Commit Graph

1019 Commits

Author SHA1 Message Date
Belsima
cf20b8e3dd Slime scanner sprite. 2017-09-22 14:38:59 -04:00
Neerti
e7d89af8dd Removes Anti-Bird mechanisms from Defibs
For some reason, small mobs, which include Teshari and Prometheans (and monkeys) cannot use the defib unit.  They can wear the unit but can't actually 'hold' the paddles in both hands, which seems a bit inconsistent and I'd rather just remove the 'no birds allowed' code.
2017-09-11 18:42:18 -04:00
Neerti
8f00965cc2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 8/10/2017_make_xenobio_old_again
# Conflicts fixed:
#	code/modules/admin/topic.dm
#	code/modules/admin/verbs/debug.dm
#	code/modules/admin/view_variables/helpers.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/transform_procs.dm
#	maps/northern_star/polaris-1.dmm
#	polaris.dme
2017-09-05 00:58:27 -04:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00
Belsima
5268f21321 Adds more click sounds to the game. 2017-08-23 03:16:21 -04:00
Neerti
4256ec902a Changes path of alien tools, adds hacking sounds, and makes the fireaxe cabinet use toolspeed. 2017-08-04 08:35:16 -04:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
LorenLuke
31e90bfeed Adds Collapsible AM rifle. Createes new uplink entry (#3644)
* Adds Collapsible AM rifle, and adds case with parts and 5 shots to Uplink. Separates it and intended merc version, both costing default telecrystal amount. Does NOT make them antagonist type specific.

* Addresses review.

* Makes rifle case traitor/merc specific. Enables ability to have specific uplink items be available only for specific antags.
2017-07-28 16:06:20 -05:00
Spades
7e4417d31f It's CentCOM not CentCOMM
I swear to god I have fixed this like three times already and somehow it
keeps coming back.
2017-07-21 04:29:39 -04:00
PrismaticGynoid
ad6e395ae2 Replaces intelliCards with intelliCores.
Sprites replaced with a black box that could conceivably contain a brain, while obscuring the details. Complete with screen and convenient handle.
Usage text modified to make sense for MMIs/posibrains, instead of just drone brains (e.g. downloaded → transferred).
Description added to the new intelliCores. Made into normal-sized item, similar to MMIs/posibrains.

This is an alternative to either changing lore to allow for brain uploading, or changing code to allow for choosing multiple AI brain types.
2017-07-13 00:14:34 -07:00
Anewbe
be8c644e07 Merge pull request #3565 from Neerti/7/6/2017_jammers
Adds Radio Jammers to Traitor Uplink
2017-07-09 16:15:42 -05:00
Anewbe
cf09e7f55c Merge pull request #3570 from Belsima/master
Enables unused cypherkey sprites.
2017-07-08 14:48:02 -05:00
Belsima
770afea46b Enables unused encryption key sprites. 2017-07-07 13:52:04 -04:00
Neerti
9a08825681 Receiving Communicator messages and voice requests as a ghost now plays sounds to the ghost, which may help them notice in their chatlog. 2017-07-07 01:01:48 -04:00
Neerti
bc40a45cc4 Adds Radio Jammers to Traitor Uplink
Subspace Jammers can be bought in the traitor uplink for 25 TC.  They are already in the code, but this PR adds them to the uplink.

This PR also adds a power meter to the sprite, as a small QoL change.

