SkyMarshal
2fece529af
Fixed a compile warning, reverted my grenade changes as requested by mangled, readded unsecuring-of-the-AI-with-a-wrench and the associated traitor objective checks, tweaked my previous commit re:adminhelps.
2012-11-13 22:46:43 -07:00
SkyMarshal
508f94a072
Possible fix for why IRC is not getting adminhelps.
2012-11-13 22:14:10 -07:00
Cael_Aislinn
01d3e3bf79
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
code/datums/disease.dm
code/modules/reagents/Chemistry-Reagents.dm
icons/turf/areas.dmi
maps/tgstation.2.0.9.1.dmm
yep, this time going to merge map updates before making map changes >.>
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-21 01:25:04 +10:00
Cael_Aislinn
2f853fe23a
Merge remote-tracking branch 'remotes/git-svn' r4920 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/objects/items/devices/radio/radio.dm
code/modules/admin/admin_verbs.dm
code/modules/awaymissions/zlevel.dm
code/modules/client/client procs.dm
code/modules/mob/living/say.dm
code/modules/mob/living/simple_animal/life.dm
code/modules/mob/mob_cleanup.dm
code/modules/paperwork/paperbin.dm
html/changelog.html
icons/turf/areas.dmi
maps/RandomZLevels/assistantChamber.dmm
maps/RandomZLevels/fileList.txt
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-21 00:25:05 +10:00
cib
ed6994d17c
Removed the silly adminhelp delay.
2012-10-18 16:33:14 +02:00
aranclanos@hotmail.com
ac5259836f
My first commit, yay!
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Removing:
-Erro code of r4861. Xsi gave me permission p-please don't kill me.
Proc added:
-Added a proc that checks the rank of the admin and compares it to a var given. If the check fails, returns a 0 and a "You need more acces" message. If not, returns an 1. admin_rank_check(var/rank, var/requested)
Admin option changes:
-You need to be at least a trialmin to change a var in VV.
-You need to be at least a trialmin to change the vars on the tator panel
-You need to be at least a trialmin to allow votes or start a custom one. (All admins can cancel votes)
-All mob transformations (of playerpanel and VV) and special options (like godmode), now requires trialmin status or higher.
-All admins can use aghost now.
-All admins can right click - VV if they are a ghosting.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4889 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-16 03:07:08 +00:00
petethegoat@gmail.com
5b1e7cb336
Removed the bandolier, on account of it looking like shit. In the two places where it was used, it's been replaced with the normal satchel.
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Added the safe! A majestic two tumbler chunk of metal.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4882 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 15:01:16 +00:00
Cael_Aislinn
548f60d25d
Merge remote-tracking branch 'remotes/git-svn' r4881 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/game/gamemodes/events.dm
code/game/machinery/doors/door.dm
code/game/machinery/gateway.dm
code/game/objects/items/devices/flashlight.dm
code/game/sound.dm
code/global.dm
code/modules/admin/admin_verbs.dm
code/modules/awaymissions/zlevel.dm
code/modules/food/recipes_microwave.dm
code/modules/mining/mine_items.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/filingcabinet.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/handlabeler.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/paperwork/photocopier.dm
code/modules/paperwork/stamps.dm
code/world.dm
html/changelog.html
maps/RandomZLevels/fileList.txt
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-15 23:17:18 +10:00
baloh.matevz
266f163879
- To support the SQL based admin rank system, I added a permission assignment panel, which is accessible to the people who have the PERMISSIONS permission. This panel can be used to add new admins, remove or edit the rank of existing admins.
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Screenshot:
http://www.kamletos.si/permissions%20panel.PNG
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4878 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 19:45:21 +00:00
cib
415e1c47d9
Made nudge.py script location configurable.
2012-10-13 11:11:57 -07:00
Cael_Aislinn
fed6625e07
fix for moderators not being loaded correctly
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-12 13:44:23 +10:00
Cael_Aislinn
cccff0881f
Merge remote-tracking branch 'remotes/git-svn' tgstation r4838 into bs12_with_tgport
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Conflicts:
code/game/gamemodes/events.dm
code/game/gamemodes/events/space_ninja.dm
code/game/machinery/atmo_control.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/objects/structures/watercloset.dm
code/modules/clothing/glasses/glasses.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/simple_animal/life.dm
code/modules/mob/new_player/new_player.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-09 23:07:41 +10:00
giacomand@gmail.com
7d6fb8fd6a
Commiting for Aranclanos.
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http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=10189&p=143580&hilit=https%3A%2F%2Fwww.dropbox.com%2Fs%2Fcwflgm7793ts20s%2FBorgsForCasualsRELOADED.patch#p143580
-Fixed some ugly text in Ion laws "THE STATION IS [0x6006265] FETISHES...LAWS UPDATED".
-Fixed some typos on the Ion laws.
-When borgs are emagged, now they show their laws for themselves.
-When new laws are uploaded, the borg gets instantly the new laws, just like the AI, instead of the confusing message "Your AI has set your 'laws waiting' flag.". Remember this is a patch for casuals.
-The borgs gets the same message than the AI in Ion storms.
-Made the admin Ion storm show the "...LAWS UPDATED" text.
-Borgs get a different law 0 telling them to help their master.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4837 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 05:37:28 +00:00
Cael_Aislinn
6bd0e536bd
Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
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Conflicts:
code/ATMOSPHERICS/pipes.dm
code/datums/organs/organ_external.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/hud.dm
code/game/jobs/job/captain.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/recharger.dm
code/game/objects/hud.dm
code/game/turfs/turf.dm
code/modules/client/client defines.dm
code/modules/clothing/head/misc.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/clothing/under/miscellaneous.dm
code/modules/mob/living/carbon/alien/humanoid/hud.dm
code/modules/mob/living/carbon/human/hud.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/monkey/hud.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_helpers.dm
code/modules/mob/mob_movement.dm
code/modules/mob/screen.dm
code/modules/paperwork/filingcabinet.dm
code/modules/power/cable_heavyduty.dm
code/modules/projectiles/guns/energy/temperature.dm
code/setup.dm
config/game_options.txt
icons/mob/screen1_Midnight.dmi
icons/mob/screen1_Orange.dmi
icons/mob/screen1_alien.dmi
icons/mob/screen1_old.dmi
icons/obj/atmospherics/passive_gate.dmi
icons/obj/pipe-item.dmi
interface/interface.dm
2012-10-05 22:21:26 +10:00
baloh.matevz
148b6e5c19
- Moved TAGGERLOCATIONS to setup.dm for easier access and lookup.
