Commit Graph

272 Commits

Author SHA1 Message Date
Greenjoe12345
efd09dd989 fix conflicts 2020-09-02 02:07:20 +01:00
Greenjoe12345
74538d383e adds the ability to give loadout items a custom name/description 2020-08-31 01:20:59 +01:00
listerla
6ba5d3b90e Adds toe-less jackboots to xenowear 2020-08-28 10:52:08 -04:00
listerla
715ab87e57 Adds toe-less jackboots to xenowear 2020-08-28 10:51:23 -04:00
listerla
d56974cb92 Colony Director -> Site Manager 2020-08-25 20:12:29 -04:00
Atermonera
a16e6ae0e8 Merge pull request #7456 from listerla/footwear
The great Aurora shoe heist
2020-08-25 16:14:48 -07:00
SplinterGP
42e23055a8 Gives FBP's a proc to change their monitor display without using a mask item. (#7452)
* Synthetics display monitor

Does a change to the synthetics monitor heads and other heads that have displays, allowing them to have those displays without using a mask, using a proc that is given to them. works by basically replacing eye sprite.

* changelog.

* removes the monitor mask item.

* switches && for || in line 363

* moves line of code
2020-08-20 18:24:23 -07:00
Greenjoe12345
ed74e52130 ports a whole lot of Teshari stuff from Arkstation (#7431) 2020-08-12 11:16:42 -07:00
listerla
c3f9b4061d The great Aurora shoe heist 2020-08-10 17:28:07 -04:00
Schnayy
7a84236f3c Adds 2 uniforms, 1 accessory, and flower crowns to loadout (#7385) 2020-07-31 01:01:56 -07:00
Schnayy
074e9a6ca5 Adds clothes. Fixes rat sprite turning you into a square. (#7359) 2020-07-22 03:13:09 -07:00
lbnesquik
90668241a0 Increase the price of latex gloves to proper levels. 2020-06-15 04:16:19 +02:00
lbnesquik
e9eb11b695 Make gloves half as expensive.
They are not very important items, nor very expensive to make even now, especially compared to a dress or jumpsuit.
Exception made for the surgical gloves & armored equipment.
2020-06-10 03:10:30 +02:00
Atermonera
cef541a000 Merge pull request #7184 from Greenjoe12345/teshycoats
adds some coats for teshari + fancy clothes
2020-05-21 11:41:10 -07:00
Novacat
8a2baa1e65 Updates Solgov/Sifguard uniforms (#7138)
* Adds Rank and Dept Slots

Since BYOND increased the maximum of bitwise operations, it is possible to add a few new slots. I decided to port Bay's Rank and Dept slots, as well as remove the now defunct Torso slot.

* Adds some Terran uniforms

* Ah screw it I am overhauling this

* Renames marine icon

* adds crude clothing sprite for jumpers

* Fixes previous commit

* Renames all army stuff to marines

* Fixes an oversight

* Purges extraneous icons

* Removes duplicate sprites
2020-05-21 11:19:46 -07:00
Greenjoe12345
05deb430fa adds some coats for teshari, one white and recolorable, one black with recolorable stripes.
adds some fancy tesh clothes to the loadout that were previously just icons
2020-05-17 04:37:39 +01:00
Killian
b2923b3d38 miljackets 2020-05-09 21:20:43 +01:00
Greenjoe12345
9803fe1972 Adds heterochromia for humanoid species and Teshari (#7016)
adds the ability to color the Teshari undercoat, cloak, smock, as well as the footwraps
2020-04-29 12:10:21 -07:00
KasparoVy
50b9175cc6 Adds Colorable Apron & Tesh Labcoat
Adds a white colourable version of the blue apron
Adds a Teshari-fitted labcoat with an existing unused sprite and enables it for colouration in the loadout
2020-04-22 19:43:20 -04:00
Atermonera
6a15586a74 Replaces toy waterflower with spraybottle waterflower (#6997) 2020-04-20 00:24:53 -07:00
Atermonera
728bb26524 Repaths collapsible white canes to not anger beepsky (#6896) 2020-03-25 13:37:44 -07:00
listerla
02f97a116e Adds ecigs and vaping (#6753)
* Adds ecigs and vaping

