Zuhayr
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9dec8e311c
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Merge pull request #3252 from Segrain/bleeding-edge-freeze
Examining cyborgs.
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2013-07-06 00:30:09 -07:00 |
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Spamcat
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5f690e150d
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Part 3: fixing shit
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2013-07-06 02:53:06 +04:00 |
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Spamcat
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63de302a09
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Part 2: construction.
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2013-07-06 02:53:03 +04:00 |
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Spamcat
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0e4271f97c
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Stage 1: deconstruction.
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2013-07-06 02:53:01 +04:00 |
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Spamcat
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87feed7e7b
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Nice colours (and a minor bugfix)
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2013-07-06 02:53:00 +04:00 |
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LordBraindead
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6f0ebc1bb5
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changed how fire works
-fire switched to release energy by burning fuel and generating heat from that
- reorganzied the fire process in a saner manner
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2013-07-05 19:56:53 +01:00 |
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LordBraindead
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7345b059a3
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changed variable settings for the change in fire.dm
added one new variable
deleted three variables that are no longer used
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2013-07-05 19:56:45 +01:00 |
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Segrain
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a2d3edcaff
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More fixes.
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2013-07-05 21:56:25 +03:00 |
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LordBraindead
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ff912e132b
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readjusted composition of syndie bombs
set them to produce a 1-2-5 explosion for the fire changes
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2013-07-05 19:55:28 +01:00 |
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Segrain
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5abed5a5f6
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Modtype tweak.
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2013-07-05 20:10:39 +03:00 |
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Zuhayr
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349851313e
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Typo.
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2013-07-05 23:34:44 -07:00 |
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Zuhayr
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aeec95b350
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Robot immortality fixes.
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2013-07-05 23:31:27 -07:00 |
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Zuhayr
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8f596f5fc1
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Air alarm runtime fix.
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2013-07-05 22:32:37 -07:00 |
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Zuhayr
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0cfaf8e70b
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Minor string fix.
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2013-07-05 22:15:40 -07:00 |
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Zuhayr
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60b9d0f8fc
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Compile fix.
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2013-07-05 22:09:27 -07:00 |
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Zuhayr
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a2249fb1dc
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Fixes yank out verb string issues.
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2013-07-05 22:01:09 -07:00 |
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Zuhayr
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b6699cbf9a
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Adds ammo to vox spawning with a crossbow.
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2013-07-05 21:57:51 -07:00 |
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Zuhayr
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5dc40474ec
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Removes vox randomness in appearance.
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2013-07-05 21:53:17 -07:00 |
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Zuhayr
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ea49fcf2a9
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Merge branch 'BEF-staging' of https://github.com/Baystation12/Baystation12
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2013-07-05 21:47:09 -07:00 |
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Zuhayr
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d04514e9ad
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Partial fix for #3087
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2013-07-05 17:04:08 -07:00 |
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cib
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f10c08253f
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Fixed two bugs with robot components.
1. They could be broken but still powered.
2. Melee damage didn't work at all.
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2013-07-05 13:43:11 +02:00 |
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LordBraindead
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ba15e0f515
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readjusted composition of syndie bombs
set them to produce a 1-2-5 explosion for the fire changes
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2013-07-05 09:06:34 +02:00 |
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LordBraindead
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032530dfd7
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changed variable settings for the change in fire.dm
added one new variable
deleted three variables that are no longer used
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2013-07-05 09:04:39 +02:00 |
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LordBraindead
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9cc31cdd21
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changed how fire works
-fire switched to release energy by burning fuel and generating heat from that
- reorganzied the fire process in a saner manner
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2013-07-05 09:03:32 +02:00 |
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Zuhayr
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a1be7e431c
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Merge pull request #3245 from Zuhayr/feature
SkyMarshal's ZAS fixes from bef.
