() call. 2014-02-10 22:47:08 -06:00
Rob Nelson
fa20b9c2ee DNA2 Bug Fixes - Part 2 (CHERRY PICK)
We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val.

This commit adds dna.Clone() and (UI|SE).Copy() where needed.  These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand.

This change also messes with the gene activation logic.

Conflicts:
	code/game/dna/dna2_domutcheck.dm
	code/game/dna/genes/powers.dm
2014-02-10 22:46:28 -06:00
Rob Nelson
1088888791 DNA2 EPISODE 2: Revenge of the Bugs
Made after DNA2 hit /vg/'s main server after no one tested anything.

* Gene activation/deactivation made modular, refactors domutcheck.
* Standardized genetics disks and injectors a bit in response to buffer corruption issues. (Untested)
* Lots of major bug fixes.
* Skin tones fixed.

Still needs further testing. All I did was mess around with monkeys.

Conflicts:
	code/game/dna/dna2.dm
	code/game/dna/dna2_domutcheck.dm
	code/game/dna/dna2_helpers.dm
	code/game/dna/genes/disabilities.dm
	code/game/dna/genes/powers.dm
	code/modules/mob/living/carbon/monkey/monkey.dm
2014-02-10 22:43:05 -06:00
Segrain
26f40359fc Fix for unpinning humans. 2014-02-10 01:38:32 +03:00
Segrain
5bead0c183 Adding blood to humans. 2014-02-09 13:32:42 +03:00
Segrain
8e11dabf96 Bloody feet. 2014-02-09 13:30:28 +03:00
Loganbacca
b34ceb5cfd Fixed shrapnel embedding 2014-02-09 14:56:16 +13:00
Rob Nelson
a8d3c0601b And now tested in game, with some fixes. 2014-02-06 23:52:58 -08:00
Rob Nelson
54e4c48f7d Missed the gene Life() call. 2014-02-06 23:19:52 -08:00
Rob Nelson
3121e4fb2d DNA2 Bug Fixes - Part 2
We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val.

This commit adds dna.Clone() and (UI|SE).Copy() where needed.  These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand.

This change also messes with the gene activation logic.
2014-02-06 23:07:35 -08:00
Zuhayr
27dba28a54 Merge pull request #4394 from Baystation12/master
Removes mechs, removes Roboticist, moves exofabs to R&D.
2014-02-07 13:18:37 +10:30
Zuhayr
f1b77d0ed6 Master merge. 2014-02-05 18:34:23 +10:30
Ccomp5950
9665e8c4df Mouse Attack_Logs disabled. Admins rejoice.
No more mice in disposals spamming the hell out of admins everytime someone flushes items.
2014-02-05 00:14:45 -06:00
Chinsky
e7c22c28c7 Merge pull request #4379 from Segrain/master
Smallfix.
2014-02-04 01:44:32 -08:00
Segrain
4b8d5c4f14 Code cleanup. 2014-02-04 08:16:06 +03:00
Segrain
83246df6d5 Fix for #4297. 2014-02-03 07:32:53 +03:00
Segrain
4fe85651b6 Taperolls for cyborgs. 2014-02-03 04:46:47 +03:00
Segrain
fcc4560e92 Displaying delayed time. 2014-02-03 04:38:38 +03:00
Segrain
b7059519c2 Merge remote-tracking branch 'upstream/master' into dev 2014-02-03 04:36:03 +03:00
Ccomp5950
35f534854a Commented out the AI Announcement verbs
Now the AI won't get it's hopes up that it can have the
CAPTAIN REPORT TO THE BAR FOR JOHNSON INSPECTION
2014-02-02 16:57:07 -06:00
Ccomp5950
0980493981 Merge pull request #4368 from Loganbacca/prefs
Character setup underwear rendering
2014-02-01 14:58:38 -08:00
Chinsky
3a913e426c Merge pull request #4360 from RKF45/dev
I am doing that just for genetecists wearing monkey suits.
2014-02-01 03:33:54 -08:00
Chinsky
79fd66c685 Merge pull request #4364 from Loganbacca/collars
Suit collars
2014-02-01 03:30:36 -08:00
Loganbacca
6bf6f6d849 Added underwear rendering to character setup screen
Also culled unused underwear names from global_lists.dm
2014-02-01 17:53:13 +13:00
Loganbacca
44498dc5eb Tail rendering fix
Spotted this while working on collars code
Moved tail layer before hand layers, so tails don't render over held items
2014-02-01 13:30:18 +13:00
Loganbacca
c6964b1a1a Cleaned collar rendering code
Removed colon
Removed need for collar variable
Corrected TOTAL_LAYERS define
2014-02-01 13:25:09 +13:00