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- Added an areatest verb to debug verbs. This tests areas for whether they have APCs, air alarms, etc.
- Added an 'autoname' subtype of obj/machinery/camera. Cameras of this type auto-assign their c_tag, based on which area they're in, followed by a number. For example "Male Dorm #1 ", "Male Dorm #2 ", etc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4806 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-04 21:01:42 +00:00
Cael_Aislinn
640ce4fd5c
WIP mergefixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-09-26 20:10:58 +10:00
Cael_Aislinn
b618eeef82
Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
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Conflicts:
code/controllers/configuration.dm
code/game/atoms.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/factions.dm
code/game/objects/items/devices/uplinks.dm
code/game/verbs/ooc.dm
code/game/verbs/who.dm
code/modules/admin/admin.dm
code/modules/admin/admin_verbs.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/adminpm.dm
code/modules/admin/verbs/getlogs.dm
code/modules/client/client defines.dm
code/modules/client/client procs.dm
code/modules/mob/living/login.dm
code/modules/mob/new_player/preferences_setup.dm
code/modules/paperwork/paper.dm
config/config.txt
html/changelog.html
icons/mob/human.dmi
icons/mob/human_face.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-09-26 18:49:18 +10:00
elly1989@rocketmail.com
cc2c4de49b
Merged var/muted_ic; var/muted_ooc; var/muted_deadchat; var/muted_pray; var/muted_adminhelp into var/muted as bitflags
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Added a config option config.automute_on It toggles automuting.
Admins cannot be muted.
Made the proc/cmd_admin_mute code shorter.
Automuting defaults to off
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4758 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-25 21:23:02 +00:00
elly1989@rocketmail.com
42d138d0a0
Deleting more obsolete code.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4756 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-25 14:22:18 +00:00
elly1989@rocketmail.com
349317a9bf
Removes client/var/team. It was unused.
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Tidies up a few loose ends with the obj/admins -> datum/admins changes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4755 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-25 14:14:13 +00:00
elly1989@rocketmail.com
9813d2bbec
var/fakekey; var/ooccolor; var/sound_adminhelp moved from /client to /datum/admins. These settings will now persist through a round even through logouts.
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var/stealth merged into var/fakekey as it was superfluous.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4753 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-25 13:09:43 +00:00
Erthilo
a88c318051
Attack logging, better intent switcher HUD, alien species fixes, misc admin commands, moderator commands.
2012-09-24 17:56:49 +01:00
petethegoat@gmail.com
7023909912
Changed toggle midis to a client verb.
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Fixed it even harder this time. Worked fine in testing, please report any issues to me straight away.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4750 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-24 12:24:33 +00:00
elly1989@rocketmail.com
f8da06db13
Re-added the default-vote config option for voting. For every client connected more than the total votes, it will add 1 to the default vote option (No restart or the current game-mode).
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/obj/admins is now /datum/admins because that's what datums are for you silly people
Moved var/datum/marked_datum from /obj/ to /datum/admins
admin datums are persistent throughout the round. They are stored in the var/list/admins rather than the ranks. This is so admin preferences may be moved into the datum to have them persist even after Login/Logout/Disconnects.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4749 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-24 11:40:41 +00:00
Cael_Aislinn
e645d78f11
Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
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Conflicts:
baystation12.dme
code/datums/organs/organ_internal.dm
code/datums/vote.dm
code/defines/atom.dm
code/defines/procs/gamehelpers.dm
code/defines/turf.dm
code/game/algorithm.dm
code/game/cellautomata.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/events/space_ninja.dm
code/game/gamemodes/wizard/rightandwrong.dm
code/game/jobs/job/captain.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/law.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/teleporter.dm
code/game/machinery/wishgranter.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/structures/electricchair.dm
code/game/turfs/turf.dm
code/game/vote.dm
code/hub.dm
code/modules/admin/admin_verbs.dm
code/modules/awaymissions/zlevel.dm
code/modules/client/client defines.dm
code/modules/food/food.dm
code/modules/food/meat.dm
code/modules/food/recipes_microwave.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/hud.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/login.dm
code/modules/mob/living/simple_animal/life.dm
code/modules/mob/mob_defines.dm
code/modules/mob/new_player/login.dm
code/modules/paperwork/filingcabinet.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/photocopier.dm
code/setup.dm
icons/effects/genetics.dmi
interface/interface.dm
interface/skin.dmf
maps/RandomZLevels/fileList.txt
various misc mergefixes and todos
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-09-22 21:29:04 +10:00
johnsonmt88@gmail.com
9a3ccb6d47
Re-added most of the one-click antag buttons back that the tensioner used to have.
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The Admin tab now has a 'create antagonist' button that opens a panel with a list of options.
Make traitor, changeling, revolution, cult, malf AI and Wizard should all work just fine.
Make Nuke ops, space ninja, aliens and deathsquad all need some work.
Hopefully this at least covers the majority of what admins "need" this panel for, at least until the rest of the buttons can be fixed.
Please report any bugs found with this to the issue tracker. I'll get to them as soon as I can.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4707 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 01:44:36 +00:00
giacomand@gmail.com
384b2717b0
-Added a "landmarks_list"; the game will now check for landmarks in the list instead of the world.
