Commit Graph

18951 Commits

Author SHA1 Message Date
Cerebulon
87c1889d32 Sound port sprite fixes (#6869) 2020-03-18 21:12:52 -07:00
Atermonera
f3925fe3df Merge pull request #6773 from Mechoid/FixRigs
Cutting rigs now retracts all components, to stop the dreaded pseudoprison.
2020-03-18 01:11:05 -07:00
Atermonera
b1d00af534 Merge pull request #6855 from Schnayy/newterrain
POI wall nonsense
2020-03-18 01:09:42 -07:00
Atermonera
fd36cedc85 Merge pull request #6853 from Neerti/holsters_and_webbing
Makes holsters and webbing get along.
2020-03-18 00:31:30 -07:00
Andrew
9c67ccbbe5 Helmet Camera Verb No Longer Shows Without Helmet Camera (#6856)
Changes the toggle helmet camera verb to a proc

Adds a check in the initialization of spacesuit helmets to see if it has a camera network.

Removes said check from the proc itself.

Basically this means you won't get the toggle-camera verb if you don't have one on your helmet.
2020-03-17 12:46:04 -07:00
Atermonera
88bd01c271 Merge pull request #6834 from Mechoid/RIGFixes
Fix various RIG issues
2020-03-16 22:06:01 -07:00
Atermonera
e6917046c5 Merge pull request #6829 from Neerti/projectile_hit_sounds
QoL: Projectiles
2020-03-16 21:55:24 -07:00
Atermonera
2896096c43 Merge pull request #6825 from Jamini/Jamini-patch-1
Shock modification
2020-03-16 21:36:54 -07:00
Mechoid
c7ba2a8e4b Antag Uplink Expansion (#6788)
* Adds Energy Daggerpens, Thieves gloves and Buzzer Ring.

* Updoot

* fixfix weakfire

* Extra Touches

* chlgongog

* Fix antag injector cases.
2020-03-16 21:21:41 -07:00
Atermonera
a5e17e4d6d Merge pull request #6819 from Meghan-Rossi/languagetests
Makes language keys case sensitive, adds unit tests for language conflicts, fixes some language conflicts
2020-03-16 21:20:57 -07:00
Schnayy
a5dd73f3d5 fixfixfix 2020-03-16 16:34:53 -05:00
Neerti
7bf00d0c5d Merge branch 'master' into projectile_hit_sounds 2020-03-16 08:28:18 -04:00
Neerti
c7c714995e Fixes typo in halloss code. (#6842) 2020-03-16 02:58:06 -07:00
Neerti
2b9924bea3 Makes walk intent protect you from lagging into lava. (#6841) 2020-03-16 02:50:53 -07:00
Mechoid
d3f5bf4726 Force var. 2020-03-16 02:45:31 -07:00
Leshana
b0f01961de Make area.gravitychange not require being passed a reference to... itself. (#6838) 2020-03-16 02:31:09 -07:00
Mechoid
afc54b8e5d FixFix WAY more RIG things with beltrigs. 2020-03-16 02:17:47 -07:00
Aronai Sieyes
339625bd3a Missed a good place to check is_incorporeal (#6832) 2020-03-16 02:00:12 -07:00
Atermonera
091d99111f Merge pull request #6828 from Schnayy/hairupdate
Hair adjustments and additions
2020-03-15 22:57:51 -07:00
Neerti
efd8876e90 Makes holsters and webbing get along. 2020-03-15 21:19:54 -04:00
Atermonera
54116e4d0c Merge pull request #6816 from TheFurryFeline/TFF-Response_Team_Comms_Channel_Key
[Bugfix/Oversight] Response Team Channel Shortcut
2020-03-15 11:40:58 -07:00
Atermonera
22e28f29fe Merge pull request #6804 from Cerebulon/bigsounds
Big Bastard Incidental Sound Port
2020-03-15 11:38:44 -07:00
Atermonera
920e495fdf Merge pull request #6813 from Neerti/occupation_screen_fix
Fixes the occupation screen.
2020-03-15 11:34:30 -07:00
Cerebulon
9fbd9b2caf prefs/tweaks 2020-03-15 17:20:02 +00:00
Mechoid
08310b2fec Fix various RIG issues 2020-03-13 14:54:34 -07:00
Atermonera
3a47972181 Merge pull request #6785 from Mechoid/ProstheticSpecies
Prosthetic Expansion: Advent of Species
2020-03-13 14:17:49 -07:00
Atermonera
de3b1d6dbc Merge pull request #6781 from Mechoid/RailgunTweakening
Tweak Station-Railguns
2020-03-13 14:15:32 -07:00
Mechoid
5cf4a164e2 Update robolimbs.dm 2020-03-13 12:28:14 -07:00
Schnayy
4d6156d558 Merge pull request #6821 from PrismaticGynoid/xenoarch_fix
Xenoarch fix
2020-03-13 09:46:14 -05:00
Neerti
f92324e4ad Adds a bunch of QoL things for projectiles. 2020-03-13 07:48:17 -04:00
Schnayy
12bd9208d6 Hair adjustments and additions 2020-03-13 04:21:00 -05:00
Jamini
1e0eb3959e Spreads out Shock damage V2
All Damage taken on an electrocution from an object is currently taken to the defense zone actively used to trigger the object (commonly hands)
With increasing power values on the station overall and the addition of dismemberment from burn damage, this causes shocks to unprotected hands to effectively always remove the offending hand on the Polaris base map.

