Commit Graph

182 Commits

Author SHA1 Message Date
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Spades
7e4417d31f It's CentCOM not CentCOMM
I swear to god I have fixed this like three times already and somehow it
keeps coming back.
2017-07-21 04:29:39 -04:00
Anewbe
be8c644e07 Merge pull request #3565 from Neerti/7/6/2017_jammers
Adds Radio Jammers to Traitor Uplink
2017-07-09 16:15:42 -05:00
Belsima
770afea46b Enables unused encryption key sprites. 2017-07-07 13:52:04 -04:00
Neerti
bc40a45cc4 Adds Radio Jammers to Traitor Uplink
Subspace Jammers can be bought in the traitor uplink for 25 TC.  They are already in the code, but this PR adds them to the uplink.

This PR also adds a power meter to the sprite, as a small QoL change.

They run off of weapon cells and one cell will last for about a minute.
2017-07-06 21:20:10 -04:00
Anewbe
2bd869026a Merge pull request #3534 from Neerti/6/13/2017_infiltrators
Adds a new Infiltrator Gamemode (Team Traitor)
2017-06-24 12:32:16 -05:00
Neerti
dbdc88dd88 Adds a new Infiltrator Gamemode (Team Traitor) 2017-06-16 18:03:10 -04:00
Leshana
4b46703d9d A plethora of Destroy() fixes - return qdel hints and clean stuff up. 2017-06-14 01:07:35 -04:00
Leshana
e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
Arokha Sieyes
60889202c4 Moves icon 2017-05-09 20:45:03 -04:00
Arokha Sieyes
5c7ef1bbef Subspace jammer item
Jams the three devices that I'm aware of that use subspace communications: Headsets, PDAs, and Communicators.

All three will be unable to communicate if in range of a jammer. The default range is 7 turfs, the battery that comes in the jammer is a weapon cell (just to make it a little harder to find replacements) and lasts 60 seconds. The range and power use are variables.

Speaking through a headset will produce 'soft' or 'loud' static depending on how far you are, allowing you to sort of dead-reckon your way to a placed jammer. You can just carry them, otherwise.

I've got no experience with adding tator items so I'll leave that sort of thing up to you guys.
2017-05-09 20:13:43 -04:00
Neerti
80a3865acf Radios now work again in-hand or in pocket 2017-04-20 23:39:07 -04:00
Anewbe
88b0c6086e Antag Radio changes 2017-03-25 14:19:57 -05:00
woodratt
19fb047f01 WR_SC_Map_Changes
- Fixes sprite issues with departmental intercoms.
- Tweaks to the random objects dm
- Copies Bay's flora and warning sign list, as well as ports some of their signs.
- Addition of a couple new floor decals.
- New table preset, wooden reinforced.
2017-03-08 17:44:48 -08:00
Neerti
f393dafa5d Ports Bay's Journalist TV Drone
Also ports prerequisite entertainment radio frequency code.
2017-01-09 05:03:40 -05:00
Anewbe
3a33b6221d More thing fixes 2016-11-12 12:01:44 -06:00
Anewbe
5e9b885b43 Actually fixes the stuff 2016-11-12 11:29:23 -06:00
Anewbe
d453a8dc5b Fixes the Sign over Radio bug 2016-11-11 19:58:46 -06:00
Spades
2330968176 Replaces Station Administrator 2016-10-06 22:38:02 -04:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Yoshax
f7c459d796 Merge pull request #2357 from SinTwo/framecleanup2
Frame Cleanup + Machinery Code Cleanup
2016-08-28 18:31:16 +01:00
SinTwo
a2a2f58e93 Fixes #2352 2016-08-27 13:44:32 -04:00
SinTwo
045c393683 Revert "Revert "Frame Cleanup""
This reverts commit 82722ba42f.
2016-08-13 19:55:57 -04:00
Yoshax
82722ba42f Revert "Frame Cleanup" 2016-08-06 00:27:03 +01:00
Yoshax
afa7878abb Merge pull request #2263 from SinTwo/frame_cleanup
Frame Cleanup
2016-08-05 21:14:35 +01:00
SinTwo
07b4eb2d95 final fixes, tweaks, and cleanups 2016-08-03 14:09:12 -04:00
SinTwo
66c3a007a9 frame cleanup fixes 2016-07-23 23:45:24 -04:00
SinTwo
eb120319eb Frame code cleanup 2016-07-23 13:31:30 -04:00
SinTwo
7192bf08fd item_state cleanup 2016-07-11 22:31:32 -04:00
Yoshax
f75d509e7f Ports event system from Bay 2016-06-01 22:05:04 +01:00
Datraen
beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius
98badae45f Merge branch 'master' into cleanupTwo 2016-04-21 11:41:32 +03:00
SinTwo
b356f5cf21 Construction Update 2016-03-25 16:02:36 -04:00
Kelenius
df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Neerti
a9ad84da4b Merge pull request #1191 from Kelenius/inventoryCleanup
Mob inventory cleanup
2016-03-22 21:42:27 -04:00
Kelenius
afbc235b96 Mob inventory cleanup 2016-03-15 16:39:40 +03:00
Kelenius
acc78a8000 Changes types of ghosts and eyes
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``

Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
Zuhayr
3239ed23b5 Numerous small Teshari fixes. 2016-02-07 17:16:59 +10:30
Neerti
110593be86 Fixes intercom bug
Fixes #718
2016-01-02 14:03:06 -05:00
Zuhayr
6e8368ac4c Rewrote targeting. 2015-12-16 10:26:40 +10:30
Zuhayr
0148e78eda Removed targeting. 2015-12-16 10:25:18 +10:30
woodratt
e24745b002 -1.3.3.-
- Strategical headsets added to the merc outpost.
- Cargo Bowman headset sprites added. Added to cargo lockers.
- Cargo Technicians lockers have a 25% chance of spawning dufflebags
- ERT bowman headsets added to ERT area.
- Doors added to ERT area.
2015-12-13 23:40:07 -08:00
PsiOmegaDelta
443a376848 Ghosts can now view any object with a NanoUI interface.
However, ghosts can now also only view objects in range to ensure that the NanoUI window count is kept low.
Admins do not suffer this restriction and may also interact with these windows.
2015-12-07 02:35:33 -05:00
woodratt
1104407ffc Woodrat, Intercoms and rollerbed tweaks
- Departmental intercoms should have
2015-12-04 17:12:57 -08:00
Neerti
3ebd27eece Forgot to commit this. 2015-11-22 22:03:50 -05:00
PsiOmegaDelta
d709363ff7 Radio NanoUI.
Ports the radio NanoUI interface from Paradise with some Bay-adjustments.
Based on the latest revision https://github.com/ParadiseSS13/Paradise/pull/2369.
2015-11-22 21:42:54 -05:00
PsiOmegaDelta
3eae0d5101 Destroy tweaks.
Ports Destroy() proc tweaks from Paradise and /tg/, sourced from https://github.com/ParadiseSS13/Paradise/pull/2091.
Adds returns in Destroy()s, to prepare for future return values.
2015-11-22 21:42:27 -05:00
PsiOmegaDelta
2200bfe436 Map tweaks.
Adds a couple of decals to the Thunderdome.
Rotates sleepers/scanners on z-level 1 and 2. Had already done so for z-level 5. Fixes #11058.
Full tile windows no longer appear to exist? Replaces the glass on the toxin test site with reinforced glass spawners.
2015-11-22 21:41:41 -05:00
PsiOmega
5047ea8267 Observers can now view radio settings, admins can alter them.
Conflicts:
	code/game/objects/items/devices/radio/headset.dm
2015-11-22 21:40:59 -05:00
PsiOmega
5bf7158c9d Non-headset/borg radios now all allow access to department channels. Headset and borg radios still rely on their encryption keys.
Conflicts:
	html/changelogs/PsiOmegaDelta-Radio.yml
2015-11-22 21:37:21 -05:00