* Adds preference setting for wether hotkeys should default to enabled or disabled.
* Fixes bug for CTRL+NUMPAD8 using old verb name for toggling head.
Synths start with a unique empty type rather than just an unnamed cardboard box, and don't get a tank or the comprehensive supplies (the only useful thing would be the glowstick, but there are a billion of those).
* Makes GPS units more useful, adds helper to give more useful dir strings
* Re-obfuscates PoI gps locations
They keep adir direction though, so finding them should generally be easier
* Re-obfuscates PoI gps locations
Grounding rods that are anchored can be struck two turfs farther away than unanchored. This makes it possible to leapfrog towards a tesla because an unanchored one can be protected in the "shadow" of the anchored one.
- Because mirroring is now *much* easier to setup than digital remote control, we reverse the order of inheritance to de-duplicate all the radio code from digital t-valves!
- This requires changing the following type paths:
/obj/machinery/atmospherics/tvalve/mirrored/digital -> /obj/machinery/atmospherics/tvalve/digital/mirrored
/obj/machinery/atmospherics/tvalve/mirrored/digital/bypass -> /obj/machinery/atmospherics/tvalve/digital/mirrored/bypass
- Change made on all maps.
- We can eliminate any overriden methods at all on flipped trinary devices by making a `mirrored` and `tee` variable! This allows us to do things like flip them without delete/spawning.
- T-Valves are also basically trinary. Sadly they are not a subtype, so to share code with them I have to put it into an outside proc. But still worth it.
- We can eliminate any overridden methods at all on flipped trinary devices by making a `mirrored` and `tee` variable! This allows us to do things like flip them without delete/spawning.
- T-Valves are also basically trinary. Sadly they are not a subtype, so to share code with them I have to put it into an outside proc. But still worth it.
- Consolidate common functions into trinary_base
- The only real difference in atmos_init was which direction each node would connect in. Delegated that to an overridable proc, and the rest can be consolidated. Same story for update_underlays()
- Used similar patterns on tvalves which also are trinary even tho they are not subtyes of trinary (for some reason)
While pAI could open their communicator, they were unable to interact
with any of the buttons in its UI. This adds the UI of their own
built-in communicator to the other two UIs they were already explicitly
allowed to access (those of their own radio and their own interface).
* adds fireplace, makes bonfire generate heat
kinda, anyways
* adds sifwood tiles, fixes old blue carpets
old blue carpets are now known as "teal carpets." they still come in the
carpet crate from cargo.
* lets you dig up tree stumps with shovels
* changelogs in the house
* adds a delay to digging up stumps
digging up stumps is easier said than done