cib
d0735e9a87
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
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Conflicts:
code/ZAS/ZAS_Zones.dm
code/game/gamemodes/events.dm
2012-12-16 15:10:04 +01:00
cib
933e53aa98
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into minor_feature
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Conflicts:
code/game/gamemodes/events.dm
2012-12-16 15:02:54 +01:00
cib
679c715482
Merge branch 'master' of github.com:Baystation12/Baystation12 into minor_feature
2012-12-16 14:57:54 +01:00
Hawk-v3
9ed0e80acf
Merge pull request #2058 from GauHelldragon/master
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Portable Generator Fix
2012-12-16 05:55:56 -08:00
Zuhayr
45527ec599
Four custom items plus config.txt.
2012-12-16 00:40:04 -08:00
cib
7cf3244316
Fixes issue #2059
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Mob transform into monkey no longer uses hardcoded DNA size of 14.
2012-12-16 04:57:32 +01:00
cib
a6d5a6a26e
Removed yet another type of gib that looks like a head.
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Just how many heads does a person have, according to this code?
2012-12-16 04:40:19 +01:00
cib
cc2057240a
Fixed two compile errors.
2012-12-16 04:23:57 +01:00
cib
49958de6aa
Removed loyalty implants from all security except the HoS.
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See http://baystation12.net/forums/viewtopic.php?f=5&t=6318
2012-12-16 04:11:55 +01:00
cib
0855c5d1af
Fixes issue #2006
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Medical belt can now hold autoinjector.
2012-12-16 04:04:43 +01:00
cib
16a31a0cc3
Fixes issue #2053
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Shuttle doors now close just before the shuttle leaves.
2012-12-16 03:59:32 +01:00
cib
caf56c4c7d
Merge branch 'bugfix' into minor_feature
2012-12-16 03:41:32 +01:00
cib
a6d1a666a9
Merge branch 'bugfix' into feature
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Conflicts:
code/game/gamemodes/events.dm
2012-12-16 03:41:11 +01:00
cib
7b8a33dc53
Fixed compile error regarding unclosed comment in events.dm
2012-12-16 03:39:45 +01:00
cib
9c4a48ffe5
Gibbing now creates actual limbs instead of decals.
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Especially useful for the head, but also pretty nice in that you can now pick the limbs up and mail them to security.
2012-12-16 03:25:26 +01:00
cib
62d88717ba
Fixed a bug with rev objective checking.
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If a single alive, non-converted head left the station z-level, it'd be a victory for the revs.
2012-12-16 00:18:50 +01:00
Jim "Apples"
cff920917b
Merge pull request #2054 from caelaislinn/work_in_progress
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Various
2012-12-15 04:08:07 -08:00
Zuhayr
aedf5f2068
Ty Foster's custom necklace, Butcher Royce's custom Ripley skin and some minor changes to support it.
2012-12-15 02:08:03 -08:00
Cael_Aislinn
67b0e79b29
removed vermin spawn turf selection (was causing a short freeze at roundstart)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-15 12:40:23 +10:00
Cael_Aislinn
50c4c120ba
space ninja candidates have a timed popup asking the player if they accept (using ShadowDarke's sd_Alert), minor formatting cleanups
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-15 12:39:22 +10:00
Cael_Aislinn
b7804cc295
Merge remote-tracking branch 'remotes/Baystation12/Baystation12/bleeding-edge-freeze' into work_in_progress
2012-12-15 00:39:16 +10:00
Cael_Aislinn
d1cf168480
Merge remote-tracking branch 'remotes/Baystation12/Baystation12/master' into work_in_progress
2012-12-15 00:39:07 +10:00
Cael_Aislinn
df37dd4e75
significantlyt sped up temperature and pressure equalization when merging zones or hull breaches
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-15 00:36:39 +10:00
Zuhayr
6c3aec4198
Nasir's custom medallion.
2012-12-14 00:14:24 -08:00
Zuhayr
f8af31bdda
Three custom items: Ana Ka'Rimah, Jane Doe, Altair An-Nasaqan.