* Uncomments ssobj

Co-authored-by: lemon <lemon@localhost.localdomain>
2020-03-06 07:09:24 -08:00
Heroman
b727038eb2 Fixes a teshari mining undercoat 2020-03-01 12:04:50 +10:00
Leshana
76f1da5830 Fix Runtime in loadout.dm,277: bad index
Runtime happens when someone has a saved preferences loadout containing an item that currently is expected to have gear_tweaks, but at the time that the savefile was last saved, did *not* have gear tweaks.  Thus the saved prefs have null metadata.
Also it makes no sense to check the length of a list *inside* a for loop iterating over that list..
2020-02-24 00:02:17 -05:00
Greenjoe12345
5f4053911c canes and crutches (#6694)
* Edited white cane inventory/ground sprite, and changed in-hand sprites to ones from Yawn Wider
added a telescopic cane, ported from Yawn Wider (credit to gozulio)
ported the crutch item from world server
both new items were added to loadout

* Edited white cane inventory/ground sprite, and changed in-hand sprites to ones from Yawn Wider

added a telescopic cane, ported from Yawn Wider (credit to gozulio)
ported the crutch item from world server
both new items were added to loadout
also fixed config.txt fuckup

* fixed a spelling error
2020-02-19 11:33:28 -08:00
Heroman3003
b2d43465a3 Lowers cost of ponchos and cloaks in loadout (#6705) 2020-02-18 22:23:58 -08:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
PrismaticGynoid
f8ffd25caf Adds some toys to the loadout
Adds a few toys, including action figures, to the loadout. Also fixes water flowers being unrefillable.
2020-02-01 20:16:30 -08:00
Verkister
aee06aec3d Fixes loadout index runtime spam (#6626)
sanity checks saving the day once more.
2020-01-15 23:55:45 -08:00
Shadow
35fdaa2b9f Small change 2020-01-10 16:49:52 -06:00
Shadow
4b2d879091 Adds QM 2019-12-20 23:55:20 -06:00
Schnayy
1581771a72 Adds 10 new clothes + sprite fixes. (#6575) 2019-12-19 21:43:38 -08:00
Mechoid
58e2ce2fb4 Change various global species lists to GLOB versions. 2019-12-05 23:55:22 -08:00
KasparoVy
a75c92c03f Loadout Implants Properly go in Mob, not on Floor
The main cause is the 'exploitable' check from `code/game/jobs/job_controller.dm` because the proc `amend_exploitable` from `code/modules/mob/mob.dm` spawns a duplicate of the implant at the mob's feet.

Tertiary issues were...
- The `implant_loadout` proc in `code/game/objects/items/weapons/implants/implant.dm` not inserting the implant in the correct location (was passing an organ instead of a zone define like BP_HEAD, which has a string value of "head".)
- There were unnecessary post-spawn behaviours for dud and neural fluff implants.

What now happens:
- The exploitable check now occurs in the `spawn_item` proc from `code/modules/client/preference_setup/loadout/loadout.dm`.
- The loadout implants are now inserted into the correct locations within a mob.
- There won't be implants created on the floor anymore.
2019-10-27 22:43:27 -04:00
Mechoid
e2e870f2b4 Medical Expansion (#6465)
* Starts work on the Medical Expansion.

* Further Work

* Save Everything!

* Large volume of things.

* Log of Change

* I'm an idiot.

* Kidney assisted sprites. They didn't exist, for some reason.

* Fixfix

* Fixfix

* Update encased.dm

* Update glass.dm

* Update Chemistry-Reagents.dm

I am once more an idiot.

* Split augs.

* Fixfix
2019-10-19 19:27:39 -08:00
GeneriedJenelle
7821e7493d Ports Earrings from Baystation (#6444)
* Ports Earrings from Baystation

Ports earrings from baystation.