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-Did some optimizing to AI freelook.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4670 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-09 22:27:06 +00:00
Cael_Aislinn
d02a411e2f
various compile fixes, added bs12 moderator rank
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-09-06 15:09:36 +10:00
Cael_Aislinn
ad75e6b352
merge with tgstation's r4618, removed some broken bs12 merges (organs, pain)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-09-06 13:09:20 +10:00
Cael_Aislinn
dc3f6f2239
Merge branch 'bs12_with_tgport' of github.com:caelaislinn/Baystation12 into bs12_with_tgport (probably broke ZAS again)
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Conflicts:
baystation12.dme
code/controllers/master_controller.dm
code/defines/obj/weapon.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-09-04 22:23:50 +10:00
Cael_Aislinn
c4bd191222
Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport (r4618)
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Conflicts:
baystation12.dme
code/controllers/master_controller.dm
code/defines/obj.dm
code/game/gamemodes/events.dm
code/game/machinery/newscaster.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/stacks/stack.dm
code/game/objects/structures/stool_bed_chair_nest/bed.dm
code/game/turfs/turf.dm
code/modules/awaymissions/zlevel.dm
code/modules/maps/fromdmp.dm
code/modules/mob/living/silicon/ai/freelook/eye.dm
code/modules/mob/living/silicon/ai/freelook/update_triggers.dm
code/modules/mob/living/silicon/silicon.dm
code/modules/mob/living/simple_animal/life.dm
code/modules/mob/mob_movement.dm
code/setup.dm
icons/mob/uniform.dmi
icons/obj/closet.dmi
icons/obj/clothing/uniforms.dmi
maps/RandomZLevels/assistantChamber.dmm
maps/RandomZLevels/fileList.txt
maps/tgstation.2.0.9.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-09-04 22:19:03 +10:00
Erthilo
16c18df2d1
Merged rag smothering, increased cyborg slots, command report titles.
2012-09-03 01:30:20 +01:00
polyxenitopalidou@gmail.com
b5c57165ac
•Newscaster overhaul, something I wanted to do since I made them.
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•Centralised network, eliminated needless loops and worked out a better way than process(), since newscasters are a lot.
•Added Access News Network adminverb, which gives absolute freedom over the network. Check the Fun tab.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4595 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-31 11:00:59 +00:00
baloh.matevz
8c05f450aa
- Added the 'splash' and 'kaboom' verbs to 'debug verbs'.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4587 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-30 12:48:28 +00:00
Cael_Aislinn
eacd84b212
Merge tgstation13 r4570 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/defines/obj.dm
code/defines/procs/helpers.dm
code/defines/turf.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/cult_structures.dm
code/game/gamemodes/events.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/master_controller.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/item.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/wires.dm
code/game/objects/weapons.dm
code/game/turfs/turf.dm
code/modules/clothing/head/hardhat.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mob/living/silicon/robot/life.dm
code/modules/mob/mob_defines.dm
code/modules/mob/new_player/login.dm
code/modules/paperwork/pen.dm
code/modules/paperwork/stamps.dm
code/unused/toilets.dm
html/changelog.html
icons/effects/alert.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-28 19:57:11 +10:00
giacomand@gmail.com
a1695cb5ff
-Added a purchasing log for uplinks. To view it, view the variables of the item with the uplink, navigate to hidden_uplink, click on it and then look at the purchase log variable.
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-Sorted the following admin commands/verbs:
Get Key, Get Mob, Jump to Area, Jump to Key, Jump to Mob, Player Panel, Player Panel New, Send Mob, Show Player Panel, Show Traitor Panel
-Because of the recent player poll, electrified grilles will now shock you when you bump into them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4560 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-27 07:57:49 +00:00
johnsonmt88@gmail.com
4406c057c9
Admins now have an 'Animalize' button on mob player panels. This allows an admin to turn a mob into any simple_animal they wish.
...
Unfortunately I had to disallow certain animal types until they can be fixed.
- Mice: I know, it sucks. Mice were the reason I started making this button to begin with, and it's something that both players and admins are requesting. The problem is that when a mob is turned into a mouse, for some reason it becomes impossible to pull up their player panel. If that gets fixed, I'll allow this button to turn players into mice.
- Space Bears: The bear's AI does not seem to turn off when it is player controlled. Basically the bear will automatically maul nearby players to death and spam emotes regardless of the player's actions or inaction.
- Parrots: They are unfinished. They have no sprite, no movement and are completely untested. They were one of Poly's creations that never ended up getting finished. I like the idea of parrots though, someone should work on them!
- Space Worms: Another unfinished project. Currently they drop new space worms when the player moves and you can end up eating your own tail. Eating your tail drops a new space worm and regenerates your tail. I only spent about 15 seconds as a space worm, so there are probably more issues.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4557 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-27 02:51:07 +00:00
giacomand@gmail.com
fe3532cf26
-Requested by Intigracy. Changed Centcom Official energy guns from the classic to the modern one.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4552 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 08:45:48 +00:00
elly1989@rocketmail.com
6e274cd395
New lighting, it's essentially just the old DAL system with a queue.
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Comments for lighting:
Like sd_DAL (what we used to use), it changes the shading overlays of areas by splitting each type of area into sub-areas
by using the var/tag variable and moving turfs into the contents list of the correct sub-area.
Unlike sd_DAL however it uses a queueing system. Everytime we call a change to opacity or luminosity
(through SetOpacity() or SetLuminosity()) we are simply updating variables and scheduling certain lights/turfs for an
update. Actual updates are handled periodically by the lighting_controller. This carries additional overheads, however it
means that each thing is changed only once per lighting_controller.processing_interval ticks. Allowing for greater control
over how much priority we'd like lighting updates to have. It also makes it possible for us to simply delay updates by
setting lighting_controller.processing = 0 at say, the start of a large explosion, waiting for it to finish, and then
turning it back on with lighting_controller.processing = 1.
Unlike our old system there is a hardcoded maximum luminosity. This is to discourage coders using large luminosity values
for dynamic lighting, as the cost of lighting grows rapidly at large luminosity levels (especially when changing opacity
at runtime)
Also, in order for the queueing system to work, each light remembers the effect it casts on each turf. This is going to
have larger memory requirements than our previous system but hopefully it's worth the hassle for the greater control we
gain. Besides, there are far far worse uses of needless lists in the game, it'd be worth pruning some of them to offset
costs.
