Commit Graph

2320 Commits

Author SHA1 Message Date
Anewbe
0179c33a41 Merge pull request #3908 from Belsima/vox
Replaces vox sprites.
2017-09-23 14:29:16 -05:00
Anewbe
c80b535a29 Merge pull request #3902 from Neerti/9/19/2017_lost_drone
Adds the Lost Drone
2017-09-22 15:24:05 -05:00
Belsima
dcacb2182a Replaces vox sprites. 2017-09-22 14:29:30 -04:00
Anewbe
40075a319a Merge pull request #3806 from ghost/woodbuck
Adds wooden buckets, craftable with botany.
2017-09-22 12:20:29 -05:00
Neerti
3b316dcbb2 Changelog 2017-09-22 01:36:14 -04:00
Anewbe
61936496b1 Merge pull request #3813 from Belsima/clickityclack
Adds a metric assload of sounds.
2017-09-20 22:20:17 -05:00
Anewbe
e01cbf4f02 Merge pull request #3861 from Belsima/hair
Adds a bunch of new hair styles.
2017-09-19 20:59:08 -05:00
Anewbe
0c200a312b Merge pull request #3828 from Belsima/xenospritz
Replaces xeno sprites with cooler and darker ones.
2017-09-19 20:56:53 -05:00
Anewbe
4b201ca6ec Merge pull request #3845 from Woodratt/09162017_RailingsnCatwalks
Catwalks and Railings
2017-09-18 11:10:15 -05:00
Belsima
16ed4f025a Microwave is no longer a proper noun. (#3873) 2017-09-18 00:22:18 -05:00
Belsima
356d551ace Adds a pair of Skrellian drugs. (#3849)
* Adds a pair of Skrellian drugs.

* Fixes talum_quem damage.

* i copypastad wrong and now it wont compile

* Adds nicotine to cigarettes.

* Revert "Adds nicotine to cigarettes."

This reverts commit f7640f1142.
2017-09-17 19:09:20 -05:00
Belsima
cc712ed20e Adds a new hud & removes red crosses from huds. (#3846)
* Adds a new hud & removes red crosses from huds.

* Changeling.

* i missed a comma
2017-09-17 19:07:32 -05:00
Anewbe
9079d67e60 Merge pull request #3803 from chaoko99/FUCKINGSNOWFLAKES
Removes Chemspill volatile fuel. Makes N2O an oxidizer.
2017-09-17 19:07:01 -05:00
Anewbe
61140d5338 Merge pull request #3847 from Belsima/panel
Replaces solar panel sprites.
2017-09-17 19:06:20 -05:00
Belsima
fcce090e19 Reverts to purple aliens. 2017-09-17 18:04:25 -04:00
Belsima
0a9cacd04e adds a bunch of hair styles 2017-09-17 14:54:27 -04:00
Anewbe
c9f83a9d68 Merge pull request #3769 from PrismaticGynoid/forgottenlanguages
Brain transplants, synthetics, and languages
2017-09-16 15:35:29 -05:00
Belsima
fa801bbc83 New panels. 2017-09-16 12:26:40 -04:00
Woodratt
3e90725a45 Catwalks and Railings
Added catwalks and railings. Ported from Vorestation who ported them from Eris.

Note, catwalks can be placed on plating (as is seen on the vorestation map Tether) and is done so here as well. However it doesn't seem like it is possible to build said catwalks on plating. Did not bother to adjust this at this time. Something to sort in the future.

