Commit Graph

7394 Commits

Author SHA1 Message Date
Mechoid
7ecdcb40d2 Security / PseudoCargo Expansion (#6482)
* Security Expansion work.

* Weaponized Racism, Stowaways, Meteors

* Fix Fix. Prep modular armor for addition.

* Fix the boots.

* More modular armor work. Now in cargo!

* Fixfix

* Fixfix

* Thank you anxiety very cool.

* Make a Stowaway Antag

* FixFix
2019-11-24 17:22:25 -05:00
Heroman3003
2dddf3d594 Fixes runtime with alien weeds (#6530) 2019-11-21 00:10:30 -08:00
TheFurryFeline
2f02c43de5 Mouse Plushie Sprite Change
Title, changes old dead lookalike to a cuter one that's a brown mouse on rest. Just a personal prefernce for this, really. Ported from https://github.com/CHOMPstation/CHOMPstation/pull/824
Old icon_state renamed to mouseplushie-old.
2019-11-12 08:53:55 -05:00
lolman360
18c8ed589b Sharpening kits. (#6501)
* one

* rtwo

* image

* Update material_weapons.dm
2019-11-04 17:43:49 -09:00
Mechoid
73795f40cd Xenowork Prep For Future (#6491)
* Xenowork, weeds walls and material blobs.

* More weeds

* XenoUpdoots

* Stop that, me.
2019-11-04 17:37:17 -09:00
lolman360
6853419c57 [READY] Recolourable energy weapons. (#6507) 2019-11-01 08:37:27 -08:00
Anewbe
ee6a0e1340 Merge pull request #6500 from KasparoVy/you_tracking_implanted_the_floor
Loadout Implants Properly go in Mob, not on Floor
2019-10-29 20:33:45 -04:00
Belsima
51090b5ad9 stops referencing nonexistent gib4 sprite 2019-10-28 15:07:59 -04:00
KasparoVy
a75c92c03f Loadout Implants Properly go in Mob, not on Floor
The main cause is the 'exploitable' check from `code/game/jobs/job_controller.dm` because the proc `amend_exploitable` from `code/modules/mob/mob.dm` spawns a duplicate of the implant at the mob's feet.

Tertiary issues were...
- The `implant_loadout` proc in `code/game/objects/items/weapons/implants/implant.dm` not inserting the implant in the correct location (was passing an organ instead of a zone define like BP_HEAD, which has a string value of "head".)
- There were unnecessary post-spawn behaviours for dud and neural fluff implants.

What now happens:
- The exploitable check now occurs in the `spawn_item` proc from `code/modules/client/preference_setup/loadout/loadout.dm`.
- The loadout implants are now inserted into the correct locations within a mob.
- There won't be implants created on the floor anymore.
2019-10-27 22:43:27 -04:00
Cerebulon
d47130bf3c ERT Rangers Costumes (#6493)
* Sprites

* and code fuckit
2019-10-25 12:06:18 -07:00
Atermonera
d0330d7302 Merge pull request #6487 from Novacat/nova-accessory
Adds Teshari Plush
2019-10-23 15:18:37 -08:00
Atermonera
a422d8bea6 Merge pull request #6486 from Novacat/nova-runtimes
Cleans up radio code
2019-10-23 15:18:17 -08:00
Unknown
1a39adb054 Reverts nonfunctional code 2019-10-21 23:39:03 -04:00
Unknown
fcfe8f8645 Adds Teshari Plush
Mirror of https://github.com/VOREStation/VOREStation/pull/6085
2019-10-21 20:11:05 -04:00
Unknown
9b73fa8347 Cleans up radio code
Mostly just updates it to baystation standard when relevant. Fixes a few bugs with adhoc_fallback in the process.

I still want to fix the bug where adhoc_fallback fails to work in regions without telecoms.
2019-10-20 18:41:35 -04:00
Atermonera
dba1abbcc8 Shards only do damage if you hit things with them (#6478) 2019-10-20 14:54:30 -07:00
Mechoid
e2e870f2b4 Medical Expansion (#6465)
* Starts work on the Medical Expansion.

* Further Work

* Save Everything!

* Large volume of things.

* Log of Change

* I'm an idiot.

* Kidney assisted sprites. They didn't exist, for some reason.

* Fixfix

* Fixfix

* Update encased.dm

* Update glass.dm

* Update Chemistry-Reagents.dm

I am once more an idiot.

* Split augs.

* Fixfix
2019-10-19 19:27:39 -08:00
Unknown
7f4b35580d Blind port of Bay Radiation Subsystem
Figured I would do my part to move everything over to subsystems. Not tested yet.
2019-09-30 23:59:31 -04:00
Heroman3003
86274e0bc6 Makes every single shot not create ~40 timers but one 2019-09-26 09:04:22 +10:00
Atermonera
7940fef4ba Merge pull request #6447 from TheFurryFeline/TFF-Orange_Is_The_New_Orange_Part_2
Orange Is The New Orange Part 2
2019-09-25 13:07:51 -08:00
Atermonera
8375a88575 Merge pull request #6404 from Heroman3003/flappening
Makes airtight plastic flaps unmakeable
2019-09-22 15:51:55 -08:00
Heroman
7fbd023440 Applies requested changes 2019-09-19 12:38:33 +10:00
Atermonera
6f30724c32 Properly fixes library computer runtime (#6455)
* Fixes runtime in machinery/CanUseTopic() not providing correct number of arguments to ..()

