Zuhayr
d38c190a57
Merged multiz icons into structures.dmi.
2014-01-25 03:13:56 +10:30
Zuhayr
3093a00707
Renamed controler.dm.
2014-01-25 03:13:06 +10:30
Ccomp5950
283df26fa7
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
2014-01-23 00:19:01 -06:00
Ccomp5950
c028db481e
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/modules/mob/living/carbon/monkey/diona.dm
code/modules/reagents/Chemistry-Machinery.dm
2014-01-23 00:05:53 -06:00
SkyMarshal
8badd4de18
Fixes an error with the explosions-deleting-zone-air detection.
2014-01-22 22:49:37 -07:00
Zuhayr
dba1ad0819
Merge pull request #4316 from RKF45/robots
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Fixes for emagging robots
2014-01-22 01:09:51 -08:00
DJSnapshot
e76838bd6e
fix for muting deadme as well.
2014-01-20 22:42:56 -08:00
DJSnapshot
64e3c3d6b9
Admin requested addition of a global dsay toggle.
2014-01-20 18:27:12 -08:00
Furlucis
005d72feb4
Typo fix
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Fixes a reagent recipe.
2014-01-20 03:20:35 -05:00
Chinsky
3b26dab954
Merge pull request #4309 from LBraindead/dev
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AMEN
2014-01-19 21:25:19 -08:00
Chinsky
8430e0a720
Merge pull request #4319 from RKF45/colour
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Realistic colour mixing
2014-01-19 21:23:45 -08:00
Chinsky
5a8eb3c455
Merge pull request #4318 from Loganbacca/engineroom
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Engine Room Redesign
2014-01-19 21:22:45 -08:00
Ccomp5950
0870844898
SMES fix, AI's can now use them.
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Thinking this was a typo, though quite honestly I'm not sure why this test
is even here as distance checks are built into nanoUI but since feradan put it in
I'm kinda not wanting to remove it.
2014-01-19 21:26:15 -06:00
Loganbacca
7f89f602b2
Fixed rad collector toxin drain bug
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Removed bad code modifying variables directly and replaced it with a proc that correctly modifies the gas volume.
2014-01-20 16:16:02 +13:00
Zuhayr
0ad12c7e72
Merge pull request #4313 from RKF45/small
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Small
2014-01-19 18:58:33 -08:00
RKF45
d35c9954b6
Rework of colour mixing
2014-01-19 21:47:42 +01:00
Loganbacca
24c6063a07
Updated Supermatter user manual sprite
2014-01-20 01:57:58 +13:00
Loganbacca
0f4068724b
Pod door tweaks
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- Added directional pod door sprites
- Made pod doors change draw layer when they open and close
- Pod doors draw behind the glass layer when open
- Pod doors draw in front of the glass layer when closed
2014-01-20 01:57:57 +13:00
Loganbacca
0ede7ed9cb
Engineering area tweaks
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- Added a few Engineering areas, and moved one from the Rust files
- Made the "Engineering Storage" area overlay sprite transparent
2014-01-20 01:57:57 +13:00
RKF45
5a9e8e0f30
Fixes for emagging robots
2014-01-19 12:16:10 +01:00
RKF45
ca4bb831d4
Debug
2014-01-19 12:03:32 +01:00
LordBraindead
d5eb58d8d6
generalized the z-level atmospipes
2014-01-19 12:00:22 +01:00
RKF45
9511ad9c1b
Silicate needs to be tested first
2014-01-18 22:18:24 +01:00
RKF45
5649bb7fe2
Various tiny improvements
2014-01-18 22:15:46 +01:00
RKF45
75e66d546a
Rework of colour mixing
2014-01-18 21:09:02 +01:00
LBraindead
1f9716d1f2
Update disposal.dm
2014-01-18 01:10:18 +01:00
LBraindead
ac1f334919
Update Turfs.dm
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open space
2014-01-18 00:37:52 +01:00
LBraindead
6cef89777d
Update Structures.dm
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stairs and ladders
2014-01-18 00:37:22 +01:00
LBraindead
e9838702ff
Update Pipes.dm
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add up and down pipe
2014-01-18 00:36:46 +01:00
LBraindead
b7c502152c
Update Movement.dm
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jetpack movement
