Commit Graph
110 Commits
Author SHA1 Message Date
CerebulonandGitHub 811cd0b47e Vendor enhancement fixes (#7577)
* Vendor enhancement fixes

* skrellsnax trash, tuna name
2020-08-29 23:47:17 -07:00
Rykka 0c7a7fd2b8 Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition 2020-08-21 06:53:05 -04:00
Cerebulon 0f146f3349 Flavour Enhancement: Vending 2020-08-09 05:05:43 +01:00
MechoidandGitHub 282b42dbc1 Exosuit Modular Internals, The Squeakening (#7329)
* Begins work on internal exosuit components, similar to Borgs.

* Large volume of work on exosuit components, Durand is tweaked to be higher cost in time and resources, since it requires AP to damage, without ions or explosives.

* Component Sprites

* Actually implement component repair, I knew I missed something.

* Magic numbers, properly typed lists, and indentations oh my

* Changeling
2020-08-05 16:20:46 -07:00
Aronai Sieyes ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
MechoidandGitHub aafd4b4fa6 Explorer Expansion: New Horizons (#6960)
* Large amount of work; Animal taming, shearing. Random animal spawns on sif grass/forest turfs. New PoIs, thermal poncho.

* Combat drone DMI moved to drones folder. Mining Drone subtype added. "Tameable" with ores, will collect and store ores when not in active combat.
2020-05-01 11:19:21 -07:00
Aronai Sieyes 76e535a4b9 Fix matches and SSobj/SSprocessing 2020-03-29 16:19:35 -04:00
Cerebulon 52e6669bf9 Big Bastard Incidental Sound Port 2020-03-08 23:25:45 +00:00
Cerebulon f801cc95be Allows precision placement of most items 2020-02-19 21:16:26 +00:00
Arokha SieyesandLeshana 5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Shadow 6088899908 Round One 2020-01-11 02:25:38 -06:00
CerebulonandAtermonera f3e3703aae Coffee Shop Revamp (#6559)
* Adds bagels and decaf coffee

* Remaps the coffee shop to be a bit more appealing to visit.

* Map merge fuckery.

* Map merge fuckery. also changelog.

* took out blank line just in case

* why did the dmi do that

* revert unintended revert
2019-12-22 19:53:11 -08:00
kevinz000 2c0898f870 Regex 2018-10-14 20:03:17 -07:00
Arokha Sieyes 1d0aeb95bd Increase zealousness of Portable Freezer item whitelist 2018-04-27 20:16:57 -04:00
Arokha Sieyes 94c2110f27 U_I Phase 1.1: Fix phase 1 bugs
Softsuits making your clothes disappear, PDAs in ID slot making you double
2018-03-08 19:31:54 -05:00
Arokha Sieyes 9e20ead03a Small tweak to survival boxes
Synths start with a unique empty type rather than just an unnamed cardboard box, and don't get a tank or the comprehensive supplies (the only useful thing would be the glowstick, but there are a billion of those).
2018-02-23 11:51:11 -05:00
Arokha Sieyes 3178b95b6c POLARIS: Moves most boxes to use starts_with 2018-02-18 13:29:21 -06:00
Arokha Sieyes f4d0ec3fb8 Port Bay's survival boxes
Includes some tweaks to items that usually come in the boxes to make them more similar to the Bay implementation.
2018-02-16 19:21:15 -06:00
Woodratt ed9395e58f SC Stupid Sized Map Update
Or how Woodrat spent too long on something that was supposed to be simple.

- Addition of a Explorer Radio Channel and headsets.
- Explorers and Search and Rescue job slots added
- Adjustments to the pilot job including getting rid of the flatcap
- Map fixes, adjustments, (including signs pointing to cryo) planetside side map additions splitting up of the wilderness into two area sections
- Disabled lighting on the arrivals shuttle area once it is docked with the station, should help with the whole issue of lighting bugging out and having dark space
- Fixed EMS jacket missing icons
- Fixed Research signs being missing for some reason, addition of directional signs for cryo
- Addition of a Search and Rescue Winter coat
- Probably a dozen other small bug fixes I forgot, and bug additions

Tested, seems fine. At least in short tests.
2017-12-24 07:04:34 -08:00
mistyLuminescenceandAnewbe 4d44d47a59 Mobile Camera Pods (#4330)
* Adds tactical cameras!

* Adds MCP crate

* Destroy the tac-cams!

