Commit Graph

10089 Commits

Author SHA1 Message Date
Zuhayr
dba4eb5eb2 Merge branch 'airfixes' of https://www.github.com/SkyMarshal/Baystation12 2013-07-05 16:14:38 -07:00
Zuhayr
15de508b49 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-07-04 23:29:48 -07:00
Zuhayr
a8ea0a3fd4 Bot shield not working against melee fix. 2013-07-04 23:23:22 -07:00
Zuhayr
1e7dc9667e Vox raider class distribution fix. 2013-07-04 23:22:55 -07:00
SkyMarshal
efd3d83e78 Reverts my firechanges, also air alarms now have a temperature regulation capacity. 2013-07-04 20:55:59 -07:00
Zuhayr
dc3485ab2d Indenting issue. 2013-07-04 20:37:10 -07:00
Zuhayr
0852a9f4b1 Partial fix for #3236 2013-07-04 20:34:37 -07:00
Zuhayr
2c6e0e2bcc Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-07-04 20:32:24 -07:00
Zuhayr
0140738157 Merge branch 'BEF-staging' of https://github.com/Baystation12/Baystation12 2013-07-04 20:26:55 -07:00
SkyMarshal
87f576fb64 ZAS and alarm fixes. 2013-07-04 20:22:19 -07:00
Zuhayr
681fcb2881 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-07-04 15:26:06 -07:00
Zuhayr
db650d3757 Config merge. 2013-07-04 14:39:46 -07:00
Ispil
4c1bb073ff Fixes issue #2872, partially. Carp are now smashed by shuttles if they don't get pushed out of the way. However, they can still end up in grille-windows, giving more motivation to replace them in shuttles with actual shuttle windows. Also gibs other simple_animal creatures that are in the way. 2013-07-04 04:55:24 -07:00
cib
0eb1b2d12c Implemented updatehealth() for robots
Fixes a bug of them never dying.
2013-07-04 09:46:47 +02:00
Zuhayr
a90fd2b4bb Merge pull request #3233 from Ispil/Bleeding-Edge-Freeze
Removes the ability to create anything HONK-related in the mech fabricat...
2013-07-04 00:36:51 -07:00
Ispil
8c6c03c9d6 Removes the ability to create anything HONK-related in the mech fabricator. Also removes the ability to add bananium, due to it thus being pointless to add due to the one thing it can build being removed. Note that everything is commented out, not deleted. 2013-07-04 00:28:40 -07:00
Zuhayr
b4695d3d74 Merge pull request #3232 from Ravensdale/master
Custom synthetic sprites and minor bugfixes
2013-07-03 22:21:15 -07:00
Ravensdale
34cd183d22 blrg... didn't update my ai code before commiting, should be fixt 2013-07-03 21:54:39 -07:00
Ravensdale
9aedfa8b23 Bugfix: Fixes mining borg's radio to the supply frequency since mining frequency no longer exists.
Feature: Introduces and adjusts code for cyborg and AI custom sprites

Cleanup: Streamlined the AI core selection code. Could probably be even cleaner but it's good for now.
2013-07-03 21:24:25 -07:00
Zuhayr
969cb820a0 Merge pull request #3229 from Segrain/bleeding-edge-freeze
Records access for cyborgs.
2013-07-03 01:52:44 -07:00
Segrain
d14c2a515c Quickfix. 2013-07-03 06:16:59 +03:00
Segrain
66265e2689 Recordskeeping update. 2013-07-03 05:55:18 +03:00
Ispil
88791eec5c Makes the Crew Manifest default on all PDAs, and removes the access_manifest variable from cartridges. Also moves the manifest function into the PDA code, instead of cartridge code. 2013-07-02 19:14:10 -07:00
Ispil
3e945674b0 Actually rectifies issue #3182, by making the activity list be based on the physical status (p_stat) in the records instead of an automated activity checker. 2013-07-02 16:14:06 -07:00
Mloc-Argent
cf4bd39f6e Updated the linkage between the NanoTrasen IRC bot and the server.
- Server will now send adminhelps to the admin channel, with information if there is no admins online.
- Server will inform the admin channel if the last admin online logs out.
- When a round ends, the server will alert the main channel, supplying some statistics.
Additionally, laid the groundwork for an external scripts system.
This is fully configurable/togglable in the config.txt file.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-07-02 23:41:40 +01:00
Chinsky
2fda293873 Merge pull request #3223 from Zuhayr/feature
Combat cyborg module shields and mobility.
2013-07-01 09:07:48 -07:00
Zuhayr
cf4248b9c9 Combat cyborg module shields and mobility. 2013-07-02 01:39:22 -07:00
Zuhayr
e3696a13e9 Redundancy fix. 2013-07-01 19:51:03 -07:00
Zuhayr
3fb62273f7 Custom item. 2013-07-01 19:21:49 -07:00
Zuhayr
a332bd86d2 Fixes #3209 2013-07-01 19:10:26 -07:00
Zuhayr
fe4629734e Fixes #3210 2013-07-01 19:09:56 -07:00
Zuhayr
f30baff68f Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-07-01 18:36:06 -07:00
Zuhayr
45da864798 Two more custom items. 2013-07-01 10:15:53 -07:00
Zuhayr
cfecf42ee4 More custom items. 2013-07-01 09:34:37 -07:00
Spamcat
d0236394ef Client, mind, big difference... 2013-07-01 20:02:42 +04:00
Zuhayr
8b7fcaa11e Several custom items. 2013-07-01 08:52:00 -07:00
Spamcat
c79d58159b whoops 2013-07-01 19:50:06 +04:00
Spamcat
11e27c5999 Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into loops
Conflicts:
	code/game/gamemodes/objective.dm
2013-07-01 19:49:29 +04:00
Spamcat
10ee1fbcfe World loops 2: Electric Boogaloo. 2013-07-01 19:43:56 +04:00
Zuhayr
06df725be7 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-07-01 08:22:25 -07:00
Zuhayr
442818591b Susan's custom items, committing on her behalf. 2013-07-01 07:32:42 -07:00
Whitellama
99a317cf07 Removed debug outputs 2013-06-30 20:08:46 -07:00
Whitellama
6d8654eb7a Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	html/changelog.html
2013-06-30 20:02:36 -07:00
Chinsky
59f4717096 Merge pull request #3211 from misterbook/bleeding-edge-freeze
Pulling the teeth from bees, lowering halloss regen
2013-06-30 10:04:29 -07:00
Chinsky
04e4318304 Merge pull request #3206 from Zuhayr/feature
Cyborg cleanup, fix.
2013-06-30 10:01:16 -07:00
Zuhayr
19680cb2ba Compile fix. 2013-06-30 05:15:33 -07:00
Zuhayr
b33e91fbb1 Cleaned up a lot of the module selection code, added Combat module. 2013-06-29 22:14:43 -07:00
Zuhayr
bd864f6dc0 Fixes #3204 2013-06-29 21:12:41 -07:00
MisterBook
2661f8e8ea Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-29 23:06:39 -05:00
MisterBook
b9fb3538b1 Pulled the teeth out of bees. Less damage, will not attack you unless they are pissed off (And then, only when the target of their rage has disappeared). Will no longer murder you from seven tiles away. Bio defenses lowered - having only a helmet means they can't get to 30% of your body. Only a suit means they can't get to 70% of your body. Full coverage? Full protection. All spacesuits have bio armor, so covers pressure sealed suits too.
Turned down halloss regen. Added flashing pain and an owie message when you get shot by tasers. Feel that agony.
2013-06-29 23:05:06 -05:00