Commit Graph

957 Commits

Author SHA1 Message Date
PsiOmega
990530d118 Ports /vg/'s spell system for the sake of cult porting.
Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
GinjaNinja32
a377806b47 Fixes PACMAN UI initial data
Fixes #8561
2015-04-09 15:58:07 +01:00
Atlantiscze
4e2769710b Initial Newmalf port
- Ports TSA Newmalf code.
- Complete overhaul of Malfunction. New modular abilities, 12 of which are in game by default.
- Adds AI hardware. AI may have only one piece and it gives unique boost in certain area (turrets strength, secondary power supply, etc.)
- Adds hardware drivers - these abilities control AI's hardware such as the APU power supply or self destruct explosives.
- Station overtake was changed to "hack all APCs" ability instead. When completed self-destruct is unlocked. Timer for station self destruct increased to 2 minutes. AI may activate/deactivate the self destruct at will.

Please bear in mind this is only INITIAL COMMIT. More commits are to follow. Minimal player count is now set to 1 but will be 2 when finished.
2015-04-03 23:00:29 +02:00
mwerezak
398459c2e7 Merge remote-tracking branch 'upstream/dev' into inventoryfix
Conflicts:
	code/modules/organs/organ_external.dm
2015-03-31 02:13:22 -04:00
mwerezak
9b2f5cea33 Merge remote-tracking branch 'upstream/dev' into inventoryfix
Conflicts:
	code/game/gamemodes/revolution/rp-revolution.dm
	code/game/machinery/kitchen/juicer.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/structures/stool_bed_chair_nest/stools.dm
	code/modules/destilery/main.dm
	code/modules/hydroponics/biogenerator.dm
	code/modules/mob/living/carbon/human/inventory.dm
	code/modules/mob/living/carbon/monkey/inventory.dm
	code/modules/projectiles/guns/launcher/pneumatic.dm
2015-03-31 01:37:55 -04:00
mwerezak
cdfce64ad0 Replaces uses of u_equip() with remove_from_mob() or drop_from_inventory(), where appropriate. 2015-03-30 22:05:00 -04:00
=
601e6fb7ef Merged with dev. 2015-03-31 11:17:13 +10:30
mwerezak
1b4e13aabc Removes unnecessary and cruft procs from mob/inventory.dm 2015-03-30 05:28:09 -04:00
=
d77010221c Merge with dev. 2015-03-30 08:36:52 +10:30
PsiOmega
1a000b0e0f Merge remote-tracking branch 'upstream/dev' into NarsiePort
Conflicts:
	code/modules/mob/living/carbon/human/say.dm
2015-03-29 13:04:53 +02:00
PsiOmega
464d702d4b Mob refactoring.
Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
Zuhayr
c0887333bc Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev-freeze 2015-03-27 11:13:53 +10:30
Zuhayr
aa6439096c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into limbs 2015-03-26 23:25:26 +10:30
Zuhayr
dda3fc8f02 Merge pull request #8469 from mwerezak/robot-emp
Reduces the effect of EMP on robot power cells, some other things
2015-03-26 19:00:39 +10:30
Zuhayr
97112c8a4c Replaced display_name with name, worked on severing limbs and damage propagation. 2015-03-25 19:07:22 +10:30
Zuhayr
d26800d29c Preliminary work on converting all monkeys to a human subspecies. 2015-03-25 02:15:45 +10:30
Zuhayr
3fe4162719 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into limbs 2015-03-25 00:29:59 +10:30
PsiOmegaDelta
89965420bb Merge pull request #8603 from Baystation12/dev-freeze
Dev freeze
2015-03-24 14:00:57 +01:00
Zuhayr
b9072baa97 Merge with dev. 2015-03-24 14:41:07 +10:30
Zuhayr
45f28d5372 Fixes #8485 2015-03-24 13:20:24 +10:30
mwerezak
f8eb5ccb97 indent fix 2015-03-23 13:04:39 -04:00
mwerezak
28df26b36c Reduces the effect of EMP on robot power cells
Temporary fix to resolve #8454
2015-03-23 02:34:17 -04:00
Zuhayr
98da191ac3 Gamemode refactor, lots of code shuffles, PR will have details. 2015-03-21 11:08:17 +10:30
Zuhayr
e0f23aead5 Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP. 2015-03-11 21:17:51 +10:30