Known Issues/TODO:
admin-spawned turfs will have broken lumcounts. Not willing to fix it at this moment
mob luminosity will be lower than expected when one of multiple light sources is dropped after exceeding the maximum luminosity
Shuttles still do not have support for dynamic lighting (I hope to fix this at some point)
No directional lighting support. Fairly easy to add this and the code is ready.
When opening airlocks etc, lighting does not always update to account for the change in opacity.
Explosions now cause lighting to cease processing temporarily.
Moved controller datums to the code/controllers directory. I plan on standardising them.
"Master","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply Shuttle","Emergency Shuttle","Configuration","pAI" controller datums can be accessed via the debug controller verb (used to be the debug master controller verb)
Supply shuttle now uses a controller datum. Shuttles tend to arrive up to 30 seconds late, this is not a bug.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4537 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-25 16:06:57 +00:00
giacomand@gmail.com
683662f3b6
-Ported/continued AI Freelook. AIs can now look around like a ghost with the exception that they cannot see what cameras cannot see. Meaning if you're in maintenance, and there's no cameras near you, the AI will not know what you are doing. This also means there's no X-Ray vision cameras anymore. I've added documentation to freelook.dm which explains how the system works, if anyone is interested in adding anything. More information here: http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=9675
...
-I've added some cameras to rooms that should have cameras but were previously depending on other camera's using their X-Ray vision in order to see into a room.
-AIs have a multitool in their contents that they can use to interact with the telecommunication machines.
-Added "Follow" for observers. Works the same as AI tracking without checking if they can track.
-Added a range to how far Cyborgs can interact with machines. This is to stop Cyborgs from interacting with machines through cameras, which could be used to easily disable the AI.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4531 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-25 05:34:33 +00:00
Cael_Aislinn
c314b5f42b
Initial merge http://code.google.com/p/tgstation13/source/browse/trunk/ rev 4489 (I think) with BS12
...
Conflicts:
README.txt
SQL/tgstation_schema.sql
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/pipes.dm
code/FEA/FEA_airgroup.dm
code/FEA/FEA_fire.dm
code/FEA/FEA_gas_mixture.dm
code/FEA/FEA_turf_tile.dm
code/TriDimension/Pipes.dm
code/WorkInProgress/buildmode.dm
code/WorkInProgress/organs/organs.dm
code/WorkInProgress/virus2/Disease2/analyser.dm
code/WorkInProgress/virus2/Disease2/biohazard destroyer.dm
code/WorkInProgress/virus2/Disease2/cureimplanter.dm
code/WorkInProgress/virus2/Disease2/diseasesplicer.dm
code/WorkInProgress/virus2/Disease2/dishincubator.dm
code/WorkInProgress/virus2/Disease2/isolator.dm
code/WorkInProgress/virus2/Disease2/monkeydispensor.dm
code/WorkInProgress/virus2/analyser.dm
code/WorkInProgress/virus2/antibodies.dm
code/WorkInProgress/virus2/base.dm
code/WorkInProgress/virus2/biohazard destroyer.dm
code/WorkInProgress/virus2/cureimplanter.dm
code/WorkInProgress/virus2/curer.dm
code/WorkInProgress/virus2/diseasesplicer.dm
code/WorkInProgress/virus2/dishincubator.dm
code/WorkInProgress/virus2/isolator.dm
code/WorkInProgress/virus2/monkeydispensor.dm
code/datums/ai_laws.dm
code/datums/configuration.dm
code/datums/datumvars.dm
code/datums/diseases/alien_embryo.dm
code/datums/diseases/appendicitis.dm
code/datums/diseases/robotic_transformation.dm
code/datums/diseases/xeno_transformation.dm
code/datums/helper_datums/getrev.dm
code/datums/helper_datums/teleport.dm
code/datums/helper_datums/tension.dm
code/datums/mind.dm
code/datums/mixed.dm
code/datums/shuttle_controller.dm
code/datums/spell.dm
code/datums/spells/ethereal_jaunt.dm
code/datums/spells/genetic.dm
code/datums/spells/wizard.dm
code/defines/area/Space Station 13 areas.dm
code/defines/atom.dm
code/defines/global.dm
code/defines/mob/dead/observer.dm
code/defines/mob/living/carbon/alien.dm
code/defines/mob/living/carbon/alien_humanoid.dm
code/defines/mob/living/carbon/carbon.dm
code/defines/mob/living/carbon/metroid.dm
code/defines/mob/living/carbon/monkey.dm
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code/defines/obj.dm
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code/defines/procs/AStar.dm
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code/defines/procs/gamehelpers.dm
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code/defines/procs/icon_procs.dm
code/defines/procs/station_name.dm
code/defines/procs/statistics.dm
code/defines/turf.dm
code/game/algorithm.dm
code/game/area/areas.dm
code/game/asteroid/artifacts.dm
code/game/atom_procs.dm
code/game/cellautomata.dm
code/game/dna.dm
code/game/events/EventProcs/clang.dm
code/game/events/EventProcs/dust.dm
code/game/events/EventProcs/ninja_abilities.dm
code/game/events/EventProcs/ninja_equipment.dm
code/game/events/EventProcs/space_ninja.dm
code/game/events/EventProcs/spacevines.dm
code/game/gamemodes/blob/blob.dm
code/game/gamemodes/blob/blob_finish.dm
code/game/gamemodes/blob/blob_report.dm
code/game/gamemodes/blob/theblob.dm
code/game/gamemodes/changeling/changeling.dm
code/game/gamemodes/changeling/changeling_powers.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/changeling/traitor_chan.dm
code/game/gamemodes/cult/cult.dm
code/game/gamemodes/cult/cult_items.dm
code/game/gamemodes/cult/cult_structures.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/black_hole.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/gamemodes/malfunction/malfunction.dm
code/game/gamemodes/meteor/meteor.dm
code/game/gamemodes/meteor/meteors.dm
code/game/gamemodes/nuclear/nuclear.dm
code/game/gamemodes/nuclear/nuclearbomb.dm
code/game/gamemodes/nuclear/pinpointer.dm
code/game/gamemodes/objective.dm
code/game/gamemodes/revolution/revolution.dm