They run off of weapon cells and one cell will last for about a minute.
2017-07-06 21:20:10 -04:00
Neerti
005ef28f13 Adds the Anti-Surveillance Tool for Traitors.
Adds a traitor device to warn the traitor if they're being spied or are about to be spied on by the AI or anyone using a camera console.
It will warn the holder by changing color, beeping a specific tone, and sending a message to their chat log.  It only does this when the state of spying changes, so it will not spam the chatlog if nothing changes.  Only the holder can hear the warnings.  It also functions like a regular multitool.
2017-07-05 21:18:52 -04:00
Andrew
378bb4af49 Readds Jumper Cable Kits
+Readds jumper cable kits to revive FBPs (Robotics will spawn with these
without any map changes but they will be empty so that needs to be fixed
anyways)
+Readds jumper cable kits to cargo orders
-Lowers jumper cable kits in order to 2 from 4 to be in line with the
defibrillator changes
+Adds robot defibrillators to both medical modules
+Adds robot jumper cables to research module
+Adds some new icons for jumper cables to fit in better with the new
defibrillator sprites
2017-07-03 18:33:48 -05:00
Anewbe
12be304ba4 Merge pull request #3528 from VOREStation/aro-pol-defibs
Ports Bay/Paradise Defibs
2017-06-25 16:15:01 -05:00
Anewbe
2bd869026a Merge pull request #3534 from Neerti/6/13/2017_infiltrators
Adds a new Infiltrator Gamemode (Team Traitor)
2017-06-24 12:32:16 -05:00
Neerti
dbdc88dd88 Adds a new Infiltrator Gamemode (Team Traitor) 2017-06-16 18:03:10 -04:00
Anewbe
99320866b0 Merge pull request #3530 from VOREStation/qdel-hints-gen-4
Qdel Hints Round IV
2017-06-16 16:21:58 -05:00
Leshana
c91dc333cd Some more types which need Destroy to return qdel hints! 2017-06-14 01:13:54 -04:00
Leshana
4b46703d9d A plethora of Destroy() fixes - return qdel hints and clean stuff up. 2017-06-14 01:07:35 -04:00
Arokha Sieyes
836970e310 emag_act tweak since Bay's is different 2017-06-13 11:45:50 -04:00
Arokha Sieyes
69a95cce08 Tweak defib time and damage 2017-06-13 10:22:16 -04:00
Arokha Sieyes
fad93cf366 Ports Bay/Paradise Defibs
I like the ones I wrote, but these are proooobably better.

They have normal units, which are worn on the back and you can grab the paddles out of to shock people.
Then there's compact units, which are worn as a belt, and serve the same purpose.
And finally there's the combat units, which allow revives through spacesuits, and have no safety so you can zap living people on harm intent (good for antags? CMO?).

These appropriately check for blood, a heart, etc. So, in that way, they're a bit more realisic than my original ones which I was sorta lazy in writing.
Emagging them turns off the safeties, allowing them to zap people who are still alive.

I actually cleaned up their sprite choice code a little and added a sprite for the 'combat' one since previously it was just the emagged sprite (flashing exclamation point). Now it's just got a red heart monitor, and the emagged ones keeps the exclamation.

Did make one balance change in that compact ones use twice the power (inefficient small capacitors? or something?).
2017-06-12 14:51:39 -04:00
Anewbe
5d81148ab8 Merge pull request #3511 from VOREStation/garbage-subsystem
tg Garbage Subsystem
2017-06-10 17:20:22 -05:00
Arokha Sieyes
ade7f6c1cd Communicator QOL Tweak
Call/Msg buttons on contacts list
2017-06-06 01:03:08 -04:00
Leshana
e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
PsiOmegaDelta
ebe5cc916d Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
Leshana
34c73dab69 Optimization/Rewrite of Radiation Controller
* The performance of the radiation controller as-is was not fast enough for inclusion in production servers, but it has some nice featuers, so rewrote it to be more performant.
* Instead of storing the radiation strength for every turf, we only store the sources of radiation, and calculate the strength only for mobs who might be in range.
   * Old method was ray-tracing to every turf in range whether anything was there to be irradiated or not.  Could be hundreds of turfs.  New method only lazily calcualtes strength at a turf if we actually need to know it.   Often times this is zero turfs if nobody is standing in engineering.
  * Removed the automatic processing of objects with "rad_power" set.  Objects are responsible for calling the repository to create/update their radiation sources.   Saves some extra overhead that in practice was redundant with other process controllers.
  * Also tweaked to be more respectful of qdel'd objects and added some comments.
2017-05-25 18:43:56 -04:00
Yoshax
341be4ccb8 Max health thing 2017-05-22 16:48:52 +01:00
Ben Reeve
6185bbd212 Unified radiation system 2017-05-22 16:24:34 +01:00
Yoshax
c95df78a54 Fixes a bug with healthy analzyers and adds radiation showing to them, from Bay 2017-05-22 15:33:29 +01:00
Anewbe
098e2ffff8 Merge pull request #3436 from VOREStation/aro-pol-jammer
Subspace jammer item
2017-05-18 19:12:26 -05:00
Arokha Sieyes
60889202c4 Moves icon 2017-05-09 20:45:03 -04:00
Neerti
d900b52a33 Defib Fixes
Fixes runtime when screwdrivering the defib to remove the powercell.
Husked people can no longer be revived.  This is because otherwise they could become alive again but remain husked.
2017-05-09 20:14:04 -04:00
Arokha Sieyes
5c7ef1bbef Subspace jammer item
Jams the three devices that I'm aware of that use subspace communications: Headsets, PDAs, and Communicators.