Loganbacca
11d340f898 Projectile effects - Part 3
- Fixes for turrets, rogue drones, and emitters
- Removed muzzle flash from chem darts
- Converted emitters to use spanclasses and have correct capitalization
2015-03-09 22:17:34 +13:00
Zuhayr
c9a2ed84fe Merge pull request #8352 from PsiOmegaDelta/LessEdits
Mappings.
2015-03-05 09:20:03 +10:30
Neerti
f229aa479f Adds a bunch of prettiness to the TEG, fixes a runtime. 2015-03-04 09:13:05 -05:00
PsiOmega
81b0ab3bcf Mappings.
Makes specific instances of the engine room air alarm and AI APC.
Includes some map cleanup by Dream Maker itself.
2015-03-04 10:21:36 +01:00
PsiOmega
2c032cacaf Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-02-27 09:52:51 +01:00
PsiOmega
7e498e1cf7 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/hydroponics/seed_datums.dm
	code/modules/hydroponics/trays/tray_apiary.dm
	code/modules/power/apc.dm
	code/setup.dm
2015-02-27 09:06:48 +01:00
Atlantiscze
488c25ae73 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into outpost-power 2015-02-24 13:09:05 +01:00
PsiOmega
93b049e7a6 Alarm centralization completion
Ensures the master area is always used, to avoid issues caused by dynamic lightning which splits areas into sub-areas.
Power alarms now handled centrally.
2015-02-23 11:23:23 +01:00
Atlantiscze
228651be1c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into outpost-power 2015-02-23 08:03:57 +01:00
mwerezak
657028026a Fixes APC emp_act()
Now properly handles the channel changes.
2015-02-21 14:55:13 -05:00
Chinsky
81599a9203 Merge pull request #8175 from Kelenius/ofBorgsAndSynths
Adds robot synths
2015-02-21 11:43:39 +03:00
Atlantiscze
dca82ef90d Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into outpost-power 2015-02-20 12:38:03 +01:00
Kelenius
a0b73140e9 Fixes for synths and decompiler 2015-02-20 13:32:10 +03:00
Kelenius
1c1e644f29 Adds robot synths 2015-02-19 21:04:27 +03:00
mwerezak
57ffdc82f6 Replaces stool structures with stool items 2015-02-18 01:06:00 -05:00
Atlantiscze
2d4926f72d Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into outpost-power 2015-02-17 16:05:47 +01:00
PsiOmega
06335b1064 The AI now has a personal power monitor interface. 2015-02-16 15:12:23 +01:00
Chinsky
f9ba327c3a Merge pull request #8099 from mwerezak/gun-rewrite
Gun rewrite
2015-02-16 11:54:52 +03:00
RavingManiac
2ebf834b9b Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2015-02-15 22:37:55 +08:00
RavingManiac
cc62c987ea Some TEG refactoring and UI improvements
"circulator/heat exchanger" is now just called "circulator"
2015-02-13 18:34:48 +08:00
RavingManiac
71902cdca2 Tweaked descriptions and settings of various TEG components.
Maximum power of core vent and injector increased.
2015-02-13 16:08:52 +08:00
mwerezak
0d89717cf2 Merge remote-tracking branch 'upstream/dev' into gun-rewrite
Conflicts:
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/projectiles/guns/projectile/pistol.dm
2015-02-13 01:57:19 -05:00
RavingManiac
98dd5c46c0 Circulators now draw air based on the total volume of the pipe network connected to the input. They also generate some power in the same manner as pipe turbines.
Thermoelectric generators now generate much more power, mostly due to the increase in circulator intake volume.

Supermatter no longer powers radiation collectors, and is tweaked to run at 4000-6000K.

TEG supermatter engine mapped in. Currently generates ~1MW of power with chamber temperature of 5000K.
2015-02-13 00:38:23 +08:00
Zuhayr
a8089d4437 Merge master into dev. 2015-02-12 23:01:08 +10:30
mwerezak
5b5e16916f Replaces text expressions with macros 2015-02-12 01:55:12 -05:00
mwerezak
5ab6b91c5e Generalizes emp energy weapon drain to power cells 2015-02-12 01:37:41 -05:00