Commit Graph

493 Commits

Author SHA1 Message Date
Atermonera
106ac35467 Merge pull request #7597 from Rykka-Stormheart/shep-dev-airlock-sound-prefs
Adds Toggles to Revert to Legacy Door Sounds and Enable Department Doors
2020-09-16 16:39:09 -07:00
listerla
90cfd5bd7a Changes default skin tone from 35 to 110 (#7622) 2020-09-05 08:08:12 -07:00
Greenjoe12345
efd09dd989 fix conflicts 2020-09-02 02:07:20 +01:00
Greenjoe12345
74538d383e adds the ability to give loadout items a custom name/description 2020-08-31 01:20:59 +01:00
Rykka
734d863aff Adds Toggles to Revert to Legacy Door Sounds and Enable Department Doors
Self-explanatory.

Adds toggle to go back to the old-school SS13 legacy airlock sounds, including the glass windoor airlock sounds, and a toggle to disable the per-department door sounds, which some found jarring/unrealistic.

If Per-Department sounds are disabled, the department doors will use the default sounds except for open/close except for glass airlocks, which use cmd3o/c, and maintenance, which uses hall1o/c, following maintainer-requested behavior for these doors.
PR with changes from staff: https://github.com/PolarisSS13/Polaris/pull/7595

This also relocates the following sounds to be inside machines/door for more consistency:
- airlock.ogg
- airlockclose.ogg
- airlockforced.ogg
- airlock_creaking.ogg
- boltsup.ogg
- boltsdown.ogg
- blastdoorclose.ogg
- blastdooropen.ogg
- windowdoor.ogg 

Demonstration Here (recorded before the change to make department doors use maintainer-chosen audio if department was disabled): https://giant.gfycat.com/WhichUniformBrahmancow.webm
2020-08-29 03:17:31 -04:00
listerla
6ba5d3b90e Adds toe-less jackboots to xenowear 2020-08-28 10:52:08 -04:00
listerla
715ab87e57 Adds toe-less jackboots to xenowear 2020-08-28 10:51:23 -04:00
Atermonera
73e7c4632e Merge pull request #7582 from Rykka-Stormheart/shep-dev-ambience-chance-fix
Hotfix for Ambience Freq Overwriting Ambience Chance on Save
2020-08-27 19:28:09 -07:00
Atermonera
6d4d5d6efd Merge pull request #7571 from listerla/nomoresitemanager
Colony Director -> Site Manager
2020-08-27 17:41:52 -07:00
Atermonera
4bf64e6b2a Merge pull request #7459 from Rykka-Stormheart/shep-dev-sound-overhaul
Massive Ambience and Sound Overhaul + Addition
2020-08-27 16:23:38 -07:00
Rykka
80207c6025 Hotfix for Ambience Freq Overwriting Ambience Chance on Save
I accidentally had ambience_freq being written to ambience_chance, oops.
2020-08-27 18:18:08 -04:00
listerla
d56974cb92 Colony Director -> Site Manager 2020-08-25 20:12:29 -04:00
Atermonera
a16e6ae0e8 Merge pull request #7456 from listerla/footwear
The great Aurora shoe heist
2020-08-25 16:14:48 -07:00
Atermonera
d7df9f1bcd Merge pull request #7500 from ShadowLarkens/preferences_rightclick_to_lower
Allows you to right click to lower job preference
2020-08-21 22:40:52 -07:00
Rykka
0c7a7fd2b8 Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition 2020-08-21 06:53:05 -04:00
Rykka
592e46bc7f Adds Repeating Ambience and Ambience Chance Preferences!
Adds a Random Ambience Frequency and Ambience Chance Setting under Global, underneath Client FPS. Images here:

![](https://i.imgur.com/381HPGH.png)
![](https://i.imgur.com/tWuff1W.png)
![](https://i.imgur.com/smEtoQ9.png)

Self-explanatory. Random-Ambience-Frequency controls how long before it checks if it can play ambience to you again. Setting it to 0 disables the random re-play of ambience.

Ambience Chance affects the % chance to play ambience to your client. It defaults to 35%, but can be set from 0 to 100 to disable it or always play every time you move into an area or have the Random Ambience check called.
2020-08-21 04:14:29 -04:00
ShadowLarkens
aabe06f616 Enable TGUI 2020-08-20 19:37:55 -07:00
ShadowLarkens
309dd92cf1 Merge remote-tracking branch 'upstream/master' into volume 2020-08-20 19:34:28 -07:00
SplinterGP
42e23055a8 Gives FBP's a proc to change their monitor display without using a mask item. (#7452)
* Synthetics display monitor

Does a change to the synthetics monitor heads and other heads that have displays, allowing them to have those displays without using a mask, using a proc that is given to them. works by basically replacing eye sprite.

* changelog.

* removes the monitor mask item.