Changes

    Electrocution on human mobs now deals four instances of damage. One at 25% to the hand, one at 50% to the body, and two more at 25% to random bodyparts.

Current Values

At round-start (so 300kw in system from solars, another 150 from the SMES to power the station) this would result in going from a roughly 40 damage burn to the hand (more for some species. Which, seemingly, is enough to often dismember it) to about 10 to the hand, 20 burn to the body, and two more 10 damage burns.

---
This would impact anything calling the electrocute_act() proc in carbon()

This impacts: 

Shocks from Machinery or Cables
SMES deconstruction discharge (This targets the torso. So the target still would take 75% of the damage on the torso, and another
Technomancer Lightning
Technomancer Instability
Tesla Ball Shocks
Energy Siphon
Bioelectric Genesis
Shock crate damage
Defib shock damage

Total damage value remains the same, however the damage would be spread out on the target instead of centralized.
2020-03-12 21:03:05 -04:00
Jamini
f158283323 Merge branch 'master' into Jamini-patch-1 2020-03-12 20:49:45 -04:00
Jamini
062fe444b8 Spreads out shock damage
All Damage taken on an electrocution from an object is currently taken to the defense zone actively used to trigger the object (commonly hands)
With increasing power values on the station overall and the addition of dismemberment from burn damage, this causes shocks to unprotected hands to effectively always remove the offending hand on the Polaris base map.

Changes 
- Electrocution on human mobs now deals four instances of damage. One at 25% to the hand, one at 50% to the body, and two more at 25% to random bodyparts.
2020-03-12 20:37:38 -04:00
PrismaticGynoid
eb3c301851 Xenoarch fix
Fixes the bug in xenoarchaeology where there was a significant chance an artifact would break or come out as a strange rock, even when you did everything correctly. Now that only happens if you did the excavation wrong.
2020-03-12 12:29:05 -07:00
Atermonera
0021a3b025 Merge pull request #6818 from Neerti/event_manager_fix_electric_boogaloo
Fully Implements R_EVENT for Event Managers
2020-03-12 12:01:07 -07:00
Atermonera
3314d865bd Merge pull request #6811 from Schnayy/mwsprites
Deluxe microwave sprites work
2020-03-12 00:20:41 -07:00
Neerti
780ffca53d Hopefully appeases Travis. 2020-03-12 01:14:11 -04:00
Neerti
7c84383f9c Fixes merge conflict. 2020-03-12 01:03:57 -04:00
Neerti
8b1c58d2a1 Stupid indentation checker getting confused with comments 2020-03-12 00:54:15 -04:00
Neerti
e8c51b9291 Makes R_EVENT go everywhere. 2020-03-11 23:17:24 -04:00
Neerti
09f9e0b3d7 QoL: Hacking (#6810)
* Makes hacking window consider all hands instead of just the active one.

* Makes bottom indicators in hacking window go bold if they changed since the last refresh.

* Changelog
2020-03-11 17:36:26 -07:00
Cerebulon
2670a1c0e4 Adds more machine button sounds (#6802)
* Adds more machine button sounds

* chang
2020-03-11 17:30:42 -07:00
TheFurryFeline
3287bd73da [Bugfix/Oversight] Response Team Channel Shortcut
Adds headset key shortcut to type in rather than having to resort to, well, :H to speak on the Response Team channel when examine shows the usage is `:-` which doesn't work squat.

Changelog Notes:

- Fixes lack of easily accessible Response Team shortcut to type in. Type .k or :k to speak on the channel.
2020-03-11 16:19:04 -04:00
Atermonera
4d4a4262c2 Merge pull request #6775 from Mechoid/Robotics_Expansion_RIG-ged_and_Ready
Robotics Expansion: RIG-ged and Ready
2020-03-11 12:55:36 -07:00
Atermonera
9436bdb65a Merge pull request #6725 from Meghan-Rossi/job_description_alt
Job description alt
2020-03-11 12:54:25 -07:00
Atermonera
a015255d56 Merge pull request #6807 from Neerti/multiline_command_stuff
QoL: Comms Consoles
2020-03-10 23:09:38 -07:00
Mechoid
66a778b89a Requests&Changeling 2020-03-10 23:00:08 -07:00
Aronai Sieyes
d391d9ab12 Mobs can be incorporeal (#6791)
* Mobs can be incorporeal

Prevents step noises, getting shot, etc. Basically living ghosts. Feel free to add more places this should check, but I think this is a majority.

* Fix missing incorporeal floatyness
2020-03-10 22:33:38 -07:00
Neerti
bfac11d4d8 Fixes the occupation screen. 2020-03-11 01:03:47 -04:00