Whitellama
5d090b0611
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into guntest
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Conflicts:
code/WorkInProgress/Cib/amorph/amorph_hud.dm
code/game/objects/structures/window.dm
code/modules/mob/living/blob/blob.dm
code/modules/mob/living/simple_animal/friendly/corgi.dm
code/modules/mob/mob_defines.dm
code/modules/mob/screen.dm
code/modules/projectiles/gun.dm
code/modules/projectiles/guns/projectile/automatic.dm
maps/tgstation.2.0.9.1.dmm
2013-01-31 14:26:58 -08:00
cib
e9d7b5ce0d
Missing part of tajaran ear commit.
2013-01-31 20:04:22 +01:00
cib
ae454a4f73
Doubled metabolism rates.
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This puts metabolism back between where it was originally, and where the metabolism rebalance put it. Thus it shouldn't break anything, but it'll make most chemicals a bit more usable.
2013-01-31 18:12:09 +01:00
cib
4a39d9b53b
Fixes for gamebreaking metabolism rates
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- A single chili doesn't kill anymore
- Chloral hydrate no longer kills in amounts of 2 units
2013-01-31 18:04:51 +01:00
cib
e54e44d495
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
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Conflicts:
code/game/gamemodes/events.dm
2013-01-31 11:15:32 +01:00
cib
9691e497b1
Event code fixes.
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- Previously base event chance would get applied twice, so instead of e.g. 0.03 chance, a 0.03^2 chance
- Removed unused code
2013-01-31 11:03:48 +01:00
Chinsky
3e153c074c
Replaced courtroom with meeting room.
2013-01-30 19:15:49 +04:00
Chinsky
24cf3c2dd0
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/datums/supplypacks.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mob/new_player/new_player.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
icons/mob/suit.dmi
icons/obj/drinks.dmi
2013-01-30 16:39:00 +04:00
Cael_Aislinn
01eeef048f
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-01-30 13:13:37 +10:00
Chinsky
566ef61c23
Made blood type selectable in preferences again.
2013-01-30 01:31:37 +04:00
Chinsky
0bcda84eeb
Fixed issue with magical wooden table disassembling.
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Generally cleaned up table code.
2013-01-30 01:31:06 +04:00
cib
f8ca13262c
Fix issue #2193
2013-01-29 18:07:18 +01:00
RavingManiac
b121235cf8
Pepper spray blindness and eye blurriness durations quintupled. Condensed capsaicin recipe added (capsaicin + plasma catalyst).
2013-01-29 18:12:42 +08:00
Chinsky
fcb10b05d5
Should fix injured icons not updated.
2013-01-28 21:51:05 +04:00
Chinsky
d1972efbb8
Can order contraband crates.
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Moved most of 'contraband' out of crate to others.
2013-01-28 18:07:34 +04:00
Whitellama
10127c4f34
Fixed gun aiming HUD buttons, other WIP junk
2013-01-27 17:34:12 -08:00
Chinsky
5185dd988e
Surgery runtime checks.
2013-01-28 01:51:42 +04:00
Chinsky
0c260c2c17
Added rejuv verb and setting OOC event info.
2013-01-28 01:28:30 +04:00
Chinsky
39a6b54a5a
Added admins some verbs that flithy mods were hogging.
2013-01-28 01:25:52 +04:00
Chinsky
458726fd88
Now rest of admin ranks will at least have OOC.
2013-01-28 01:22:58 +04:00
Cael_Aislinn
fb2eb8008e
resolved supply_pack runtime, added stuff to contraband pack to make it not-empty, added icon for absinthe
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-25 16:26:19 +10:00
Cael_Aislinn
3c06edc689
resolved lying sprite issue for atmos hardsuits, hair being hidden behind atmos hardsuit helmets, normalised a bunch of values across hardsuits (slowdown, mainly)
2013-01-25 11:48:17 +10:00
Chinsky
5498ec206a
Fixed air controller not advancing.
2013-01-24 21:30:27 +04:00
Chinsky
dda55a02bc
Blood now goes to vessels again.
2013-01-24 17:14:36 +04:00
Chinsky
3ceaa7e4d8
Nerfed environmental robusting a bit
2013-01-24 14:49:15 +04:00
Chinsky
ebc6529b68
Fixed appendicitis killing people in 4 minutes.
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Also from stage 2 and on, symptoms of lower stages can appear too.
2013-01-24 14:48:40 +04:00
Cael_Aislinn
e7c10c44cd
made delay round end work after restart timer has started, made delay verb also delay round end
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-24 15:38:23 +10:00
Chinsky
7f5e8bf595
Return of Moderator III: This is Getting Old.
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Fixed mods back in, should have all powers they did.
Mod panel is MIA< let them use same admins use, can't do shit without having rights anyway.
2013-01-23 06:27:31 +04:00
Chinsky
d0ae053098
Should stop robolimbs bleeding.
2013-01-23 02:47:37 +04:00
Asanadas
84ebfea65a
'
2013-01-22 15:25:37 -05:00
Chinsky
7a66e7e524
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
code/setup.dm
2013-01-22 23:46:42 +04:00
Chinsky
79b17d0c1d
Furry delight, more facial hairs and hairstyles for space cats.
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Sprites provided by Mister_Fox
2013-01-22 21:52:40 +04:00
Chinsky
39b9e636d3
Now completely merged.. damn git.
