I actually forgot to do this before the event system went permanently live so that's on me.
Anyways this turns off swarmer drones from being able to be picked by the GM system, since right now they're, to put it charitably, poorly balanced and implemented (being super-maint drones is very clunky to me but thats not the main thing).
When the GM system spawns one in, it tends to result in a ghost becoming the drone, then that player essentially never being able to lose due to infinite re-tries and the crew has to fight off drones for the rest of the round or until they or the drone gets bored.
There's been quite a few number of rounds that have devolved due to them so for now it's probably best to turn them off for the time being.
* Adds Spice Mod to species.dm, Makes Frost Oil COLD
~~Spice Resistance traits in the same flavor as Booze traits.
3x, 2x, 1.5x, 0.75x, 0.5x, 0.25x resistance to the effects of capsaicin and frost oil.~~
^ Above changes inapplicable, but you can add traits yourselves if you're interested. Not sure how Polaris does their traits vs Virgo.
- Frost Oil and Capsaicin will now **lower/increase your body temperature by a random amount** during the ingest step if you're over the danger threshold.
- var/spice_mod is added to the species datums, much like alcohol mod.
- Frost Oil will now remove 5 capsaicin on affect_ingest much like capsaicin would remove 5 frostoil.
Not much else to say.
* Forgot the M.Species.
* Removes IS_ALRAUNE from Frostoil
Adds a Random Ambience Frequency and Ambience Chance Setting under Global, underneath Client FPS. Images here:



Self-explanatory. Random-Ambience-Frequency controls how long before it checks if it can play ambience to you again. Setting it to 0 disables the random re-play of ambience.
Ambience Chance affects the % chance to play ambience to your client. It defaults to 35%, but can be set from 0 to 100 to disable it or always play every time you move into an area or have the Random Ambience check called.
* Idle bots will move out of doorways
Idle bots will move out of doorways, including turfs with firedoors or blastdoors.
* +changelog
* fix parentheses
* Synthetics display monitor
Does a change to the synthetics monitor heads and other heads that have displays, allowing them to have those displays without using a mask, using a proc that is given to them. works by basically replacing eye sprite.
* changelog.
* removes the monitor mask item.
* switches && for || in line 363
* moves line of code
*The rapid service fabricator (found on service borgs) can now produce metamorphic pint glasses.
*The party supplies and bar supplies crates orderable from cargo now contain metamorphic pint glasses.
*The autolathe can now produce metamorphic pint and half-pint glasses.
*The autolathe can now produce all drinking glasses in batches of 5 or 10.