code/game/gamemodes/sandbox/h_sandbox.dm
code/game/gamemodes/sandbox/sandbox.dm
code/game/gamemodes/setupgame.dm
code/game/gamemodes/traitor/traitor.dm
code/game/gamemodes/wizard/rightandwrong.dm
code/game/gamemodes/wizard/soulstone.dm
code/game/gamemodes/wizard/spellbook.dm
code/game/gamemodes/wizard/spells.dm
code/game/gamemodes/wizard/veilrender.dm
code/game/gamemodes/wizard/wizard.dm
code/game/hud.dm
code/game/jobs/access.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/civilian_chaplain.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/job.dm
code/game/jobs/job/medical.dm
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code/game/jobs/job/security.dm
code/game/jobs/job/silicon.dm
code/game/jobs/job_controller.dm
code/game/jobs/jobs.dm
code/game/machinery/Beacon.dm
code/game/machinery/OpTable.dm
code/game/machinery/Sleeper.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/autolathe.dm
code/game/machinery/biogenerator.dm
code/game/machinery/bots/bots.dm
code/game/machinery/bots/cleanbot.dm
code/game/machinery/bots/ed209bot.dm
code/game/machinery/bots/floorbot.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/bots/mulebot.dm
code/game/machinery/camera.dm
code/game/machinery/cell_charger.dm
code/game/machinery/cloning.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/Operating.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/arcade.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/buildandrepair.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/communications.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/crew.dm
code/game/machinery/computer/hologram.dm
code/game/machinery/computer/law.dm
code/game/machinery/computer/medical.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/power.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/robot.dm
code/game/machinery/computer/security.dm
code/game/machinery/computer/shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/deployable.dm
code/game/machinery/door_control.dm
code/game/machinery/doors/airlock.dm
code/game/machinery/doors/airlock_electronics.dm
code/game/machinery/doors/brigdoors.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/doors/poddoor.dm
code/game/machinery/doors/unpowered.dm
code/game/machinery/doors/windowdoor.dm
code/game/machinery/flasher.dm
code/game/machinery/gateway.dm
code/game/machinery/hologram.dm
code/game/machinery/hydroponics.dm
code/game/machinery/kitchen/gibber.dm
code/game/machinery/morgue.dm
code/game/machinery/newscaster.dm
code/game/machinery/pipe/construction.dm
code/game/machinery/pipe/pipe_dispenser.dm
code/game/machinery/portable_turret.dm
code/game/machinery/recharger.dm
code/game/machinery/rechargestation.dm
code/game/machinery/requests_console.dm
code/game/machinery/shieldgen.dm
code/game/machinery/spaceheater.dm
code/game/machinery/suit_storage_unit.dm
code/game/machinery/syndicatebeacon.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/telecomms/telemonitor.dm
code/game/machinery/telecomms/traffic_control.dm
code/game/machinery/teleporter.dm
code/game/machinery/turrets.dm
code/game/machinery/vending.dm
code/game/magic/cultist/ritual.dm
code/game/magic/cultist/runes.dm
code/game/magic/library.dm
code/game/magic/musician.dm
code/game/master_controller.dm
code/game/mecha/combat/combat.dm
code/game/mecha/combat/gygax.dm
code/game/mecha/equipment/mecha_equipment.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/equipment/weapons/weapons.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_construction_paths.dm
code/game/mecha/mecha_wreckage.dm
code/game/mecha/medical/medical.dm
code/game/mecha/medical/odysseus.dm
code/game/mecha/working/ripley.dm
code/game/objects/alien/facehugger.dm
code/game/objects/alien/resin.dm
code/game/objects/bodybag.dm
code/game/objects/closets.dm
code/game/objects/closets/emergency.dm
code/game/objects/closets/extinguisher.dm
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code/game/objects/closets/fitnesscloset.dm
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code/game/objects/closets/kitchen.dm
code/game/objects/closets/nuclear.dm
code/game/objects/closets/secure/bar.dm
code/game/objects/closets/secure/cargo.dm
code/game/objects/closets/secure/engineering.dm
code/game/objects/closets/secure/hydroponics.dm
code/game/objects/closets/secure/medical.dm
code/game/objects/closets/secure/personal.dm
code/game/objects/closets/secure/scientist.dm
code/game/objects/closets/secure/secure_closets.dm
code/game/objects/closets/secure/security.dm
code/game/objects/closets/syndicate.dm
code/game/objects/closets/wardrobe.dm
code/game/objects/contraband.dm
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code/game/objects/devices/PDA/PDA.dm
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code/game/objects/devices/PDA/chatroom.dm
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code/game/objects/devices/taperecorder.dm
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code/game/objects/effect_system.dm
code/game/objects/electricchair.dm
code/game/objects/explosion.dm
code/game/objects/gibs.dm
code/game/objects/grille.dm
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code/game/objects/items/candle.dm
code/game/objects/items/clothing.dm
code/game/objects/items/food.dm
code/game/objects/items/helper_procs.dm
code/game/objects/items/item.dm
code/game/objects/items/robot_items.dm
code/game/objects/items/robot_parts.dm
code/game/objects/items/tk_grab.dm
code/game/objects/items/weapons/AI_modules.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/RSF.dm
code/game/objects/items/weapons/cameras.dm
code/game/objects/items/weapons/cards_ids.dm
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/items/weapons/clown_items.dm
code/game/objects/items/weapons/dna_injector.dm
code/game/objects/items/weapons/explosives.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/grenades.dm
code/game/objects/items/weapons/hand_lablers.dm
code/game/objects/items/weapons/hydroponics.dm
code/game/objects/items/weapons/implants/implant.dm
code/game/objects/items/weapons/implants/implantcase.dm
