Cael_Aislinn
d09d7bf313
changed alien neurotoxin to bio type projectile (which means it's stopped by protective gear like biosuits), fixed a runtime
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-03 13:50:57 +10:00
SkyMarshal
1eb2ceb643
Removed the /TG/ "feature" which has explosions insta-gib dead people. THIS IS WHY I HATE THE MERGE.
2012-11-09 22:30:38 -07:00
Ater Ignis
af0593e07b
Chemistry on child reagents and in mobs
...
Ethanol childs (most drinks in general) are treated as ethanol in reactions
Reactions are going inside mobs, but not make bubbling effect
2012-11-09 20:53:20 +04:00
Ater Ignis
116b17e2be
internal explosions
...
if some explosive reaction occurs - it firstly tries to explode container, next the surroundings
if container is alive - it cuts half of explosion power, if it is dead in process - cut an half again
2012-11-09 20:24:44 +04:00
Hawk-v3
c4c065dfba
Merge pull request #1885 from caelaislinn/bs12_with_tgport
...
remaining map updates, plus misc
2012-11-09 06:49:39 -08:00
Cael_Aislinn
6f77899396
should invert SSD to apply to normal disconnects, but not ghosting admins
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-11-08 22:20:34 +10:00
Chinsky
c55e290d4b
updated configs on MLoc's request.
...
Swapped loading mods and loading admins in places during worldstart, so former mods will properly adminned.
Fixed paths for custom items.
2012-11-07 20:35:02 +04:00
Chinsky
9dc9198237
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-06 22:41:19 +04:00
Chinsky
1a02f2ff1c
Proted instabeams for energy projectiles.
...
Also buffed laser damage to pre-merge.
2012-11-06 20:35:48 +04:00
SkyMarshal
f66572b6a7
Merge pull request #1879 from comma/master
...
Photos and flying batons
2012-11-06 00:26:00 -08:00
cib
392bdd022f
Removed the ability to create vira.
...
This ability should return when virus2 is ported fully and the machinery is added to the map.
This also fixes a possible exploit where you can supply a fake href and spawn a singularity instead of a virus(luckily it won't be added to the map though, but you can still trigger any New() proc you want)
2012-11-05 19:49:30 +01:00
Hawk-v3
4a5c446191
Merge pull request #1875 from SkyMarshal/bugfixes
...
Fixed Security HUD issues, reinstated old grenade behavior, de-nerfed Polyacid (now guarantees melted helmet, no other changes.)
2012-11-05 01:32:47 -08:00
Asanadas
c49538aa8b
I am ashamed
2012-11-04 21:35:49 -05:00
Asanadas
49adb9e5cb
Anti-Rev removal compile fix.
2012-11-04 21:15:01 -05:00
SkyMarshal
70c2fb231d
Fixed Security HUD issues, reinstated old grenade behavior, de-nerfed Polyacid
2012-11-04 16:17:35 -07:00
Chinsky
6256200c1a
Added ability to clip photos to clipboards.
...
Added ability to view photos from clipboards and folders.
2012-11-04 21:03:17 +04:00
headswe
1ab78f1ef9
Merge pull request #1873 from caelaislinn/bs12_with_tgport
...
retrack detective files
2012-11-04 07:19:25 -08:00
Cael_Aislinn
9955852ab9
retrack detective files
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-11-05 01:16:21 +10:00
Hawk-v3
93ca65d2ca
Merge pull request #1858 from caelaislinn/bs12_with_tgport
...
Miscellaneous things
2012-11-03 09:04:59 -07:00
Cael_Aislinn
dba38d5508
made helmets etc properly hide hair
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-11-03 23:46:41 +10:00
Hawk-v3
cd641c3370
Merge pull request #1861 from AterIgnis/detonators
...
Detonators
2012-11-03 04:31:16 -07:00
Cael_Aislinn
739e965b5f
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport, removed unnecessary includes fron the .dme
...
Conflicts:
baystation12.dme
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-11-03 12:21:54 +10:00
headswe
cafd51e1a8
Merge pull request #1862 from Ravensdale/master
...
(Adjusted)Adjusts items emergency lockers spawn with, AI-less borgs spawn with NT not asmimov laws
2012-11-02 10:13:12 -07:00
headswe
8b963cad83
Merge pull request #1857 from comma/master
...