* switches && for || in line 363

* moves line of code
2020-08-20 18:24:23 -07:00
Atermonera
af81780ba7 Merge pull request #7397 from ShadowLarkens/tgui4.0-and-camera-console
TGUI 4.0 and camera console
2020-08-20 17:52:17 -07:00
ShadowLarkens
164c9bd143 Beginnings of a global volume control system 2020-08-14 17:19:26 -07:00
ShadowLarkens
1f3a74e747 Allows you to right click to lower job preference 2020-08-14 12:01:25 -07:00
Greenjoe12345
ed74e52130 ports a whole lot of Teshari stuff from Arkstation (#7431) 2020-08-12 11:16:42 -07:00
listerla
c3f9b4061d The great Aurora shoe heist 2020-08-10 17:28:07 -04:00
ShadowLarkens
7349c62356 Merge remote-tracking branch 'upstream/master' into tgui4.0-and-camera-console 2020-08-06 21:29:47 -07:00
Atermonera
1fc6477d5e Merge pull request #7393 from Rykka-Stormheart/shep-dev-tg-alerts-updoot
Port lots of things that had to wait on alerts (Replaces Arokha's PR)
2020-08-06 11:38:16 -07:00
Schnayy
7a84236f3c Adds 2 uniforms, 1 accessory, and flower crowns to loadout (#7385) 2020-07-31 01:01:56 -07:00
ShadowLarkens
971a95bc0a TGUI 4.0 & Camera Console 2020-07-30 17:48:11 -07:00
Rykka
28a7698b9e Port lots of things that had to wait on alerts
Adds a HUD for observers
Adds a HUD for rigs and mechs
Adds up/down buttons for AI hud
Add more tg style alerts
Fix some bugs with the tg alerts
Improve icon_states usage by caching it
Redo how respawning works, add a button to ghost hud for it
2020-07-30 16:23:32 -04:00
Atermonera
55b2c8d6ef Merge pull request #7354 from Neerti/status_indicators
Implements Status Indicators
2020-07-30 12:29:46 -07:00
Schnayy
074e9a6ca5 Adds clothes. Fixes rat sprite turning you into a square. (#7359) 2020-07-22 03:13:09 -07:00
Neerti
1890248594 Adds status indicator visibility as a pref and finishes everything up. 2020-07-19 16:59:11 -04:00
Leshana
6dabed403f Fix indentation syntax error. (#7320)
Bad extra indent causes compile failures on strict DM compilers.  Breaks linting.
2020-07-06 23:41:15 -07:00
Layne
21d0112661 ice cream 2: electric boogaloo (#7319) 2020-07-03 21:35:30 -07:00
Layne
4d70bd70e5 ice cream (#7313) 2020-07-01 15:54:16 -07:00
Killian
5da912d679 offload defib from no_scan 2020-06-23 18:06:28 +01:00
Atermonera
a481a0fbea Merge pull request #7297 from Greenjoe12345/wrist-PDA
Wrist-bound PDAs!
2020-06-21 13:40:17 -07:00
Greenjoe12345
ba2a49999a adds wrist PDAs 2020-06-17 00:24:54 +01:00
lbnesquik
90668241a0 Increase the price of latex gloves to proper levels. 2020-06-15 04:16:19 +02:00
lbnesquik
e9eb11b695 Make gloves half as expensive.
They are not very important items, nor very expensive to make even now, especially compared to a dress or jumpsuit.
Exception made for the surgical gloves & armored equipment.
2020-06-10 03:10:30 +02:00
Atermonera
bb08266599 Merge pull request #7215 from KasparoVy/faster-faster-yet-faster
Streamline (Facial) Hair & Marking Character Customization, Port color_square to Clean Prefcode
2020-05-29 23:05:22 -07:00
KasparoVy
3719351856 Let em know
Thanks Atermonera
2020-05-30 01:49:59 -04:00
KasparoVy
b4ef771626 Ports color_square from Paradise to Clean up Prefcode & Fix Alignment
Fixes an alignment issue with inline tables nested inside table rows & cleans up code.
2020-05-30 01:41:42 -04:00
Atermonera
cef541a000 Merge pull request #7184 from Greenjoe12345/teshycoats
adds some coats for teshari + fancy clothes
2020-05-21 11:41:10 -07:00
Atermonera
a36f2b824c Merge pull request #7171 from VOREStation/pol-itemtips
Add inventory item tooltips
2020-05-21 11:29:27 -07:00
Novacat
8a2baa1e65 Updates Solgov/Sifguard uniforms (#7138)
* Adds Rank and Dept Slots

Since BYOND increased the maximum of bitwise operations, it is possible to add a few new slots. I decided to port Bay's Rank and Dept slots, as well as remove the now defunct Torso slot.

* Adds some Terran uniforms

* Ah screw it I am overhauling this

* Renames marine icon

* adds crude clothing sprite for jumpers

* Fixes previous commit

* Renames all army stuff to marines

* Fixes an oversight

* Purges extraneous icons

* Removes duplicate sprites
2020-05-21 11:19:46 -07:00
KasparoVy
213b6bba25 Streamline (Facial) Hair & Marking Character Customization
Adds the ability to shift to the previous or next facial hair style. The buttons are behind the style because this way you don't have to move your mouse when the style changes.

If you click forward while on the last style, it'll shift to the first one.
If you click backward while on the first style, it'll shift to the last one.

For markings, you can now pick a marking and inject it infront of another so long as it isn't the one you picked, or the one directly behind in the list order.
2020-05-21 03:49:41 -04:00
Greenjoe12345
05deb430fa adds some coats for teshari, one white and recolorable, one black with recolorable stripes.
adds some fancy tesh clothes to the loadout that were previously just icons
2020-05-17 04:37:39 +01:00
Aronai Sieyes
10969f45a5 Add inventory item tooltips 2020-05-14 19:19:16 -04:00
Killian
b2923b3d38 miljackets 2020-05-09 21:20:43 +01:00