* Fixes ghost interaction bug
2019-09-15 14:09:48 -07:00
Atermonera
02c0e634bb Merge pull request #6436 from Cameron653/Boot_Fix
Fixed an issue with multiple boot/shoe overlays.
2019-09-07 19:10:20 -08:00
TheFurryFeline
96e9358564 Orange Is The New Orange Part 2
Refactors prison jumpsuit slightly to not be a child of the orange jumpsuit, which in turn gets its own sprite. Left/right hand uniforms don't seem to be applying in-game when carrying the suits but that's not too bad of an issue. Uniform on the mob shows properly and works with sleeves rolled and uniform rolled down.
2019-09-07 12:30:41 -04:00
Atermonera
0da61521e1 Merge pull request #6435 from Novacat/nova-alerts
Fixes oversight with instruments
2019-09-02 22:54:06 -08:00
Cameron Lennox
960afd4121 Fixes the washing bug with boots. 2019-09-03 01:34:43 -04:00
Atermonera
8388b6b56e Merge pull request #6434 from Heroman3003/hardening
Adds hardhats to engineering lockers
2019-08-31 14:12:24 -08:00
Novacat
7f49c680e5 Ports MREs from Baystation (#6424)
* Ports MREs from Baystation

- Ports MREs from Baystation
- Adds an 'Emergency ration' that contains liquidfood rations
- Two new ration packs that have the new rations.

* Placates travis

* Lynxlog

* Adds liquidprotein rations

* Sacrifice for travis

* Changes desc

* Fixing missing filling in crayon paste

* Fixes missing side for random rations

* Renames Paste Supplypack

* aaaaa minor error

* Slight organization

* Fixes some errors

* Why am I like this
2019-08-31 14:00:14 -08:00
Cameron Lennox
aae2e66755 Fixed an issue where boot/shoe overlays would magically be cleaned by putting in a knife and stepping on blood. 2019-08-31 14:30:58 -04:00
Unknown
0312d93662 Fixes oversight with instruments 2019-08-31 14:29:55 -04:00
Heroman
0f2cfe7d0b Adds hardhats to engineering lockers 2019-08-31 07:01:53 +10:00
Anewbe
9b5573eee6 Merge pull request #6429 from Heroman3003/idfix
Fixes editing colony director IDs editing global 'station access' list
2019-08-29 17:26:45 -05:00
Heroman
c1ec00ef62 Undoes unnecesary Copy() 2019-08-28 19:03:01 +10:00
Heroman
daadfd6a72 Fixes editing colony director IDs editing global 'station access' list 2019-08-28 19:02:35 +10:00
Atermonera
8f85cb4387 Merge pull request #6418 from MisterLayne/glass_shard_self_harm
Shards Do Damage to Holder
2019-08-27 21:23:52 -08:00
MisterLayne
13a221cf5b Adds changelog. 2019-08-26 10:02:50 -04:00
MisterLayne
e892f25e3d F i n a l l y. 2019-08-26 09:55:59 -04:00
MisterLayne
5a21f6dc57 Still complete garbage. 2019-08-23 14:35:20 -04:00
MisterLayne
382f04898a A mangled and unfinished shitstorm of code. 2019-08-23 14:26:44 -04:00
MisterLayne
7d4c49f45e Praise limb-stump jesus! 2019-08-22 10:37:23 -04:00
Heroman
c01ba2b973 Adjusts some bell mechanics 2019-08-22 15:38:52 +10:00
Atermonera
0069b9d980 Merge pull request #6396 from Mechoid/ChemistryAdvancement
Chemistry Expansion
2019-08-21 13:42:08 -08:00
Mechoid
f294be6c56 Exploration Expansion 1: Or, How I Learned To Love The Tree (#6358)
* Mechoid code everything!

* Telecube

* Adds 2 PoIs

* H u g e commit.
2019-08-21 13:21:33 -08:00
Heroman
5ac0a74b5a Makes airtight plastic flaps unconstructable 2019-08-13 21:58:43 +10:00
Atermonera
8b11946e67 Merge pull request #6386 from TheFurryFeline/TFF-Orange_Is_The_New_Orange
Freebie Orange Jumpsuit
2019-08-12 10:39:30 -08:00
Atermonera
8316113fa0 Merge pull request #6393 from Nalarac/Conductivity
Adds NOCONDUCT to Some Items
2019-08-08 12:07:10 -08:00
Mechoid
c462448da8 Introduce the Distillery, a few recipes, and new chemicals. Introduce chemical patches, which apply on-touch chemicals, and can be dissolved a la pills. 2019-08-07 20:49:24 -07:00
Nalarac
88e79b30c5 Adds NOCONDUCT to Some Items 2019-08-07 09:46:39 -05:00
TheFurryFeline
bbf0dac15e Freebie Orange Jumpsuit
Splits the orange jumpsuit into two objs. One for loadout and one for prison clothes. Closets updated to reflect changes. Follow-up of https://github.com/VOREStation/VOREStation/pull/5561 which has no effect here but will fix a bug that results from it.
2019-08-05 19:33:47 -04:00