Alt titles, char records & small fixes.
2012-11-02 10:11:45 -07:00
Hawk-v3
538c57ca1c
Merge pull request #1866 from Hawk-v3/master
...
Removing Fatness
2012-11-02 09:02:08 -07:00
Hawk_v3
dff741ce20
Removing Fatness.
2012-11-02 15:29:13 +00:00
Chinsky
203a4e1183
Merge branch 'disarm'
2012-11-02 01:22:31 +04:00
Ater Ignis
cbc31b9090
Adjustable timer for default grenades
2012-11-01 21:05:02 +04:00
Head
4cd33f3906
Just uh,fixes.
...
Signed-off-by: Head <sebbebroberg@hotmail.com >
2012-11-01 17:29:02 +01:00
Ater Ignis
e79df68ef3
added new assembled timer-igniter assembly and added that to default chem-grenades
2012-11-01 17:49:21 +04:00
Hawk-v3
bdf079af85
Merge pull request #1859 from AterIgnis/dismemberment
...
Fix of recent pull 'Dismamberments'
2012-11-01 02:13:41 -07:00
Ater Ignis
0171418661
fixed my misunderstanding of this programming language
2012-11-01 12:32:14 +04:00
Chinsky
b9d942cfdd
Gun goes off in random direction instead of always on assiliant.
2012-11-01 04:14:23 +04:00
Chinsky
6d20c25cc1
Fixed custom welding helmets paths, making them act as welding helmets again.
2012-11-01 02:57:54 +04:00
Chinsky
771389f871
Added warning messages before vomiting.
...
You have in total two warnings and to react now.
2012-10-31 14:36:09 +04:00
Chinsky
e1c087c594
Added small probality of gun owner getting shot.
2012-10-31 14:34:52 +04:00
Chinsky
29fab30384
Added 40% chance of gun in active hand going off if someone tries to disarm holder.
...
There is also 10% chance that gun in off hand will go off.
2012-10-31 13:04:34 +04:00
Chinsky
a2e83e962d
Alternative titles system.
...
Custom character records.
Different clothing for alternative titles.
2012-10-31 08:40:51 +04:00
Cael_Aislinn
38e127f2c4
made invisimin change the mob sprite
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-31 14:02:14 +10:00
Chinsky
9dc654c712
Beep boop cyborg emotes.
...
All ported and working.
Ping, beep, buzz, THE LAW.
2012-10-31 03:24:31 +04:00
Cael_Aislinn
6bda733e37
Merge branch 'bs12_with_tgport' of github.com:caelaislinn/Baystation12 into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/modules/mob/living/carbon/human/inventory.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-30 23:53:42 +10:00
Cael_Aislinn
698425a987
readd ssd sleep
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-30 23:46:54 +10:00
Cael_Aislinn
5c82c87aa2
removed silly comments
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-30 23:44:57 +10:00
Mloc
5049fa1b83
Merge pull request #1852 from comma/master
...
Custom items, limbs and small fixes.
2012-10-30 05:29:59 -07:00
Chinsky
b30ba9314c
Reverted changes by 'dismemberment fix'
...
It's a bit misleading, but you can just set base icon to limbless torso, so no need to subtract every missing limb from there.
Subtracting will cause mob have see-through holes when seen from the side too.
2012-10-30 16:02:10 +04:00
Chinsky
77800a76d7
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-10-30 15:30:40 +04:00
Chinsky
a5cdbf1a1f
Readded robolimbs beign affected by EMP
2012-10-30 08:07:45 +04:00
Chinsky
7e1e1872b2
Readded robolimbs and amputated limbs drawing properly.
...
Now character gets proper robo and amputated limbs on spawn.
Readded checks for amputated hands.
2012-10-30 07:59:54 +04:00
Ravensdale
7d5ee4cdf5
Fixes AI-less borgs spawning with asimov instead of corporate lawset.
2012-10-29 17:13:50 -07:00
Chinsky
683e4f304a
Fix for detective revolver.
...
Turns out my previous fix did not help. Problem was in detective ammo having wrong caliber.
2012-10-30 03:07:51 +04:00