Commit Graph

7403 Commits

Author SHA1 Message Date
Anewbe
915264f98b Merge pull request #3821 from Cameron653/LEGCUFF_FUNCTIONALITY
Makes legcuffs work once more.
2017-09-23 17:04:06 -05:00
Anewbe
8e601c5eee Fixes hair, restores Vox hairstyles 2017-09-23 16:41:15 -05:00
Anewbe
0179c33a41 Merge pull request #3908 from Belsima/vox
Replaces vox sprites.
2017-09-23 14:29:16 -05:00
Neerti
ad3a4ab6b2 Merge pull request #3899 from Anewbe/surgery_toolspeed
Better borg tools, improves Electric Welder
2017-09-22 19:49:49 -04:00
Anewbe
c80b535a29 Merge pull request #3902 from Neerti/9/19/2017_lost_drone
Adds the Lost Drone
2017-09-22 15:24:05 -05:00
Belsima
dcacb2182a Replaces vox sprites. 2017-09-22 14:29:30 -04:00
Belsima
7e3dc535e2 Lets you pet pAIs on help intent. (#3874)
* Allows you to pet pAIs.

* user.name, not user

* minor fix
2017-09-22 01:21:38 -05:00
Neerti
afd7b15442 Adds the Lost Drone 2017-09-22 01:17:53 -04:00
Anewbe
0b83e020af Better borg tools, improves Electric Welder 2017-09-20 21:48:15 -05:00
Belsima
b95828d8e8 Changes Tradeband syllables. (#3879)
* Replaces tradeband syllables.

* fuck i didnt indent

* Adds syllables from latin.
2017-09-20 12:57:11 -05:00
Anewbe
1431ac5148 Merge pull request #3891 from MisterLayne/9/19/2017_Rainbow_Slime_Fix
Rainbow Slime Fix
2017-09-20 12:11:01 -05:00
Neerti
afaa029b2b Merge pull request #3875 from Anewbe/frost_spider
Adds the Frost Spider. Starts support for more complicated spiderlings.
2017-09-20 00:18:10 -04:00
Anewbe
e01cbf4f02 Merge pull request #3861 from Belsima/hair
Adds a bunch of new hair styles.
2017-09-19 20:59:08 -05:00
MisterLayne
cfdb777a13 Fixes Rainbow Slime Antagonism 2017-09-19 20:57:11 -04:00
Anewbe
1894dc7060 Merge pull request #3857 from Neerti/9/17/2017_slime_update
Slime Update
2017-09-18 11:49:22 -05:00
Anewbe
1ff1eb5e88 Merge pull request #3825 from Neerti/9/12/2017_fire_unbugged
Makes Fire Hot Again
2017-09-18 11:22:04 -05:00
Mechoid
17dfae4020 Tweaks Xenomorph spitting. (#3852)
* Tweaks Xenomorph spitting.

* Swap 'them' for 'the target'. ..Also fixes the mismatched costs.

* Swaps 'them' for 'the target'. Also, in-progress fixing phoron costs of acid.

* Fixes the acid phoron cost. Because Git wasn't playing nice. AAAAAAA.

* Swaps a long line out for a small check.
2017-09-18 11:03:04 -05:00
Neerti
835148250c Comments out fire spreading pending discussion in the future. Hopefully. 2017-09-18 04:48:43 -04:00
Anewbe
d79a983eba Adds the Frost Spider. Starts support for more complicated spiderlings. 2017-09-17 23:43:31 -05:00
PrismaticGynoid
da62af2fdb Dirt, hair, and underwear
Fixes the bug where prometheans would be able to eat the same dirt repeatedly, since the tile never actually got the dirt removed. Also, prometheans are no longer able to eat dirt and other messes off the floor unless their feet are uncovered.

Prometheans are now able to pick their hair in the character setup menu, and also to have underwear. Hopefully you get the goo-resistant kind.
2017-09-17 16:05:19 -07:00
Belsima
0a9cacd04e adds a bunch of hair styles 2017-09-17 14:54:27 -04:00
Neerti
d741b0e987 Slime Update
Pink Slime Aura and Mend Synthetic (technomancer) should now fix FBPs again.
Adds procs to get the 'real' number of damage from humans, including limb damage on prosthetic limbs.
Slime following made a bit more robust, slimes (and other simple animals) stop wandering when following.
Slimes following a leader that passes the can_command() check will refrain from attacking things if not attacked first.
Slime kill command implemented, requires the slime to be in your faction or be the slime's friend, and not just obedient.  This can be accomplished with end-game slime agents.
Slimes require three 'free' tiles to split, which should prevent super overcrowed cells and by extension avoid Amber Tide from crashing the mob controller.
Dark Blue Cold Aura now properly adjusts temperature based on protection gradually instead of instantly setting to the lowest value.
2017-09-17 13:18:16 -04:00
Anewbe
c9f83a9d68 Merge pull request #3769 from PrismaticGynoid/forgottenlanguages
Brain transplants, synthetics, and languages
2017-09-16 15:35:29 -05:00
Neerti
8d5759d03a Merge pull request #3844 from Anewbe/slime_petting
Lets you pet slimes.
2017-09-16 16:32:06 -04:00
Neerti
ef2d1b3fbd Merge pull request #3842 from Anewbe/beard
Fixes Dwarf Beard
2017-09-16 16:31:56 -04:00
Anewbe
bd95ce48a1 Merge pull request #3843 from Neerti/9/15/2017_borg_lighting_correction
Corrects Borg Light Intensity
2017-09-16 14:50:52 -05:00
Anewbe
8f49d604c0 Merge pull request #3831 from Belsima/sqeakyboy
Returns the old sound for stepping on mice.
2017-09-16 14:38:02 -05:00
Anewbe
e917fd2cf5 Lets you pet slimes. 2017-09-16 00:46:15 -05:00
Neerti
20831936ba Corrects Borg Light Intensity
Apparently default intensity before the handle_light() change is 1 and not the range repeated, so now it's 1 again.
2017-09-15 23:51:44 -04:00
Anewbe
c0aff71c72 Fixes Dwarf Beard 2017-09-15 22:14:03 -05:00
Neerti
55162bb099 Fixes Borg Lighting Conflicts
Borg lights should be functional again.
Being on fire now makes you glow orange instead of white.  Intensity scales based on fire stacks.
2017-09-15 21:21:27 -04:00
Belsima
8b130ce221 Replaces the sound mice make when you step on them. 2017-09-15 18:13:19 -04:00
Belsima
3f853ef1cf Lowers the volume for stepping on mice. 2017-09-14 18:19:09 -04:00
Neerti
47b463f4cb Makes Fire Burn Again
Being lit on fire barely did anything, for multiple reasons, all which should be fixed in this PR.
First, the code to do damage based on bodytemperature was literally bugged and only applied the lowest level of damage, no matter what.
Second, wounds made autohealed them fairly fast, sometimes even outhealing the incoming damage.
Third, being on fire raised your temperature rather slowly.
Fourth, the lowest level of 'overheating' damage was rather low.