All three will be unable to communicate if in range of a jammer. The default range is 7 turfs, the battery that comes in the jammer is a weapon cell (just to make it a little harder to find replacements) and lasts 60 seconds. The range and power use are variables.

Speaking through a headset will produce 'soft' or 'loud' static depending on how far you are, allowing you to sort of dead-reckon your way to a placed jammer. You can just carry them, otherwise.

I've got no experience with adding tator items so I'll leave that sort of thing up to you guys.
2017-05-09 20:13:43 -04:00
Neerti
ec9617a593 Merge pull request #3433 from Yoshax/fleshlights
Nerfs flashlight brightness due to them being different due to soft lighting
2017-05-09 15:32:22 -04:00
Yoshax
1c07f11def Nerfs flashlight brightness due to them being different due to soft lighting 2017-05-09 17:00:15 +01:00
Leshana
44ff1a70c6 Removes the datum pool, as it is not performant.
* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
2017-05-04 01:58:33 -04:00
LorenLuke
ee5e011c6c Can view active video calls that you camera'd out of. 2017-04-30 14:39:08 -07:00
Neerti
d6683be3ce Adjusts Changelings
See PR
2017-04-23 13:22:32 -04:00
Neerti
80a3865acf Radios now work again in-hand or in pocket 2017-04-20 23:39:07 -04:00
Neerti
ea6128f986 Adds Modifier System, Changes Some Ling Stuff
Adds a fairly simple system that allows adjusting various numbers like max health, incoming damage, outgoing melee damage, etc.  The nice part is that changing certain variables this way (like max health) is a lot safer than manually setting the max health var directly.
Changes a lot of short lines of code to point towards a variable's getter or setter helper instead of reading the var directly so the modifiers can work.
Endoarmor, delayed toxin sting, Enfeebling sting, and recursive adrenaline overdose now use the modifier system.
Enfeebling sting now only lasts two minutes, from five minutes, however it now also reduces the victim's melee damage by 25%/50%, and increases the damage they suffer by 10%/35%, for normal and recursive respectively.
Delayed Toxin Sting's effects are now felt all at once instead of over the course of a few minutes.
2017-04-18 21:23:59 -04:00
Anewbe
55d895aa14 Merge pull request #3327 from Atermonera/Translator_Languages
Fixes a runtime with borgs and translators
2017-04-17 23:25:01 -05:00
Atermonera
e5e5c446a6 Fixes a runtime with borgs and translators 2017-04-17 21:01:42 -07:00
LorenLuke
26c3653aec Changes most '<<' to 'to_chat()' 2017-04-13 12:46:04 -07:00
LorenLuke
031e63dd7b Can remove ID via Alt-Clicking now. 2017-04-11 00:06:40 -07:00
Atermonera
d9c68e5b9b Translators still check against hiveminds 2017-04-01 17:49:34 -07:00