2013-01-22 20:58:54 +04:00
Chinsky
7310e4bd06
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
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Conflicts:
baystation12.dme
code/modules/reagents/Chemistry-Reagents.dm
html/changelog.html
2013-01-22 20:07:10 +04:00
Chinsky
9792a1c983
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/game/machinery/hydroponics.dm
code/modules/reagents/Chemistry-Reagents.dm
html/changelog.html
2013-01-22 20:05:45 +04:00
Cael_Aislinn
7d0fb3d51a
compile / dme fixes, removed unused file
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 01:11:19 +10:00
Cael_Aislinn
7f05c6fdb3
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/game/jobs/job/captain.dm
code/game/jobs/job/security.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mob/living/carbon/human/hud.dm
html/changelog.html
icons/obj/items.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 01:02:27 +10:00
Jim "Apples"
090495f386
Merge pull request #2205 from caelaislinn/bleeding-edge-freeze
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Miscellaneous (see desc)
2013-01-22 06:55:44 -08:00
Cael_Aislinn
104bc8dd98
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/datums/supplypacks.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/security.dm
code/modules/clothing/spacesuits/rig.dm
icons/mob/head.dmi
icons/mob/suit.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 00:48:07 +10:00
Cael_Aislinn
fb2b2a1d52
various compile fixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 00:43:54 +10:00
Cael_Aislinn
bb5a349fcf
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/__HELPERS/global_lists.dm
code/controllers/master_controller.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/events/space_ninja.dm
code/game/gamemodes/wizard/rightandwrong.dm
code/game/hud.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/job.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/machinery/computer/cloning.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/implants/implantnanoaug.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/turfs/turf.dm
code/modules/client/client defines.dm
code/modules/client/client procs.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/shoes/miscellaneous.dm
code/modules/clothing/under/ties.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/silicon/say.dm
code/modules/mob/mob_defines.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/pen.dm
code/modules/paperwork/stamps.dm
code/modules/projectiles/projectile.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/reagent_containers/glass.dm
code/setup.dm
config/config.txt
html/changelog.html
icons/effects/effects.dmi
icons/mob/feet.dmi
icons/mob/head.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/shoes.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
maps/tgstation.2.1.0.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 00:23:37 +10:00
Cael_Aislinn
f061470c3b
money tweaks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-22 23:16:23 +10:00
Cael_Aislinn
7932f1f795
removed extraneous line in detectivework/evidence.dm, removed constructing closets from plasteel
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-22 17:56:57 +10:00
Cael_Aislinn
0c2c999f74
money! re-added atms, created account system / accounts database, whole bunch of options for moving money around, some tweaks to spacecash and icons
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-22 17:56:34 +10:00
johnsonmt88@gmail.com
005acb5529
Runtime fix for:
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runtime error: Cannot read null.name
proc name: New (/obj/effect/golemrune/New)
The reaction that creates the rune was creating the rune in nullspace, it tried to use the loc in it's constructor, then it set the loc afterwards. Now it runs the constructor and such, THEN runs 'announce_to_ghosts()' after it is assigned a loc.
I've also changed src.loc.name to get_area(src) so instead of "A golem rune was created in area Floor " it says "A golem rune was created in Chemistry."
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5597 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-22 02:54:16 +00:00
johnsonmt88@gmail.com
3ac21339c1
You can now make a single camera use multiple networks.
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var/network = string is now var/list/network = list().
I've also added a "network_multi" var which is a string. This is specifically for placing cameras on a map that you want to put on multiple networks. Apparently DM's map maker doesn't support lists, so just type them all in as a string and camera/initialize() will take care of the rest.
Input the networks with commas seperating them, for example: "SS13,RD,Secret,Prison,Ect"
I fixed a few issues while editing the cameras on the map as well.
Both maps:
- Re-added the telescreen in the misc research room that got removed at some point. (Thanks to Ikarrus for pointing this out)
- Any room that had 2 cameras (one for each network) were merged into one camera with the new network lists.
- - Permabrig-hallway (SS13, Prison)
- - Every room in R&D (including robotics) (SS13, RD)
- - The bomb testing range (RD, Toxins)
tgstation.2.1.1.dmm:
- Added a missing wire in engineering-sec (Thanks to SuperSayu for pointing this out)
- Fixed some mis-orientated firelocks. (Thanks to Intigracy for pointing this out)
- - The mining door between cargo and mining
- - The door between the hallway and the engineering lobby
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5596 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-22 01:24:09 +00:00
Cael_Aislinn
bb4be2c86a
moved cryo cells to the same layer as tables - this will look weird for stuff on the top tile ('behind' the cry cell) but beakers wont be hidden underneath it when they're ejected any more, fixed typo in escape shuttle, fixed syntax error in new player setup screen
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 19:25:19 +10:00
Cael_Aislinn
66ce65a680
minor tweaks and cleanup with events, readded meteor shower and grid check events, removed most unused event files (left some interesting ones)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 19:15:38 +10:00
Cael_Aislinn
351e6d490c
empty guns play a "click" sound
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 18:47:36 +10:00
Cael_Aislinn
632cad1044
observers can become mice, strange ore can be picked up in ore boxes/satchels, crates and closets can be built out of plasteel, changelog update
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 18:47:03 +10:00