2012-12-13 02:40:45 -08:00
GauHelldragon
0db60b65c7
Portable generator Fix
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Portable generators properly drop their fuel when deconstructed
Portable generators need their cover open to be destructed now
Fixed a runtime error when building a portable generator with a 2s wire
2012-12-12 02:49:29 -08:00
cib
b9427171b5
Compile fix.
2012-12-11 21:32:41 +01:00
cib
3bd4714b1c
Made event likelihood depend on number of players.
2012-12-11 21:29:33 +01:00
cib
ce59e15daf
Moved the wind sound effect code to zones instead of airflow.
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This'll make it possible to hear sounds even when the flow isn't strong enough to actually move objects.
2012-12-11 21:29:02 +01:00
cib
9d113c51ba
Fixed a problem with air exchange rates.
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There was a lookup table overwriting the changed values. Silly me.
2012-12-11 20:53:13 +01:00
cib
91c3596a7f
Remove the space cold exchange once again.
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Must've undone that change by mistake.
2012-12-11 20:20:12 +01:00
cib
8cd38b8a20
Merge branch 'feature' of github.com:CIB/Baystation12 into feature
2012-12-11 20:09:10 +01:00
cib
f36dd9d261
Adjusted pressure exchange rates in consideration of space not compressing air anymore.
2012-12-11 19:51:24 +01:00
cib
f633e61f9e
Added a harm objective.
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Objective is to break a bone, delimb, or disfigure their face.
2012-12-11 16:40:01 +01:00
cib
e218061c5e
Added brig objective to traitors.
2012-12-11 15:57:58 +01:00
cib
cbf708d237
Increased volume for wind sound effect.
2012-12-11 15:26:12 +01:00
cib
8b90cd6fa8
Experimental: Disable temperature exchange with space and add low
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pressure damage.
This'll stop the ridiculous cold temperatures from opening an airlock
for half a second.
2012-12-11 14:57:28 +01:00
cib
96fb7cf14b
Rebalanced spaceacillin metabolism.
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It used to be something like 1 unit per tick, which only lasted around 2
minutes for 15 units. Now it'll last a bit longer, making it actually
useful.
2012-12-11 13:22:44 +01:00
cib
086bd846a0
Converted the virus event to new virus code.
2012-12-11 13:14:32 +01:00
cib
df1117b5d2
Another compile fix.
2012-12-11 13:05:22 +01:00
cib
850c6f26b8
Compile fix.
2012-12-11 13:03:17 +01:00
cib
3d5b7885d6
Implements event probability based on current active crew.
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- Proc to count how many active players with a given role(also counts
cyborgs with department module)
- Rewrote event main proc to select event based on whether and how many
active players who can fix it. This will also lead to more events
happening with many people in a department.
2012-12-11 12:59:55 +01:00
cib
e055330465
Merge branch 'feature' of github.com:CIB/Baystation12 into feature
2012-12-11 12:10:39 +01:00
cib
f664e7c99d
Fixes issue #2033
2012-12-11 12:07:11 +01:00
cib
c4e9afe0ae
Fix issue #2048
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Disables random space ninja spawns.
2012-12-11 11:57:22 +01:00
Cael_Aislinn
d6a1bade5b
Merge branch 'features' into work_in_progress
2012-12-11 12:39:22 +10:00
Cael_Aislinn
21c9f55654
Merge remote-tracking branch 'remotes/Baystation12/Baystation12/master' into work_in_progress
2012-12-11 12:38:58 +10:00
cib
7560afe01f
Improved the cooldown mechanic for airflow sounds.
2012-12-10 21:20:37 +01:00
cib
d285ae9a4b
Fixes to wind effect commit.
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- Fixes compile error due to non-existing file
- Removes debug message
2012-12-10 21:08:51 +01:00
cib
4053e33a3f
Added wind sound effects for airflow.
2012-12-10 20:54:50 +01:00