GinjaNinja32
8915edcce2
Merge pull request #10537 from mwerezak/mapping-fixes
...
Fixes and mapping
2015-08-12 06:39:30 +01:00
mwerezak
a90e1f3f7e
Fixes #10501
...
Also future proofs spaceheaters
2015-08-12 01:16:08 -04:00
GinjaNinja32
5a1c80d843
Fix for non-ANTAG_OVERRIDE_JOB antags breaking with malf fix
2015-08-12 05:06:18 +01:00
GinjaNinja32
54930b69b4
Malfunction
2015-08-12 04:41:59 +01:00
PsiOmega
e4f6436a85
Fixes #10494 .
...
Borgs have their very own custom little headset, so cute.
2015-08-11 21:11:16 +02:00
Chinsky
7b1656f40c
Merge pull request #10470 from Karolis2011/dev-freeze
...
[Dev-Freeze] Replace \red with <span> in runes.dm, fix many "his/her/their" gender messages
2015-08-11 20:07:06 +03:00
mwerezak
8064a76f39
Merge pull request #10484 from atlantiscze/laptop-quickfix
...
Fixes #10136
2015-08-11 13:06:32 -04:00
Chinsky
4c628ff2c5
Merge pull request #10483 from PsiOmegaDelta/150811-AntagName
...
Fixes #10468 and #10467
2015-08-11 19:39:15 +03:00
Zuhayr
7bd301161f
Merge pull request #9988 from PsiOmegaDelta/150702-SpellFixes
...
Magical fixes.
2015-08-12 01:54:31 +09:30
Atlantis
d63d2817a1
Fixes #10136
...
- Quick fix for #10136 , laptops now use the #define-d values rather than hardcoded strings. Camera net keys work again properly.
- I also adjusted laptop's power usage. With how it used to be, you could buy laptop and let it run for whole shift, never having to recharge even with weakest cell. Right now, it lasts about 10 minutes on worst cell, and almost one hour on the best one. Actual power usage (in watts) is slightly lower than stationbound consoles.
2015-08-11 12:42:26 +02:00
SomeoneElse
8c0984d5b1
Fix gender issues, some typos from various files
2015-08-11 13:41:40 +03:00
PsiOmegaDelta
54162f1c7d
Merge remote-tracking branch 'upstream/dev-freeze' into 150702-SpellFixes
2015-08-11 12:20:54 +02:00
PsiOmegaDelta
f85e9146ab
Fixes #10468 . Fixes #10467 .
...
Updates the DNA name as well, upon antag name change.
2015-08-11 12:11:32 +02:00
Kelenius
1324e69a19
Fixes #10466 - chem implant can't be loaded
...
What the literal shit.
2015-08-11 10:26:22 +03:00
PsiOmegaDelta
e1aff6a668
Merge remote-tracking branch 'upstream/master' into dev-freeze
...
Conflicts:
code/game/machinery/doors/door.dm
code/game/machinery/portable_turret.dm
2015-08-11 08:21:06 +02:00
PsiOmegaDelta
ef9ebdc741
Merge pull request #10476 from atlantiscze/emp-fix
...
Fixes #10446
2015-08-10 23:09:35 +02:00
Atlantis
dd79e0f481
Fixes lengthy emp_act() for turret controllers and doors.
...
- Turret controllers were the same as turrets. Now completely fixes #10446
- Doors also had 10ds sleep() in them, hidden under small probability roll. Fixed.
2015-08-10 23:04:37 +02:00
Atlantis
40cb786986
Adds EMP monitoring for future EMP debugging
...
- Adds possibility to enable EMP debugging, that monitors how long emp_act() took on object. If it took too long (configurable) it generates a message. It is disabled by default due to possible performance loss with large EMPs.
2015-08-10 22:58:33 +02:00
Atlantis
7297535750
Fixes mistake in turret code
...
- Turrets no longer freeze any EMP that hits them for 6-60 seconds.
2015-08-10 22:39:22 +02:00
Atlantis
d3dbf3c199
Adjusts names of two areas
...
- Messaging Server Room -> Research Server Room - That's the server room near toxins storage/misc. research. It has absolutely nothing to do with messaging, as it houses Research's servers only.
- AI Server Room -> Messaging Server Room - That's the actual server room that houses messaging server in central section of the station.
2015-08-10 21:39:35 +02:00
PsiOmega
fb6ab23189
Makes the new initialization message use the proper method.
2015-08-10 17:46:38 +02:00
PsiOmega
a710e77d46
Merge remote-tracking branch 'upstream/master' into dev-freeze
...
Conflicts:
code/controllers/master_controller.dm
code/game/area/areas.dm
2015-08-10 17:42:40 +02:00
SomeoneElse
64c59d3145
replace \red usages with various <span> usages in runes.dm
...
code/game/gamemodes/cult/rules.dm:
replaced {\red,\b} with <span class='{danger,warning,cult}'>.
added some span class guidelines esp. on cult for future consistency.
2015-08-10 12:58:37 +03:00
mwerezak
12549b7e93
Fixes area power initialization
...
Power channels start on when objects initialize, then are turned off and area machines notified in area initialization if an apc is not found.
