Commit Graph
596 Commits
Author SHA1 Message Date
Shadow-QuillandGitHub d21e4bbcdc Unfucks arrival shuttle latejoins when shuttle is docked 2020-04-06 15:24:39 -05:00
Aronai SieyesandGitHub 8a8cd93db5 Adjust two things that loop forever (#6934)
* Adjust map_effect interval loop

We have those things you wanted now. Also bumped check time to 5s because 3s seems a lot for the repeated player list iteration. Not horrible but still.

* Also adjust pinpointer because it's not great

* Add a missing span in pinpointer

* Forgot a couple things!
2020-04-05 19:16:15 -07:00
Neerti ba56f7951f Hopefully fixes conflicts. 2020-04-05 17:07:37 -04:00
AtermoneraandGitHub 558ff4ade9 Merge pull request #6936 from VOREStation/vplk-sundry-bugfixes-xi
[PORT] Sundry Bugfixes XI
2020-04-04 23:36:44 -07:00
Leshana a822dc3cd0 Fixes Runtime in chemsmoke.dm,177: Cannot read null.seed_name
- This was caused by create_spores() being called on seeds which were not registered with the plant_controller (becuase they had never been harvested)
- Instead of registering them, we can just pass the seed datum itself, that is all the chemsmoke needs anyway.
2020-03-31 17:28:32 -04:00
Neerti 87c53a75af Updates to master and makes gravity event code be current. 2020-03-26 04:10:51 -04:00
Neerti f5383410ea Events ported, now for cleanup if needed. 2020-03-26 03:20:16 -04:00
Aronai Sieyes ad5f0485f7 Clean up things 2020-03-25 22:10:56 -04:00
Neerti f92324e4ad Adds a bunch of QoL things for projectiles. 2020-03-13 07:48:17 -04:00
Aronai SieyesandGitHub d391d9ab12 Mobs can be incorporeal (#6791)
* Mobs can be incorporeal

Prevents step noises, getting shot, etc. Basically living ghosts. Feel free to add more places this should check, but I think this is a majority.

* Fix missing incorporeal floatyness
2020-03-10 22:33:38 -07:00
AtermoneraandGitHub 271f1bf87f Merge pull request #6800 from Cerebulon/spiderstomp
Allows Spiderlings to be Stomped
2020-03-10 00:46:12 -07:00
Aronai SieyesandGitHub 167f947e95 Boring minor things (#6792)
* Touch up bed/chair/stool icon updating

* Brighter permanent light

* Improve SMES icon handling

* Powernet cable nodes work on shuttles
2020-03-08 12:20:26 -08:00
Cerebulon cf39f06e68 Allows Spiderlings to be Stomped 2020-03-08 16:55:09 +00:00
Arokha SieyesandLeshana 5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
MechoidandAnewbe 7ecdcb40d2 Security / PseudoCargo Expansion (#6482)
* Security Expansion work.

* Weaponized Racism, Stowaways, Meteors

* Fix Fix. Prep modular armor for addition.

* Fix the boots.

* More modular armor work. Now in cargo!

* Fixfix

* Fixfix

* Thank you anxiety very cool.

* Make a Stowaway Antag

* FixFix
2019-11-24 17:22:25 -05:00
Heroman3003andMechoid 2dddf3d594 Fixes runtime with alien weeds (#6530) 2019-11-21 00:10:30 -08:00
MechoidandAtermonera 73795f40cd Xenowork Prep For Future (#6491)
* Xenowork, weeds walls and material blobs.

* More weeds

* XenoUpdoots

* Stop that, me.
2019-11-04 17:37:17 -09:00
Belsima 51090b5ad9 stops referencing nonexistent gib4 sprite 2019-10-28 15:07:59 -04:00
Unknown 7f4b35580d Blind port of Bay Radiation Subsystem
Figured I would do my part to move everything over to subsystems. Not tested yet.
2019-09-30 23:59:31 -04:00
Heroman3003 86274e0bc6 Makes every single shot not create ~40 timers but one 2019-09-26 09:04:22 +10:00
Cameron Lennox aae2e66755 Fixed an issue where boot/shoe overlays would magically be cleaned by putting in a knife and stepping on blood. 2019-08-31 14:30:58 -04:00
AndrewandAtermonera 504c28bc84 Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things

Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).

Gives punching objects a check so you don't accidently smash something without meaning to.

Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.

* Take_Damage Boogaloo

* More take_damage Stuff

Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.

More stuff can be broken by mech punch and simple mobs.