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2013-07-04 23:14:04 -07:00 |
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Zuhayr
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dba4eb5eb2
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Merge branch 'airfixes' of https://www.github.com/SkyMarshal/Baystation12
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2013-07-05 16:14:38 -07:00 |
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Zuhayr
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15de508b49
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Merge branch 'master' of https://github.com/Baystation12/Baystation12
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2013-07-04 23:29:48 -07:00 |
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Zuhayr
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a8ea0a3fd4
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Bot shield not working against melee fix.
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2013-07-04 23:23:22 -07:00 |
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Zuhayr
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1e7dc9667e
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Vox raider class distribution fix.
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2013-07-04 23:22:55 -07:00 |
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Zuhayr
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1750f1e631
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Merge pull request #3244 from Ispil/Staging
Fixes issue #3240. The order for visible_message is visible, person, aud...
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2013-07-04 23:09:44 -07:00 |
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Zuhayr
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41784223e2
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Merge pull request #3243 from SkyMarshal/airfixes
Fixes some ZAS issues and improves air alarms some.
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2013-07-04 23:09:17 -07:00 |
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Ispil
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255408c026
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Fixes issue #3240. The order for visible_message is visible, person, audible. Here, visible and person were reversed.
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2013-07-04 21:13:33 -07:00 |
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SkyMarshal
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efd3d83e78
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Reverts my firechanges, also air alarms now have a temperature regulation capacity.
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2013-07-04 20:55:59 -07:00 |
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Zuhayr
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dc3485ab2d
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Indenting issue.
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2013-07-04 20:37:10 -07:00 |
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Zuhayr
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0852a9f4b1
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Partial fix for #3236
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2013-07-04 20:34:37 -07:00 |
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Zuhayr
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2c6e0e2bcc
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Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
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2013-07-04 20:32:24 -07:00 |
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Zuhayr
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0140738157
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Merge branch 'BEF-staging' of https://github.com/Baystation12/Baystation12
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2013-07-04 20:26:55 -07:00 |
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SkyMarshal
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87f576fb64
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ZAS and alarm fixes.
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2013-07-04 20:22:19 -07:00 |
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Spamcat
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f7dc8f8c0a
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derp
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2013-07-05 04:50:18 +04:00 |
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Spamcat
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3a1ea41ff2
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Moar machinery.
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2013-07-05 04:39:57 +04:00 |
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Spamcat
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24eddd6eaa
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Now 100% more machinery!
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2013-07-05 04:12:41 +04:00 |
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Spamcat
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6e61fe3914
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Initial pulse code. WIP
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2013-07-05 03:11:50 +04:00 |
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Zuhayr
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681fcb2881
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Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
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2013-07-04 15:26:06 -07:00 |
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Zuhayr
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db650d3757
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Config merge.
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2013-07-04 14:39:46 -07:00 |
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Ispil
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4c1bb073ff
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Fixes issue #2872, partially. Carp are now smashed by shuttles if they don't get pushed out of the way. However, they can still end up in grille-windows, giving more motivation to replace them in shuttles with actual shuttle windows. Also gibs other simple_animal creatures that are in the way.
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2013-07-04 04:55:24 -07:00 |
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cib
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0eb1b2d12c
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Implemented updatehealth() for robots
Fixes a bug of them never dying.
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2013-07-04 09:46:47 +02:00 |
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Zuhayr
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a90fd2b4bb
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Merge pull request #3233 from Ispil/Bleeding-Edge-Freeze
Removes the ability to create anything HONK-related in the mech fabricat...
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2013-07-04 00:36:51 -07:00 |
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Ispil
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8c6c03c9d6
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Removes the ability to create anything HONK-related in the mech fabricator. Also removes the ability to add bananium, due to it thus being pointless to add due to the one thing it can build being removed. Note that everything is commented out, not deleted.
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2013-07-04 00:28:40 -07:00 |
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Zuhayr
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b4695d3d74
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Merge pull request #3232 from Ravensdale/master
Custom synthetic sprites and minor bugfixes
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2013-07-03 22:21:15 -07:00 |
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Ravensdale
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34cd183d22
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blrg... didn't update my ai code before commiting, should be fixt
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2013-07-03 21:54:39 -07:00 |
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