code/game/objects/items/weapons/implants/implantchair.dm
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code/game/objects/items/weapons/kitchen.dm
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code/game/objects/items/weapons/papers_bins.dm
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code/game/objects/watercloset.dm
code/game/objects/weapons.dm
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code/game/objects/window.dm
code/game/prisonshuttle.dm
code/game/smoothwall.dm
code/game/sound.dm
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code/game/structure/structure.dm
code/game/supplyshuttle.dm
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code/modules/food/recipes_microwave.dm
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code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm
code/modules/mob/living/carbon/alien/humanoid/caste/sentinel.dm
code/modules/mob/living/carbon/alien/humanoid/death.dm
code/modules/mob/living/carbon/alien/humanoid/hud.dm
code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
code/modules/mob/living/carbon/alien/humanoid/life.dm
code/modules/mob/living/carbon/alien/humanoid/login.dm
code/modules/mob/living/carbon/alien/humanoid/queen.dm
code/modules/mob/living/carbon/alien/larva/death.dm
code/modules/mob/living/carbon/alien/larva/hud.dm
code/modules/mob/living/carbon/alien/larva/larva.dm
code/modules/mob/living/carbon/alien/larva/life.dm
code/modules/mob/living/carbon/alien/larva/login.dm
code/modules/mob/living/carbon/alien/larva/powers.dm
code/modules/mob/living/carbon/alien/special/_main.dm
code/modules/mob/living/carbon/alien/special/snakeman.dm
code/modules/mob/living/carbon/brain/MMI.dm
code/modules/mob/living/carbon/brain/brain.dm
code/modules/mob/living/carbon/brain/death.dm
code/modules/mob/living/carbon/brain/hud.dm
code/modules/mob/living/carbon/brain/life.dm
code/modules/mob/living/carbon/brain/say.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/human/death.dm
code/modules/mob/living/carbon/human/emote.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/carbon/human/hud.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackalien.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/human_damage.dm
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/login.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/whisper.dm
code/modules/mob/living/carbon/metroid/death.dm
code/modules/mob/living/carbon/metroid/examine.dm
code/modules/mob/living/carbon/metroid/life.dm
code/modules/mob/living/carbon/metroid/login.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/carbon/metroid/powers.dm
code/modules/mob/living/carbon/monkey/death.dm
code/modules/mob/living/carbon/monkey/examine.dm
code/modules/mob/living/carbon/monkey/hud.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/carbon/monkey/login.dm
code/modules/mob/living/carbon/monkey/monkey.dm
code/modules/mob/living/carbon/monkey/powers.dm
code/modules/mob/living/damage_procs.dm
code/modules/mob/living/living.dm
code/modules/mob/living/living_defense.dm
code/modules/mob/living/login.dm
code/modules/mob/living/say.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/ai/death.dm
code/modules/mob/living/silicon/ai/examine.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/living/silicon/ai/login.dm
code/modules/mob/living/silicon/ai/move.dm
code/modules/mob/living/silicon/death.dm
code/modules/mob/living/silicon/decoy/death.dm
code/modules/mob/living/silicon/pai/death.dm
code/modules/mob/living/silicon/pai/hud.dm
code/modules/mob/living/silicon/pai/pai.dm
code/modules/mob/living/silicon/pai/recruit.dm
code/modules/mob/living/silicon/pai/software.dm
code/modules/mob/living/silicon/robot/death.dm
code/modules/mob/living/silicon/robot/emote.dm
code/modules/mob/living/silicon/robot/examine.dm
code/modules/mob/living/silicon/robot/hud.dm
code/modules/mob/living/silicon/robot/life.dm
code/modules/mob/living/silicon/robot/login.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/robot_modules.dm
code/modules/mob/living/silicon/robot/say.dm
code/modules/mob/living/silicon/robot/wires.dm
code/modules/mob/living/silicon/say.dm
code/modules/mob/living/simple_animal/life.dm
code/modules/mob/login.dm
code/modules/mob/logout.dm
code/modules/mob/mob.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_grab.dm
code/modules/mob/mob_helpers.dm
code/modules/mob/mob_movement.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/mob/new_player/login.dm
code/modules/mob/new_player/new_player.dm
code/modules/mob/new_player/preferences.dm
code/modules/mob/new_player/preferences_setup.dm
code/modules/mob/new_player/savefile.dm
code/modules/mob/new_player/sprite_accessories.dm
code/modules/mob/organ/organ.dm
code/modules/mob/organ/organ_external.dm
code/modules/mob/organ/pain.dm
code/modules/mob/say.dm
code/modules/mob/screen.dm
code/modules/mob/simple_animal/crab.dm
code/modules/mob/transform_procs.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/filingcabinet.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/handlabeler.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/paperwork/photocopier.dm
code/modules/paperwork/stamps.dm
code/modules/power/antimatter/computer.dm
code/modules/power/antimatter/engine.dm
code/modules/power/antimatter/fuel.dm
code/modules/power/apc.dm
code/modules/power/cable.dm
code/modules/power/cable_heavyduty.dm
code/modules/power/cell.dm
code/modules/power/generator.dm
code/modules/power/generator_type2.dm
code/modules/power/gravitygenerator.dm
code/modules/power/lighting.dm
code/modules/power/port_gen.dm
code/modules/power/sd_DynamicAreaLighting.dm
code/modules/power/singularity/collector.dm
code/modules/power/singularity/containment_field.dm
code/modules/power/singularity/emitter.dm
code/modules/power/singularity/field_generator.dm
code/modules/power/singularity/generator.dm
code/modules/power/singularity/investigate.dm
code/modules/power/singularity/particle_accelerator/particle.dm
code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
code/modules/power/singularity/particle_accelerator/particle_chamber.dm