2014-01-18 00:36:14 +01:00
LBraindead
d106e70b02
Create controler.dm
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z-level controler
2014-01-18 00:35:36 +01:00
LBraindead
bbe01a80e6
Update explosion.dm
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transfer explosions accross z-levels
2014-01-18 00:33:41 +01:00
LBraindead
3879477151
Update disposal-construction.dm
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new pipe construction
2014-01-18 00:32:06 +01:00
LBraindead
f3240073dc
Update disposal.dm
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new disposal pipes
2014-01-18 00:31:27 +01:00
LBraindead
8592fdb953
Update pipe_dispenser.dm
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dispensing new pipes
2014-01-18 00:30:06 +01:00
LBraindead
f653216cde
Update construction.dm
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dispensing new pipes
2014-01-18 00:29:18 +01:00
LBraindead
ca2de46bc8
Update turf.dm
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preventing space being made and immediately changed to open space
2014-01-18 00:28:20 +01:00
LBraindead
4bccee98ba
Update power.dm
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powernet connection for z-levels
2014-01-18 00:20:22 +01:00
LBraindead
cfcb3e65cd
Update cable.dm
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cable construction
2014-01-18 00:19:08 +01:00
LBraindead
9d618b2a11
Update lattice.dm
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allow lattices to exist on open space
2014-01-18 00:16:14 +01:00
LBraindead
f58487a0e9
Update ZAS_Zones.dm
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ZAS adjustments
2014-01-18 00:14:01 +01:00
LBraindead
d1874bec2e
Update Functions.dm
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ZAS adjustments
2014-01-18 00:10:39 +01:00
Kani0824
7a7fc7e1ea
Removed book that causes braindeadness
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Choosing a certain religion name and/or deity causes player to start out with 100 brain loss. Removed that.
2014-01-17 18:06:30 -05:00
Furlucis
7dd5968f76
Merge branch 'dev' of https://github.com/Baystation12/Baystation12
2014-01-17 03:05:04 -05:00
Furlucis
88181a8057
Tweaks homunculi
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Makes them a bit creepier, and makes it so they don't spawn with
underwear. Because really, if the rune spawns anything, it should be
robes. But that would make things too easy.
2014-01-17 03:00:32 -05:00
Furlucis
5268e4f299
Removes the second holywater
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Deletes the second kind of holy water that doesn't do anything. Lemme
know if I should do the opposite of this.
2014-01-17 02:57:47 -05:00
DJSnapshot
04b47fa6a0
Merge pull request #4302 from Ccomp5950/mouse_antagHUD
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AntagHUD restrictions, disallow players becoming mice.
2014-01-15 22:23:38 -08:00
Ccomp5950
039d2d75bf
Merge pull request #4288 from BcTpe4HbIu/master
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Fix for broken on spawn chem_dispenser
2014-01-15 20:44:57 -08:00
Ccomp5950
1f7cbfbff4
Supermatter update.
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Now gives an instability% warning in it's messages.
Limited the "If they can see it and aren't wearing mesons, have some hallucinations" range to a max of 7
Can't be pelted with lasers while out in space allowing for unlimited power only to drag it back on a turf and instantly explode.
Removed extra if(!removed) check, we already checked for that above.
Moved the oxygen ratio variable "oxygen" to be declared under the object instead of it's process proc for easier debugging.
Changed the alert interval.
Add luminosity value so the big glowing shard of supermatter actually generates light.
2014-01-15 20:22:50 -06:00
Ccomp5950
171e63a66f
Moved Supermatter.dm out of the WorkInProgress directory.
2014-01-15 17:33:13 -06:00