2015-08-09 19:58:37 -04:00
mwerezak
15cbd0e0a2
Merge pull request #10461 from PsiOmegaDelta/150809-ExplosionGarbage
...
Explosion particle GC.
2015-08-09 09:36:54 -04:00
PsiOmega
d1a4f4b0a4
Compilation fixes and partial revert of #10456 .
2015-08-09 13:27:59 +02:00
PsiOmega
889f399356
Merge remote-tracking branch 'upstream/master' into dev-freeze
...
Conflicts:
code/game/area/areas.dm
code/game/machinery/alarm.dm
code/modules/mob/living/silicon/robot/robot_modules.dm
code/modules/reagents/Chemistry-Machinery.dm
2015-08-09 13:15:22 +02:00
PsiOmega
6a15611711
Explosion particle GC.
...
Explosion particles cheated, only nulling the location and hoping to get collected one day.
2015-08-09 12:35:07 +02:00
PsiOmegaDelta
31b8335298
Merge pull request #10456 from mwerezak/air-alarm
...
Fixes
2015-08-09 10:09:02 +02:00
mwerezak
83abfcf7af
Fixes #9594
...
Areas now initialize to having all power channels off.
2015-08-09 00:02:50 -04:00
mwerezak
1486876e73
Fixes #10449
...
Reimpements trace gas checking for air alarms. Removes duplicate danger level checking in air alarm nanoui code, as all of that is already calculated as part of air alarm processing.
2015-08-08 23:59:38 -04:00
mwerezak
d9ee308dbe
Merge pull request #10450 from GinjaNinja32/syndicate-beacon
...
Fix inverted arguments in syndicate beacon self-destruct
2015-08-08 10:59:15 -04:00
PsiOmegaDelta
c560bd8d79
Merge pull request #10404 from mwerezak/stack-fix
...
Material stack related fixes
2015-08-08 09:56:25 +02:00
GinjaNinja32
c1675bb32b
Fix inverted arguments in syndicate beacon self-destruct
...
Far less likely to gib people now.
2015-08-07 23:11:50 +01:00
HarpyEagle
fc7e89380e
More material renames
...
Gives several materials shorter and easier to type names, updating the
display_name where applicable. Also fixed a slightly mismatched variable
type.
2015-08-07 17:10:35 -04:00
PsiOmegaDelta
8ca5d01dcf
Crematorium Destroy()
...
Adds a missing Destroy() for the crematorium tray.
Changes X.loc = loc into X.forceMove(loc).
2015-08-06 08:39:24 +02:00
mwerezak
e5950d32d8
Merge pull request #10264 from RavingManiac/dev-freeze
...
Refactors floating and magboot checks. Fixes #10256
2015-08-05 23:05:34 -04:00
PsiOmegaDelta
6b01a67c50
Merge remote-tracking branch 'upstream/master' into dev-freeze
...
Conflicts:
code/modules/admin/admin_verbs.dm
code/modules/nano/interaction/default.dm
2015-08-05 09:16:50 +02:00
GinjaNinja32
595b58197d
fix pAI radios not working
2015-08-05 00:49:28 +01:00
mwerezak
d1bd146b1a
Changes reinforced glass material name
...
Gives the reinforced glass material a name that is easier to verify for
correctness.
2015-08-03 23:01:34 -04:00
mwerezak
d25d0c700c
Fixes #10403
...
can_start() no longer attempts to rebuild the antag candidate lists but
instead reads the existing lists that are now built in pre_setup()
Also fixes an inverted check that was preventing antags from spawning.
2015-08-03 20:01:55 -04:00
mwerezak
76ceaa904b
Fixes admin or event spawned antags not spawning
...
Pending players were selected but the antag roles were never finalized.
2015-08-03 12:06:23 -04:00
mwerezak
2e1607f611
Fixes #10414
...
Antagonists are again drafted in attempt_spawn() and all players in the pending list will be spawned (provided they pass sanity checks).
Instead, attempt_spawn() is called in either pre_setup() or post_setup() depending on if the ANTAG_OVERRIDE_JOB flag is set. And all antags have
their spawning finalized in post_setup().
In addition, if game mode setup fails, all pending antagonist players have their special roles cleared.
2015-08-03 12:03:08 -04:00
RavingManiac
aeea42ded9
Refactors floating and magboot checks. Fixes #10256
2015-08-03 23:19:04 +10:00
PsiOmegaDelta
998b72bcd8
Fixes #10372 .
...
Removes snowflake attack code.
2015-08-03 09:20:36 +02:00
mwerezak
2f20f0c537
Fixes #10249
...
Moves the isrobot() check so that it only applies to robots interacting
with doors to open them.
2015-08-02 00:02:33 -04:00
mwerezak
0ceb0e291d
Fixes #10314
...
Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
mwerezak
e3609bac94
Adds common proc to obtain the material of an object
...
Adds a common get_material() proc to objects, and implements overrides
where applicable
2015-08-01 23:03:21 -04:00
Zuhayr
2a51b778d6
Fixes #9611
2015-08-01 21:10:48 +09:30
PsiOmegaDelta
75920431e8
Merge pull request #10386 from mwerezak/antag-fix
...
Fixes #10309
2015-07-31 10:26:14 +02:00