code/modules/power/singularity/particle_accelerator/particle_control.dm
code/modules/power/singularity/particle_accelerator/particle_emitter.dm
code/modules/power/singularity/particle_accelerator/particle_power.dm
code/modules/power/singularity/singularity.dm
code/modules/power/smes.dm
code/modules/power/solar.dm
code/modules/power/switch.dm
code/modules/power/turbine.dm
code/modules/projectiles/ammunition.dm
code/modules/projectiles/gun.dm
code/modules/projectiles/guns/energy.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/nuclear.dm
code/modules/projectiles/guns/energy/pulse.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/projectiles/guns/projectile.dm
code/modules/projectiles/guns/projectile/pistol.dm
code/modules/projectiles/guns/projectile/revolver.dm
code/modules/projectiles/guns/projectile/shotgun.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
code/modules/projectiles/projectile/bullets.dm
code/modules/projectiles/projectile/change.dm
code/modules/projectiles/projectile/special.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
code/modules/recycling/conveyor2.dm
code/modules/recycling/disposal-construction.dm
code/modules/recycling/disposal.dm
code/modules/recycling/sortingmachinery.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/message_server.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/rdmachines.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/scripting/AST/Operators/Binary Operators.dm
code/modules/scripting/Implementations/Telecomms.dm
code/modules/scripting/Parser/Keywords.dm
code/modules/scripting/Scanner/Tokens.dm
code/modules/scripting/stack.dm
code/modules/security levels/keycard authentication.dm
code/modules/security levels/security levels.dm
code/setup.dm
code/stylesheet.dm
code/unused/AI_Visibility.dm
code/unused/Ultralight.dm
code/unused/airtunnel.dm
code/unused/beast/bodypart.dm
code/unused/conveyor.dm
code/unused/disease2/analyser.dm
code/unused/disease2/base.dm
code/unused/disease2/biohazard destroyer.dm
code/unused/disease2/cureimplanter.dm
code/unused/disease2/curer.dm
code/unused/disease2/diseasesplicer.dm
code/unused/disease2/dishincubator.dm
code/unused/disease2/isolator.dm
code/unused/disease2/monkeydispensor.dm
code/unused/dna.dm
code/unused/gamemodes/deathmatch.dm
code/unused/jobs.dm
code/unused/mining/datum_processing_recipe.dm
code/unused/mining/spaceship_builder_unused.dm
code/unused/new_year.dm
code/unused/spacecraft/manufacturing.dm
code/unused/spacecraft/shipcore.dm
config/README feedback.txt
config/admins.txt
config/config.txt
config/rules.html
data/mode.txt
html/add-to-changelog.html
html/archivedchangelog.html
html/changelog.css
html/changelog.html
html/changelog.js
icons/effects/blood.dmi
icons/effects/genetics.dmi
icons/misc/fullscreen.dmi
icons/mob/AI.dmi
icons/mob/alien.dmi
icons/mob/animal.dmi
icons/mob/back.dmi
icons/mob/belt.dmi
icons/mob/blob.dmi
icons/mob/critter.dmi
icons/mob/dam_human.dmi
icons/mob/eyes.dmi
icons/mob/feet.dmi
icons/mob/hands.dmi
icons/mob/head.dmi
icons/mob/human.dmi
icons/mob/human_face.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/livestock.dmi
icons/mob/mask.dmi
icons/mob/mecha.dmi
icons/mob/mob.dmi
icons/mob/monkey.dmi
icons/mob/robots.dmi
icons/mob/screen1.dmi
icons/mob/screen1_Midnight.dmi
icons/mob/screen1_Orange.dmi
icons/mob/screen1_alien.dmi
icons/mob/screen1_old.dmi
icons/mob/suit.dmi
icons/mob/uniform.dmi
icons/mob/zone_sel.dmi
icons/obj/Cryogenic2.dmi
icons/obj/aibots.dmi
icons/obj/ammo.dmi
icons/obj/atmos.dmi
icons/obj/bureaucracy.dmi
icons/obj/card.dmi
icons/obj/cigarettes.dmi
icons/obj/closet.dmi
icons/obj/clothing/glasses.dmi
icons/obj/clothing/gloves.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/shoes.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/uniforms.dmi
icons/obj/computer.dmi
icons/obj/contraband.dmi
icons/obj/decals.dmi
icons/obj/device.dmi
icons/obj/doors/DoorHazard.dmi
icons/obj/doors/door_assembly.dmi
icons/obj/drinks.dmi
icons/obj/engine.dmi
icons/obj/food.dmi
icons/obj/grenade.dmi
icons/obj/gun.dmi
icons/obj/harvest.dmi
icons/obj/hydroponics.dmi
icons/obj/items.dmi
icons/obj/janitor.dmi
icons/obj/library.dmi
icons/obj/lighting.dmi
icons/obj/machines/field_generator.dmi
icons/obj/machines/gateway.dmi
icons/obj/machines/mining_machines.dmi
icons/obj/machines/particle_accelerator.dmi
icons/obj/meter.dmi
icons/obj/mining.dmi
icons/obj/objects.dmi
icons/obj/paper.dmi
icons/obj/pda.dmi
icons/obj/pipes/disposal.dmi
icons/obj/plants.dmi
icons/obj/power.dmi
icons/obj/projectiles.dmi
icons/obj/robotics.dmi
icons/obj/seeds.dmi
icons/obj/singularity.dmi
icons/obj/stationobjs.dmi
icons/obj/stock_parts.dmi
icons/obj/storage.dmi
icons/obj/structures.dmi
icons/obj/surgery.dmi
icons/obj/syringe.dmi
icons/obj/tank.dmi
icons/obj/terminals.dmi
icons/obj/toy.dmi
icons/obj/vending.dmi
icons/obj/watercloset.dmi
icons/obj/weapons.dmi
icons/obj/wizard.dmi
icons/turf/areas.dmi
icons/turf/floors.dmi
icons/turf/walls.dmi
interface/interface.dm
interface/skin.dmf
maps/Antiqua.dmm
maps/RandomZLevels/assistantChamber.dmm
maps/RandomZLevels/fileList.txt
maps/tgstation.2.0.9.dmm
sound/AI/animes.ogg
sound/AI/newroundsexy.ogg
sound/AI/newroundsexy2.ogg
sound/effects/adminhelp.ogg
tools/UnstandardnessTestForDM/UnstandardnessTestForDM.sln
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.resx
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Program.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/AssemblyInfo.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.resx
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.settings
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/UnstandardnessTestForDM.csproj
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug/UnstandardnessTestForDM.vshost.exe.manifest
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt
tools/expand_filedir_paths.py
tools/readme.txt
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-22 04:00:11 +10:00
elly1989@rocketmail.com
4073ac9b00
Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
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All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.