Adjusted SC station dmm to use both the railing and catwalks as well as a couple fixes for the floor tile adjustment in a earlier commit.
2017-09-16 00:54:33 -07:00
Anewbe
aa6866bf44 Merge pull request #3684 from Cyantime/detables
Reduces effectiveness of tabling as opening combat move.
2017-09-15 21:55:50 -05:00
Unknown
44b3905eca REmoves chemspill volatile fuel. Adds Oxidizing N2o 2017-09-12 09:41:08 -07:00
Anewbe
b0a37c053b Merge pull request #3798 from ghost/barsigns
Adds two new barsigns.
2017-09-11 17:46:31 -04:00
Anewbe
096159ac37 Merge pull request #3796 from ghost/hephaestus
Standardizes spellings to wiki and adds more major corps and places to setup.
2017-09-11 17:19:55 -04:00
Anewbe
ffb2279c37 Merge pull request #3783 from ghost/statusdisplay
Adds three new status displays for the AI.
2017-09-11 17:18:51 -04:00
Anewbe
f7074c7d56 Merge pull request #3777 from ghost/airtank
Replaces big air tank sprites.
2017-09-11 17:18:05 -04:00
Anewbe
21469325ac Merge pull request #3784 from ghost/woodcut
Adds sounds for chopping wood.
2017-09-11 14:11:46 -04:00
Anewbe
0f5f9b3bfc Merge pull request #3778 from ghost/crossaint
Adds croissants.
2017-09-10 20:54:13 -04:00
Anewbe
97da00d8d5 Merge pull request #3791 from ghost/moonshine
Adds resources to the abandoned bar so you can make hooch or moonshine.
2017-09-10 20:40:36 -04:00
Belsima
1fc7bc7674 Adds a metric assload of sounds. 2017-09-10 14:34:43 -04:00
Belsima
eb341aaa65 Adds wooden buckets, craftable with botany. 2017-09-09 17:16:34 -04:00
Anewbe
fa38d674c4 Merge pull request #3781 from Belsima/mouse
Adds a new death sound for mice.
2017-09-09 15:34:49 -04:00
Belsima
3d3b6e9fd4 Adds two new barsigns. 2017-09-09 13:05:45 -04:00
Belsima
dc99c2bb5d Adds heart display. 2017-09-09 12:27:30 -04:00
Belsima
022eb8cf4c Standardizes spellings to wiki and adds more major corps and places to setup. 2017-09-09 12:20:08 -04:00
Belsima
0958db769f Adds resources to the abandoned bar so you can make hooch or moonshine. 2017-09-08 18:50:20 -04:00
Belsima
61e23886cb Adds sounds for chopping wood. 2017-09-08 17:15:48 -04:00
Belsima
381424b81a Adds two new status displays for the AI. 2017-09-08 17:10:33 -04:00
Belsima
07af33339c Adds a new death sound for mice. 2017-09-08 16:52:36 -04:00
Anewbe
2a3af937ff Merge pull request #3774 from Woodratt/WR_972017_SCmapchanges
SC Map Changes 972017
2017-09-08 16:15:11 -04:00
Belsima
3d9b393a8c third time's the charm 2017-09-08 15:37:30 -04:00
Belsima
2da867231a i cant spell crossant 2017-09-08 15:36:46 -04:00
Belsima
92da4a84ee Adds crossaints. 2017-09-08 15:35:51 -04:00
Belsima
c3343de66f Replaces big air tank sprites. 2017-09-08 15:26:34 -04:00
Belsima
e6b65afe41 zippochangelog 2017-09-08 15:21:39 -04:00
Belsima
c929d040e6 Fixes Zippo sprites. 2017-09-08 15:21:15 -04:00
Woodratt
07a503a05a SC Map Changes 972017
- Added files, cable ender and technically 'southern_cross-8.dmm'
- Adjustment of areas dm to give color to centcomm beach area icons
- Fixed SC centcomm dmm file, 'southern_cross-6.dmm'
- Overhaul of xenobio/xenoflora on 'southern_cross-3.dmm'
- addition of heavy duty cables to SC-3.dmm and SC-4.dmm
- Adjustments of southern cross files.
- Changelog?
2017-09-07 17:33:34 -07:00
PrismaticGynoid
9c1bb56522 Brain transplants, synthetics, and languages
Brains now retain languages from the mob they were removed from, rather than forgetting them. Languages are also retained when a brain is transplanted into a new body.

AIs, as well as cyborgs/robots/drones, will load languages from your currently-active preferences when they spawn (just like humanoid mobs do). Brains removed from cyborgs/robots/drones will retain their original languages regardless of the current module.

Brains in MMIs can now speak EAL if they know it, and additionally fixes #2832 - sign language will no longer be usable when lacking both hands. Also fixes silicons being told the wrong language prefix by the known languages window, as it was still showing ':', leading to much confusion among new borg players.

Known issues:
AIs who can use sign language can use it even without a holopad - I'm not sure how to have it check for that. This could be seen as a non-issue, as signs could conceivably be displayed on the AI's screen.

AIs signing over holopad will also have the language verbs overridden by the synth speech verbs (states/queries/declares). I'm pretty sure this has something to do with the already-existing bug that all languages can be understood by everyone when an AI speaks them over holopad.
2017-09-06 20:14:17 -07:00
Anewbe
d2e482d886 Merge pull request #3744 from Belsima/shieldgen
Replaces shield generator sprites.
2017-09-05 21:18:58 -04:00
Anewbe
20c4ba8b4a Merge pull request #3743 from Belsima/hazarddoor
replaces blast door sprites
2017-09-03 17:33:26 -04:00
Anewbe
52b8d17caf Merge pull request #3752 from Woodratt/WR_Floor_type_change
Floor tile, type and carpet change
2017-09-03 17:11:39 -04:00