* Updates description

* Removes MCP box from Armory

* we can't actually get MCPs any more
2017-12-01 16:00:49 -06:00
Spades 3ff9d441f9 Finishes fixing ammo inconsistencies 2017-05-27 04:39:49 -04:00
Anewbe 2de037fbbf Ports a bunch of fluff stuff 2017-02-21 13:50:14 -06:00
Anewbe f1d37c241d Light boxes should be able to hold 24 bulbs/tubes now 2017-01-19 16:05:31 -06:00
Anewbe 2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
Anewbe 2352001cfb Adds teargas grenades, currently aspawn only 2016-11-10 22:53:59 -06:00
Anewbe 0d0322b93c Adjusts shotgun ammo box contents 2016-10-03 21:48:16 -05:00
Anewbe e65b0851f3 Adds emp shotgun shells, not yet obtainable. 2016-09-25 23:52:30 -05:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Anewbe 0cb1f8c27a Cleans up the code to match recent Tajaran rewrite 2016-08-13 23:07:00 -05:00
AnewbeandGitHub 89e98a39fb Merge pull request #2181 from Yoshax/uplinkcosttweaks
Uplink cost tweaks
2016-07-24 17:13:03 -05:00
SinTwo 8e9676aa26 storage item item_state fix 2016-07-24 00:19:45 -04:00
Yoshax 305255d2ee Adjusts uplink item costs 2016-07-23 21:00:53 +01:00
SinTwo 976847a0b4 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
Conflicts:
	code/modules/clothing/head/jobs.dm
	icons/mob/items/lefthand.dmi
	icons/mob/items/righthand.dmi
	icons/mob/suit.dmi
	icons/mob/uniform.dmi
	icons/obj/items.dmi
2016-07-13 17:07:52 -04:00
SinTwo 7192bf08fd item_state cleanup 2016-07-11 22:31:32 -04:00
Neerti e9dd848cf1 Freezer Fixes
Freezer crates, freezer boxes, cryobags, and medical grippers now properly preserve organs, as well as organs attached to organs.
Cleans up storage.dm slightly by removing loc setting with forceMove(), for the above to work.
2016-07-10 03:00:25 -04:00
GinjaNinja32andYoshax debfd3dabf Ports GinjaNinja32's drinks rewrite from Bay 2016-06-06 20:33:11 +01:00
Datraen fbb0f764d2 Adds a missing (src) 2016-06-02 18:12:21 -04:00
Yoshax 0777379d37 Fixes box of EMP grenades only ever spawning 1 grenade 2016-06-01 02:00:57 +01:00
YoshaxandNeerti 718b249b1d Uplink changes and additions (#1645)
* Splits uplink categories into separate files and moves other files around

* Corrects an incorrect description

* Puts uplink categories in uplink_categories into the same order as they are individual files

* Mercenaries now spawn with their own private uplink.

* Adds a random discount to uplink items that is applied every 15 minutes

no message

no message

* Adds changelog

* Fakes announcements are now once again purchasable from the uplink and actually work

* Removes a debug line

* Adds several existing items to the antag uplink including stun rounds for shotguns, metal foam grenades and more

* Refactors boxes.dm to use absolute pathing and for loops for contents

Adds changelog
2016-05-15 18:31:34 -04:00
Yoshax 47508187cc Makes smoke grenades last longer and adjusts checks
- Changes boxes of smokes from 5 to 7 grenades
- Changes mapped in single smoke grenades to boxes
2016-05-06 17:25:28 +01:00
Neerti 25c04df5bd Polaris tweaks.
Fixes mistake involving belts.
Fixes mistake involving bags allowing w_class 5 items, which was from the manual merge.
Polaris tweaks

Makes inflatables w_class 3.
Spacesuits and RIGs are now w_class 5.
Both sniper weapons are now w_class 5.
Makes more inventories able to use the volume based system.
Cleans up the cig part of the port a bit.
2016-04-06 07:48:09 -04:00
Neerti 469c01daf9 Manually ports Bay's volume inventory system. 2016-04-06 03:31:21 -04:00
Zuhayr a628ae2a56 Removed the Vox Pox. 2016-02-20 11:24:19 +10:30
Mark9013100 cab884b5dc Implements sprites for shotgun shell boxes. 2016-02-12 20:30:43 -05:00
Mark9013100 63db2c8f0b Portable Freezers can no longer be folded 2016-02-10 05:43:09 -05:00
woodratt a22195aed3 1.3.0 of Grenades and Elevators
- Explosive grenades have gotten a major upgrade, (borrowed code from fragmentation grenades).
- Box for explosive grenades lowered to 5 grenades per box instead of 7.
- Evidence locker moved to forensics area from detective's office. Body bags, latex gloves, and evidence bags moved to said locker.
- Low yield EMP grenades created including sprites. Box for them created (neither added to the map).
- Can now spawn from the elevator.
2015-12-11 23:05:15 -08:00
Mark9013100 880ba681e6 Combination of my previous PRs, mostly fixes 2015-11-29 11:13:17 -05:00
Neerti 4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
Neerti 45f15930a0 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
Conflicts:
	.travis.yml
	code/_helpers/lists.dm
	code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
	code/global.dm
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	code/modules/reagents/dispenser/dispenser2.dm
	polaris.dme
2015-11-06 17:41:18 -05:00
PsiOmegaDelta 299ad9580c Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/admin/admin.dm
	code/modules/admin/topic.dm
2015-10-16 13:02:59 +02:00