To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"
If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00
baloh.matevz
5a199fc564
I started with the desire to fix issue 634. It sounded like a simple issue, right? Well one complete rewrite of how equipping and stripping works later, this commit fixes issue 645
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Code-wide changes: /mob -level procs:
equip_if_possible() is now known as equip_to_slot_or_del() to prevent confusion with equip_to_slot_if_possible() and to better describe what it does.
equip_to_slot_if_possible(item, slot, del_on_fail, disable_warning, redraw_mob)
equip_to_appropriate_slot() is now a /mob - level proc.
equip_to_slot() is an unsafe proc, which just handles the final step of actually getting an item onto the mob. It has no checks of whether it can or can't do that. Use equip_to_slot_if_possible() for that purpose.
New /obj/item -level proc:
/obj/item/proc/mob_can_equip(M as mob, slot, disable_warning = 0)
This proc can be used to determine whehter a mob can pick up an item from the item's side.
Carn, I'll need you to review code/modules/mob/living/carbon/human/inventory.dm to ensure that I'm not redrawing the mob too many times.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4423 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-15 23:15:55 +00:00
baloh.matevz
5a3b9d7a24
- A change to 'who' for admins, which now displays more information. Amongst these is the ckey of the person, the name of the character they're playing, their status as alive, unconscious, dead or observing (joined as observer) and whether they are an antagonist or not. Along with this you get an adminhelp-style (?) link which displays further information about the person. While this might not be considered a 'bugfix' it is necessary due to the removal of the tensioner panel as it gives a quick overview of how many people are alive and how many are dead.
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- Removed the obnoxious message blue and red colors which was shown when hydroponics trays were overran by weeds. The message is now blue and has a dot at the end, instead of an exclamation point.
- Made '/obj/effect/debugging/marker' immovable. It was silly that it reacted to air movement.
- Standardized mapping.dm
- Removed the round-end condition of "Everyone is dead! Resetting in 30 seconds!"
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4415 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-15 00:24:24 +00:00
elly1989@rocketmail.com
4c87332cc1
Resolves Issue 734
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> A clown's medical, crew, and security records are updated with his newname. (read below for details)
> reject_bad_name() now checks for dumb names like "space","floor","wall","r-wall","monkey","unknown","inactive ai" (if you know any other important ones let me know)
> clname() [clown-name] and ainame() [AI name], procs which allow those players to rename themselves, were merged into /mob/proc/rename_self(var/role, var/allow_numbers=0)
This proc gives the mob 3 chances to name itself. It checks names using reject_bad_name() (the same thing that checks the round-start names). If it fails 3 times it will not change the name. If it succeeds it will call the proc in the next bullet point.
> /mob/proc/fully_replace_character_name(var/oldname,var/newname) will replace most references to a mob's oldname and replace it with newname. It updates name, real_name, mind.name, updates their id, updates their pda and updates all their data_core records (manifest records like medical, security, general, locked)
> data_core procs merged because they were massive and all identical.
> accidentally fixed an AI sound which accidentally played upon login. It conflicted with the "Welcome to the station crew" announcement. So I commented that out to try the 'new' fixed one. If people hate it I'll comment it back to how it was.
> naming a mob with the big name at the top of viewvars will use fully_replace_character_name()
> Removed an uneccessary regenerate_icons() proc from every player which spawns. Should speed up spawns a smidge
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4396 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-14 10:44:41 +00:00
johnsonmt88@gmail.com
e9671308bf
Reorganized clothing as a whole.
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Everything related to clothing should now be defined in modules/clothing. I'm almost certain there's clothing code hidden elsewhere but this should be the vast majority of it finished.
Everything is set up related to the object types themselves (meaning paths.)
So all hats will be in modules/clothing/head, all gloves will be in modules/clothing/gloves, ect...
I've removed 'modules/clothing/random.dm' and 'objects/items/clothing.dm' which both seemed to just be a place where people would put stuff they were too lazy to find a proper home for.
I've also moved files that had no, or very few blocks of code into more catagorized areas.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4388 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-13 02:17:14 +00:00
elly1989@rocketmail.com
a79f049ebd
Moves mob/var/datum/changeling/changeling to datum/mind/var/datum/changeling (changeling datums are now held by minds rather than mobs)
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As such, changelings can now be reported at round-end, even after gibbing. Resolves Issue 251
Changeling power proc_holders are now datums rather than objects.
Condensed all those changeling stings down a bit. This will make fixing issue 351 easier to fix
Replaced changeling fakedeath and a number of checks for the zombiepowder reagent with a bitflag: mob/var/status_flags & FAKEDEATH
setting the FAKEDEATH flag will make the mob appear dead in exactly the same way changeling parasting and parapens worked. I've updated changelings and zombiepowder to work with this flag.
Bug fixes for the staff of change. There was a type mismatch and I typo'd "alien" as "xeno" so xenos were not being randomly picked.
TODO:
changeling purchased verbs could probably be moved to mind/special_verbs. Likewise, other modular antag proc-holders can be merged with the changeling system using the same type of datum. (namely wizards)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4377 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-12 05:43:39 +00:00
johnsonmt88@gmail.com
cc544acea0
Removed the tensioner. It was buggy and really only served to ruin rounds. The original purpose of the tensioner before Poly reworked it was to act as a stat tracker, which is now meaningless since erro has a fully operational stat tracker in place.
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As a result, cyborg death squads were also removed.
This also fixes meteors and space dust so that they properly take into account the borders of the map. Please do not hardcode numbers when we have defines in place.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4374 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-11 20:02:31 +00:00
Mloc
43b255f867
Made adminhelps go to the moderator channel.
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Signed-off-by: Mloc <colmohici@gmail.com >
2012-08-09 21:43:45 +01:00
elly1989@rocketmail.com
df75514318
Preparations for minds - Part3.
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Replaced mob/var/original_name with datum/mind/var/name.
Halved the speak-chances of every simple-animal because that constant squeaking was insufferable.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4346 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-09 12:40:17 +00:00