Commit Graph

110 Commits

Author SHA1 Message Date
Anewbe
f3b989f33e Merge pull request #3809 from Cyantime/unwrench
Fixes pipe caps to always be removable
2017-09-11 17:21:10 -04:00
Anewbe
6ffebcef6e Merge pull request #3775 from Neerti/9/8/2017_tg_maploader_port
Port's TG's Maploader
2017-09-11 17:17:23 -04:00
Cyantime
82626c6936 Removes pipe pressure check copypaste. Fixes pipe caps to always be removable. 2017-09-09 21:24:52 -04:00
Neerti
1bc28c07c0 Port's TG's Maploader 2017-09-08 12:49:26 -04:00
Cyantime
c246d701b1 Makes passive vents constructable 2017-09-07 16:56:34 -04:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
PsiOmegaDelta
ebe5cc916d Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
Zuhayr
18c2f33eab Ported ventcrawling from vg. 2016-09-21 17:16:03 +01:00
Neerti
0a389a418b Revert "Ported ventcrawling from vg." 2016-09-20 17:21:58 -04:00
Zuhayr
843c48a9ee Ported ventcrawling from vg. 2016-09-16 04:05:49 +01:00
Kelenius
1d26fcfa8e Moves a few vars where they should be
This should reduce the memory usage
2016-03-15 11:26:46 +03:00
Woodrat
7128aa72db Woodrat 9.1 "Back in Action"
- Super APC installed in Atmos
- Fixed APC, Mining Exterior APC
- Fixed Crematorium button, Installed mass driver button.
- Chapel hallway APC installed
- Gateway plugged in, console installed
- Elevator Console Installed, Bell Hop removed.
- Hazard stripes should be fixed
- Restored missing tiles (Hydro, Cafeteria Neutral, Asteroid exterior) (75% complete)
- Kitchen button restored
- Rec area bathroom lights restored
- Meat is back on the menu, two fridges with meat in the kitchen
- Unneeded wires in engineering maint removed.
- Medical substation wires fixed.
- Locker room maint APC installed
- Chapel maint APC installed
- Installed another light in robotics
- APC central maint installed
- Disposals pipe in engineering workshop fixed.
- Wire in atmos substation fixed.
2015-10-16 22:57:13 -07:00
Ravensdale
dbc13c423b Changes purple pipes to black 2015-08-17 23:45:57 -07:00
Zuhayr
3b712adb5f Removed intact var in favour of is_plating() proc, fixed issues with invisible initialized pipes. 2015-08-16 17:51:19 -07:00
Zuhayr
932f87faa5 Semi-fixes turf layering issues with pipes and newflooring. 2015-08-16 06:09:36 -07:00
Zuhayr
c8baafed2a Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
Chinsky
3fd8627bd7 Merge pull request #9996 from PsiOmegaDelta/150702-AtmosAnalyzeCleanup
Refactors gas analyzation.
2015-08-13 07:23:10 +03:00
GinjaNinja32
0c1aee8074 Fixes <span class='class>, makes Travis check it 2015-07-18 21:13:32 +01:00
PsiOmegaDelta
48ee872691 Refactors gas analyize. 2015-07-02 15:32:21 +02:00
GinjaNinja32
2c49644ba4 Compile fix 2015-05-30 11:55:47 +01:00
GinjaNinja32
81d23c85cc code/ATMOSPHERICS \red \blue etc to span classes 2015-05-29 19:36:15 +01:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Atlantiscze
12be20ed73 Mapping changes preparation
- Adds Red and Blue simple pipes for mapping use.
- Adds empty CO2 PH and N2O canisters for mapping use.
- Reworks asteroid outpost areas. Old areas kept in separate file for downstream compatibility
- Modifies engineering shuttle to work with next commit.
- SMESs no longer have to be charged above certain level (~5%?) to actually begin outputting power.
- Fixes SMES related bug caused by previous commit
2015-02-09 18:53:02 +01:00
Mloc-Argent
537b78fc80 refactor buckling to be more generic
Buckling procs and vars have been moved down to /obj.
Behaviour is mostly the same, but you can buckle cuffed people to
 pipes and they will automatically unbuckle if the cuffs are removed.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2015-01-12 21:28:31 +00:00
Zuhayr
971336d223 Prevents power drain from functioning on piping (#7567) 2014-12-30 15:57:03 +10:30
mwerezak
d4a193808b Replaces awful connect type system with bitflags 2014-12-23 18:59:54 -05:00
Mloc
83f2a5ba5a fix some misplaced set_dir()s
fixes part of #7284
fixes #7288
fixes one of #7287

