Loganbacca
cbd73c9845
Fix item drop layer bug
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Similar to the handcuff resisting layer bug.
When removing an item from your inventory that has associated inventory slots, items that were dropped from the extra inventory slots would be dropped with incorrect layer variables (set to 20 so they were rendered over the UI).
Now when the extra items are dropped, it calls the drop_from_inventory() proc, which correctly changes their layer back.
2014-01-30 23:42:21 +13:00
Loganbacca
48e4b9a698
Fix handcuff resist - layer bug
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Fixes #4324
Resisting out of handcuffs was leaving the handcuffs layer set to 20 (over top of the UI).
Changed it to use the drop_from_inventory() proc so it handles the drop event correctly.
2014-01-30 21:35:38 +13:00
Chinsky
6da9f68a7a
Merge pull request #4329 from Ccomp5950/gun_fixes
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Sniper Rifle fixes
2014-01-23 09:07:53 -08:00
Ccomp5950
8ae4e41aaa
Derp merge deconflict error I made when merging master into dev-freeze.
2014-01-23 01:36:32 -06:00
Ccomp5950
c028db481e
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/modules/mob/living/carbon/monkey/diona.dm
code/modules/reagents/Chemistry-Machinery.dm
2014-01-23 00:05:53 -06:00
SkyMarshal
8badd4de18
Fixes an error with the explosions-deleting-zone-air detection.
2014-01-22 22:49:37 -07:00
Ccomp5950
2d25c94900
Sniper Rifle Zoom proc documentation comments.
2014-01-22 23:46:05 -06:00
Ccomp5950
b260d511fb
Gun fixes.
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You die, you are zoomed out
You have welding equipment on, you can't zoom in.
2014-01-22 23:40:32 -06:00
Ccomp5950
fbcf162416
Sniper Rifle fix.
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You have no HUD when zoomed. None, I'm unable to move every HUD element while zoomed in so you lose it. Consider it part of your concentration while zoomed in.
If you move while zoomed in you automatically zoom out, you lose concentration.
If the rifle isn't in your active hand you can't zoom in.
2014-01-22 22:40:21 -06:00
Ccomp5950
84eefc3b31
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into gun_fixes
2014-01-22 22:39:16 -06:00
DJSnapshot
e76838bd6e
fix for muting deadme as well.
2014-01-20 22:42:56 -08:00
DJSnapshot
64e3c3d6b9
Admin requested addition of a global dsay toggle.
2014-01-20 18:27:12 -08:00
Ccomp5950
0870844898
SMES fix, AI's can now use them.
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Thinking this was a typo, though quite honestly I'm not sure why this test
is even here as distance checks are built into nanoUI but since feradan put it in
I'm kinda not wanting to remove it.
2014-01-19 21:26:15 -06:00
Loganbacca
7f89f602b2
Fixed rad collector toxin drain bug
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Removed bad code modifying variables directly and replaced it with a proc that correctly modifies the gas volume.
2014-01-20 16:16:02 +13:00
Kani0824
7a7fc7e1ea
Removed book that causes braindeadness
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Choosing a certain religion name and/or deity causes player to start out with 100 brain loss. Removed that.
2014-01-17 18:06:30 -05:00
DJSnapshot
04b47fa6a0
Merge pull request #4302 from Ccomp5950/mouse_antagHUD
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AntagHUD restrictions, disallow players becoming mice.
2014-01-15 22:23:38 -08:00
Ccomp5950
90ce5b2b69
SPACE2TAB modules/projectiles/guns/energy/special.dm
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No changes other then space2tab is done in this commit.
2014-01-15 23:42:55 -06:00
Ccomp5950
039d2d75bf
Merge pull request #4288 from BcTpe4HbIu/master
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Fix for broken on spawn chem_dispenser
2014-01-15 20:44:57 -08:00
Ccomp5950
775d75d2f4
Merge pull request #4301 from Loganbacca/bayfix-master
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Multiple typo and bug fixes
2014-01-15 14:04:10 -08:00
Ccomp5950
78c032b317
AntagHUD restrictions, disallow players becoming mice.
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If antagHUD respawn restrictions are enabled, players will no longer be able
to use the "become mouse" verb if they have enabled their antagHUD's.
Observers were able to use antagHUD then become mice and die resetting their "has_used_antagHUD" variable allowing them to respawn bypassing the restrictions by becoming a mouse as well as respawning later.
2014-01-15 03:25:13 -06:00
Loganbacca
682dfd5670
More typo fixes
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Missed these in the last commit.
2014-01-15 20:03:12 +13:00
Loganbacca
c83537a6a9
Sink filling typo
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No more filling the the bucket using the sink.
2014-01-15 19:13:06 +13:00
Loganbacca
e145b61681
Refined earlier fix
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Tried a couple of other solutions, but this ended up being the most reliable.
Now checks all areas associated with the firedoor to see if they should still be down.