Changes:
The bodytemperature part of Life() is now unbroken and I accidentally fixed freezing not hurting, so yay.
Added a ten minute delay to wounds being able to autoheal them away.  Applying bandage/salves will skip this.
Temperature climb is now based on fire stacks while on fire, so more stacks means more and longer pain.
Lowest level of overheating was tweaked.
Running into people while on fire will split your fire stacks with them and light them on fire.
Port's /tg/'s on fire sprite.
Different mobs can have different icons for being on fire.
Bonus: Rejuv now removes pain.
2017-09-13 06:26:08 -04:00
killer653
196aeecdbb Comments 2017-09-12 20:50:34 -04:00
killer653
8b7c0576a5 Fixes legcuffs 2017-09-12 20:47:42 -04:00
Mechoid
cd1c8f00ef Fixes Prometheans being unable to select secondary languages. 2017-09-11 20:09:40 -07:00
Anewbe
d9b8e1dc0d Merge pull request #3799 from ghost/genderlessblobs
Adds a non-gendered biological option for prometheans.
2017-09-11 17:26:25 -04:00
Anewbe
21469325ac Merge pull request #3784 from ghost/woodcut
Adds sounds for chopping wood.
2017-09-11 14:11:46 -04:00
Anewbe
42e8bb6284 Merge pull request #3767 from Neerti/8/10/2017_make_xenobio_old_again
Make Xenobiology Old(ish) Again
2017-09-10 17:12:38 -04:00
Belsima
7e869591c3 more genders 2017-09-09 16:14:56 -04:00
Anewbe
fa38d674c4 Merge pull request #3781 from Belsima/mouse
Adds a new death sound for mice.
2017-09-09 15:34:49 -04:00
Anewbe
160f45721b Merge pull request #3801 from Belsima/spiderdesc
Makes giant spider descriptions respect their sprites.
2017-09-09 15:22:30 -04:00
Belsima
b10e5c2dee Makes giant spider descriptions respect their sprites. 2017-09-09 13:16:52 -04:00
Belsima
77c679b280 Adds a non-gendered biological option for prometheans. 2017-09-09 13:09:23 -04:00
Belsima
61e23886cb Adds sounds for chopping wood. 2017-09-08 17:15:48 -04:00
Belsima
07af33339c Adds a new death sound for mice. 2017-09-08 16:52:36 -04:00
Anewbe
84fa9cf785 Merge pull request #3770 from Mechoid/Xeno_Tyranny_Electric_Boogaloo
Xenomorph Tweaks/Buffs.
2017-09-08 16:19:22 -04:00
MisterLayne
8d1649b703 Fixes pAI getting stuck after user leaves the game while the pAI is still unfolded. 2017-09-07 17:21:08 -04:00
PrismaticGynoid
9c1bb56522 Brain transplants, synthetics, and languages
Brains now retain languages from the mob they were removed from, rather than forgetting them. Languages are also retained when a brain is transplanted into a new body.

AIs, as well as cyborgs/robots/drones, will load languages from your currently-active preferences when they spawn (just like humanoid mobs do). Brains removed from cyborgs/robots/drones will retain their original languages regardless of the current module.

Brains in MMIs can now speak EAL if they know it, and additionally fixes #2832 - sign language will no longer be usable when lacking both hands. Also fixes silicons being told the wrong language prefix by the known languages window, as it was still showing ':', leading to much confusion among new borg players.

Known issues:
AIs who can use sign language can use it even without a holopad - I'm not sure how to have it check for that. This could be seen as a non-issue, as signs could conceivably be displayed on the AI's screen.

AIs signing over holopad will also have the language verbs overridden by the synth speech verbs (states/queries/declares). I'm pretty sure this has something to do with the already-existing bug that all languages can be understood by everyone when an AI speaks them over holopad.
2017-09-06 20:14:17 -07:00