* Adds changelong

* usr to user
2019-07-24 12:58:39 -08:00
Mechoid f62b44ff84 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into CivilianExpansion1 2019-07-01 19:06:08 -07:00
Mechoid 36fd0198e7 Starts work on CIVILIAN EXPANSION 2019-06-26 16:04:37 -07:00
Mechoid 234af8bc9e Multi-Tile movement, and a shuttle mechanized vehicle to use it. 2019-04-20 00:33:04 -07:00
Heroman 410b92ac94 Fixes compile errors that did not save for some reason 2019-04-08 20:40:00 +10:00
Heroman e39fe9b304 Fixes portals being able to send ghosts and other technical mobs 2019-04-08 20:37:05 +10:00
Unknown f3ab897298 Lynx Fixes Runtimes
Polaris Edition
2019-03-29 08:28:25 -04:00
elgeonmb 56d97da26e adds new shroud 2019-02-13 15:29:16 -08:00
Neerti 76b077af4a Finishes seperating ZAS logic from CanPass(). 2019-02-10 01:46:38 -05:00
Anewbe dd1e26dedf Mechs can travel to the mines again 2019-01-28 21:01:55 -06:00
kevinz000 e62f614d81 stuff 2019-01-16 09:12:14 -08:00
kevinz000 c162255529 Merge remote-tracking branch 'polaris/master' into pixel_projectiles 2019-01-11 04:54:32 -08:00
NeertiandAnewbe afa149ca2f Adds New PoI Features + Bonus PoI (#5796)
* Adds cliffs.

* Finishes lava and polishes the other things.

* Hopefully finished with all the new shinies.
2019-01-10 16:17:43 -06:00
kevinz000 1315bfff2c Merge remote-tracking branch 'polaris/master' into pixel_projectiles 2019-01-06 23:12:48 -08:00
SpadesandAtermonera 81c3036140 Guns sounds refactor and improvements (#5803)
* Gun sound updates

Grenade Launcher sound source:
https://freesound.org/people/LeMudCrab/sounds/163458/

* Actually, this is a better way to handle this.

* Fixed accidental inconsistent indentation

* Renames shotgun.ogg to Gunshot_shotgun.ogg

Also actually changes the file names like I was supposed to last night.

* *peers* Didn't I just fix this shit?

* Actually fixes the missing files this time

* Update audible_deception.dm

* Changed tungsten core projectile sound by request

* Actually no this line is stupid and makes me angry

Simplifies dumb code that was badly copypasted.

Also fixed missing D'eagle fire_sound

* Smarter code

Less copypasta, more runtimes prevented in case somebody decides to make
a soundless gun whether done intentionally or not.

* Update gun.dm
2019-01-06 18:27:24 -08:00
RagolutionandGitHub 4a7c1cc884 Fixes typo
I hate typos
2019-01-04 21:43:55 -05:00
kevinz000 e408250296 Merge remote-tracking branch 'polaris/master' into pixel_projectiles 2018-12-23 11:31:48 -08:00
Neerti 5a983ef9f5 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into looping_sounds 2018-12-19 18:31:56 -05:00
Neerti e8a94d915e Does more work, particularly on zlevel stuff. 2018-12-19 18:31:41 -05:00
NeertiandGitHub 6db306c537 Merge pull request #5775 from Atermonera/startup_runtimes
Startup runtimes
2018-12-11 22:21:38 -05:00
atermonera 2c400a8edd Fixes #5538
Fixes mucus attempting to randomize a list of viruses instead of the first virus in the list
2018-12-11 15:50:03 -08:00
kevinz000 a96240d74e fixes 2018-12-10 21:22:45 -08:00
kevinz000 90e3dd4cc8 Merge remote-tracking branch 'polaris/master' into pixel_projectiles 2018-12-10 15:54:00 -08:00
kevinz000 8ee0adff8f compile 2018-12-10 04:18:48 -08:00
kevinz000 ab3f30b28f Merge remote-tracking branch 'polaris/master' into PS_PORT_SCHEDULER 2018-12-09 20:34:39 -08:00
Anewbe cfeab054f6 Fixes a compile error with the Initialize() proc 2018-12-08 19:29:21 -06:00
AtermoneraandGitHub 61df5b880b Merge pull request #5762 from kevinz000/initialize_caps
Capitalizes initialize() to Initialize() because Destroy() is capitalized
2018-12-08 15:44:41 -08:00
NeertiandAnewbe 452fd9afb8 Adds several new map/event oriented objects (#5757)
* Adds some helpful effects to enhance PoI construction.

* Adds several features for mappers.

* Test map please go
2018-12-07 17:48:09 -06:00
kevinz000 c2c688c4c8 caps 2018-12-06 18:34:37 -08:00