Also makes a final check before closing the door in case the fire alarm turns off in the middle of an autoclose cycle.
2014-01-15 18:18:58 +13:00
Loganbacca
4953608bda
Previous fix code cleanup
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Fixes #4295
Todo: investigate sub-areas not inheriting var/fire
2014-01-14 18:47:29 +13:00
Loganbacca
5827e5a022
Fixes #4296
2014-01-14 15:59:58 +13:00
Loganbacca
c55e71c739
Fixes #4295
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Issue: firedoor not correctly entering alarmed state.
Todo: cleanup fix before PR
2014-01-14 15:53:24 +13:00
Mloc
57a83eae70
Fix for #4194
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Signed-off-by: Mloc <colmohici@gmail.com >
2014-01-13 14:27:44 +00:00
Mloc
75348f6dca
Fix for #4293
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Signed-off-by: Mloc <colmohici@gmail.com >
2014-01-13 14:10:56 +00:00
Ccomp5950
d5bcef4f8a
Uplink fix item spawner fix.
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Probably a merge conflict fix or something but some code got moved to an odd spot.
2014-01-12 22:37:00 -06:00
Chinsky
214e713960
Merge pull request #4284 from Mloc/bs12-cryosleep
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Fix for assistants being unspawnable after one enters a cryopod.
2014-01-12 16:34:41 -08:00
Mloc
e25c60f930
Fix for #4289
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Signed-off-by: Mloc <colmohici@gmail.com >
2014-01-12 23:23:04 +00:00
Mloc
e826458900
Merge remote-tracking branch 'upstream/master' into dev-freeze
2014-01-12 21:55:11 +00:00
Igor Golubkov
a0b909926b
Fix for broken on spawn chem_dispenser
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Remove ~83 minute before RnD chem_dispenser starts recharging.
Fix chem_dispenser logic.
Signed-off-by: Igor Golubkov <bctpe4hbiu@bctpe4hbiu.org >
2014-01-13 00:25:45 +04:00
Mloc-Argent
0215410e02
Fix for assistants being unspawnable after one enters a cryopod.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-01-12 13:54:32 +00:00
Ccomp5950
dc7e32a646
Merge pull request #4271 from Loganbacca/master
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Plasma glass stacking fix
2014-01-11 19:39:22 -08:00
Ccomp5950
dfe96b3702
Merge pull request #4260 from Zuhayr/sandwiches
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Sandwiches!
2014-01-11 19:15:56 -08:00
Chinsky
7a80f02670
Merge pull request #4278 from Faerdan/dev
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SMES NanoUI
2014-01-11 19:04:18 -08:00
Chinsky
1d6c645bc9
Merge pull request #4279 from Ccomp5950/pda_optimizations
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NanoUI PDA optimizations no more sortAtom every tick on every PDA.
2014-01-11 18:48:55 -08:00
Ccomp5950
83ef93c41c
Merge pull request #4270 from Baystation12/master
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Merge master into Dev
2014-01-11 18:18:03 -08:00
Ccomp5950
167671d583
NanoUI PDA optimizations no more sortAtom every tick on every PDA.
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Should be noticably better on large population servers.
2014-01-11 20:09:11 -06:00
Mark Aherne (Faerdan)
1f50cae6c2
SMES NanoUI
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* Converted SMES to NanoUI.
2014-01-12 01:28:03 +00:00
Mloc
df970c5d2d
Merge pull request #4274 from SkyMarshal/airfixes
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Patches some logic holes in ZAS, specifically rebuilding and deletion.
2014-01-11 11:56:43 -08:00
SkyMarshal
350c1500cf
Patches some logic holes in ZAS, specifically rebuilding and deletion. Fixes #4273
2014-01-11 11:34:57 -07:00
Zuhayr
bd28c0c70b
Merge pull request #4263 from Furlucis/master
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Talisman icon fix
2014-01-11 07:54:22 -08:00
Zuhayr
2dd2ce8ed1
Merge pull request #4262 from Ccomp5950/mouse_runtime
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Runtime fix for people that jump back in their body before hitting respawn
2014-01-11 07:53:51 -08:00
Loganbacca
909928f3f9
Plasma glass stacking fix
2014-01-11 18:14:51 +13:00
Ccomp5950
3d34567d56
Merge pull request #4269 from LightningIron/master
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Bugfixes
2014-01-10 19:28:23 -08:00
LightningIron
b3bfc9684d
Made APC modules cost 50m/50g from autolathe, on par with other engineering modules.
2014-01-10 20:58:20 -06:00
Ccomp5950
cbcd3d1468
Merge pull request #4265 from SkyMarshal/heatfix
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Heatfix
2014-01-10 18:47:53 -08:00
LightningIron
cbd3f280af
Forgot to include the /spray/ part of the chemsprayer path.
2014-01-10 20:43:27 -06:00