Signed-off-by: Mloc <colmohici@gmail.com>
2014-12-08 10:09:09 +00:00
Mloc-Argent
117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
Chinsky
4884fe2ba8 Merge pull request #6947 from mwerezak/pipe-cap
Fixes #6299, Again
2014-11-07 03:45:56 +03:00
mwerezak
fc6f3ea685 Fixes #6299 2014-11-05 00:03:39 -05:00
Ccomp5950
789906cae2 Merge pull request #6926 from mwerezak/pipe-layer
Fixes #6355
2014-11-04 02:17:41 -05:00
mwerezak
5dcda61181 Fixes #6355
Not sure why it was commented it out, but it seems to be the cause of
the layer issues.
2014-11-02 20:33:41 -05:00
mwerezak
17316f912e Fixes #6910 2014-10-31 22:22:52 -04:00
Zuhayr
0c83a95b90 Large merge resultion. Used remote for map conflicts. 2014-09-23 21:41:54 +09:30
mwerezak
dec3447e20 Adjusts airlock reserve air pressures
Adjusts airlock reserve air pressures for faster cycling.
2014-09-07 23:52:21 -04:00
mwerezak
248a8057ac Adds engine waste intercooler
Also fixes pipes in space having the wrong layer set.
2014-09-07 16:51:59 -04:00
RavingManiac
1f5ee94096 Supply/scrubber upward pipes, downward pipes and pipe caps added. 2014-09-06 01:22:03 +08:00
RavingManiac
ac8562c7d9 Map altered to be NewPipe-compatible
Removed calls for non-existent files
2014-09-05 01:50:14 +08:00
RavingManiac
9801dfa9a9 NewPipe
-Supply and scrubber pipes can be run in parallel without connecting to each other
-Supply pipes will only connect to supply pipes, vents and Universal Pipe Adapters(UPAs)
-Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs
-Supply and scrubber pipes are offset along the x and y axes to prevent sprite overlap
-UPAs will connect to regular, scrubber and supply pipes, as well as anything else that connects to a regular pipe. UPAs will be used to interface between the supply/scrubber loops and atmos
2014-09-05 00:18:33 +08:00
igalan
0aa6c4f38c Fixes #6121
Moves HE pipes and junction dmi's to where the rest of the icon_manager dmi's are.
2014-09-04 05:02:03 +01:00
igalan
6bf6eaeb60 Fixes pipes duplication issues 2014-09-03 23:48:30 +01:00
mwerezak
6eb2fe3028 Device working volumes are configurable from setup 2014-08-03 22:11:45 -04:00
mwerezak
79d4c444c2 Merge remote-tracking branch 'upstream/dev' into power-net
Conflicts:
	code/ATMOSPHERICS/components/binary_devices/pump.dm
	code/game/machinery/alarm.dm
	code/game/machinery/spaceheater.dm
2014-07-24 16:04:41 -04:00
Mloc-Argent
d5e9851b62 integrate XGM into the code
New turf proc: assume_gas().  Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
 more.
Zones now process all fire data and existance in one go, fire objects
 only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
 structured for the new gas_mixtures.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-22 19:52:12 +01:00
mwerezak
c46904a3b6 Merge remote-tracking branch 'upstream/dev' into power-net
Conflicts:
	code/ATMOSPHERICS/components/binary_devices/pump.dm
	code/ATMOSPHERICS/components/binary_devices/volume_pump.dm
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/pipes.dm
2014-07-18 15:02:07 -04:00
Loganbacca
c4abe1f5d5 Pipe cleanup
- Tidied up a couple of remaining pipes
- Removed overlapping pipes
- Removed step_x, step_y vars
2014-07-18 13:43:08 +00:00
Loganbacca
e05b5c0bfb Pipe rendering rewrite
- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.
2014-07-18 13:39:39 +00:00
Loganbacca
6b64fb5e77 Pipe rendering rewrite
- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.
2014-07-14 19:12:22 +12:00
Loganbacca
493ecdeb9e Pipe fixes
- Cleans up silent pipe deleting (now creates a loose pipe item where the pipe section was)
- Allows pipe painters to paint disconnected pipes
- Removes OOC message from IC feedback
2014-06-25 23:17:44 +12:00
Ravensdale
1d6655850f Changes all appropriate instances of toxins to phoron 2014-04-10 15:11:26 -07:00