* Add Sounds to stuff! (Port from VOREStation)
* Port of https://github.com/VOREStation/VOREStation/pull/6119
* Adds to_chat as described
* Change << to , , not entirely sure what it does but it's the same as others
* Starts work on the Medical Expansion.
* Further Work
* Save Everything!
* Large volume of things.
* Log of Change
* I'm an idiot.
* Kidney assisted sprites. They didn't exist, for some reason.
* Fixfix
* Fixfix
* Update encased.dm
* Update glass.dm
* Update Chemistry-Reagents.dm
I am once more an idiot.
* Split augs.
* Fixfix
The turret will only shoot downed individuals with this setting enabled AND set to lethal.
This was the compromise decided upon in the last staff meeting.
* Adds Laser Tag Turrets
* Adds changelog
* Reverts Lethal Turrets Shooting to Kill
* Small No Longer Means Misc Life
* Revert "Merge branch 'master' into Turret"
This reverts commit 0300e6723b, reversing
changes made to 219348783d.
* Revert "Revert "Merge branch 'master' into Turret""
This reverts commit ca3d13b337.
* Github why
* Change laser.dm to master?
* Revert "Change laser.dm to master?"
This reverts commit da562f6bc1.
* Combat Mechs Can Punch More Things
Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).
Gives punching objects a check so you don't accidently smash something without meaning to.
Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.
* Take_Damage Boogaloo
* More take_damage Stuff
Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.
More stuff can be broken by mech punch and simple mobs.
* Adds changelong
* usr to user
Fixes robots being unable to upgrade regular (and wall) rechargers.
The heavy-duty cell recharger is constructed the same way as the regular recharger (with a unique frame).
The heavy-duty recharger can now be upgraded like the standard rechargers.
Allows light tubes and light bulbs to be printed 5 or 10 at a time.
Changes the is_stack var to be more general. Non-stack items with it will be able to produce 5 or 10 of said item at a time. This means it can be applied to other items if desired.
* tinytweaks
* 5 != 2
* smfix
* requested changes + fixes exploit from 6212
* it compiled and worked anyway but go off i guess travis
* requested changes
On the tin: fixes production of infinite frames by porting https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/855. This also eliminates the given runtimes of being unable to read a board type if it wasn't given for the machine object. Additionally allows machines related to Hydroponics to be unwrenched while refusing to create frames when crowbar'd, returning a whack instead. Tested and it works.
- Shortwaves will now transmit to all connected Z levels
- Relays will now update their connected Z level if moved (useful for relays on shuttles)
Code ported from Baystation.