* Create earrings.dm

* Update loadout_ears.dm

* Fixes everything

* Actually fixes everything because I forgot polaris.dme lmao

* final fix?

Why did I even do this all at work? And this is a friday not a monday!
2019-09-25 13:07:28 -08:00
Schnayy
a1da64416a Adds new clothing sprites. 2019-07-24 02:11:16 -05:00
Unknown
203585b104 I feel like an idiot now 2019-05-08 17:12:23 -04:00
Unknown
dcf6b62817 Replaces Custom Laptop with Elite
Custom laptops currently have a problem in that their verb list is not properly updated. This replaces the custom laptop with an elite model that has all the modules.

Also raises cost of the elite model to 7 loadout points, due to concerns raised.
2019-05-07 19:09:01 -04:00
Unknown
d4c0dd5d69 Merge remote-tracking branch 'PolarisSS13/master' into spriteadd 2019-04-22 20:20:56 -04:00
Unknown
7594c28f21 Updates Part Twelve 2019-04-14 14:38:30 -04:00
Jonathon Key
e27748bc51 Adds a colorable cloak in loadout (#6040) 2019-04-13 14:36:59 -07:00
Unknown
a0904cb9fd Updates Part Ten 2019-04-12 16:40:04 -04:00
Unknown
df96660ddf Updates Part One 2019-04-03 13:40:56 -04:00
mistyLuminescence
a610e06762 Loadout item role tweaks (#5998)
* Loadout ItemRoles tweak
2019-03-30 01:09:51 -07:00
mistyLuminescence
db049fa50a xenobiology exists 2019-03-07 01:13:15 +00:00
mistyLuminescence
4b99995c02 Adds departmental turtlenecks 2019-03-07 01:05:05 +00:00
Heroman3003
00cfb036fc Fixes departmental teshari cloaks and coats (#5974)
* Fixes departmental teshari clothes

Some missing vars, icons, misaligned qm undercoat, forgotten edits on some icon names.

* adjusted names and descriptions of departmental teshari cloaks

* Brought loadout entries to match existing ones.

* Puts RD on command tesh stuff WL, removes leftover comment

* Fixes a one-space typo in QM tesh cloak description.
2019-02-24 16:14:44 -06:00
elgeonmb
3e9624caa9 Adds the Zaddat Race + Modifies pressure damage calculations (#5869)
* Redoes the suit-wearing bugs, renaming them to the Zaddat.

(If this shows up on the main Polaris repo, I fucked it again, please yell at me until I unfuck it)

* finishes the zaddat species pending someone yelling at me and or me getting more/better sprites

adds three new accessories of dubious stylistic value for the gaudy-ass suit people

* i lied
engineers and other Zaddat who start with a hat will no longer burn in the harsh light of the station.
scarves and other decor items can now be equipped to space suits. cape, half-cape, and sash items now have valid slot flags

* gives zad a larynx

* gives Zaddat assisted languages

* zad sprites now have weird growths

* activate starvation mode

* mask is now red-faced so as not to give the zaddat skin cancer

* adds shrouds and zaddat hypos to cargo. renames zaddat hypos to glucose hypos since like, technically anyone can use them

* aand adds zad hypos to the fitness machines. thanks for letting us not starve, spacer guild

* adds zad hypos to the fitness vendor

* new purple zaddat icons (untested, probably fine)

* appeases anewbe

* something bad has happened

* Updates Zaddat per forum discussion
Flashes now deal significant burn to zaddat, enough to put them in crit with two flashes
Zaddat (and diona and vox) can no longer wear rigs
Shrouds no longer protect against shock damage, but do protect against radiation damage
Prometheans can now wear shrouds
Sprites are much prettier

* adds changelog

* Update zaddat.yml

* appeases anewbe
2019-02-06 23:34:21 -06:00
Cerebulon
b82244b447 Fixes a couple of tiny glasses bugs 2019-01-14 11:33:24 +00:00