something else
Readds the ablative vest's reflect chance at a considerably lower percentage
Fixes a bug where ghosts couldn't examine human bodies.
Fixes a bug where tensioner-spawned deathsquads would be braindead.
Revision: r3314
Author: VivianFoxfoot
ban from any antag jobs that may be added or renamed or whatever.
Tidied human/examine.dm a bit more.
Can no longer examine mobs while unconscious/blind/whatever. A more extensive
fix is in the works.
Revision: r3313
Author: elly1...@rocketmail.com
Fixes the tensioner occasionally attempting to turn cyborgs into malf AIs.
Adds checks to space ninja during its objective creation.
Fixes that fucking message when you're carrying the disk in outer space
Nuke disk now respawns in all rounds.
Adds the abiity to turn off the tensioner for the entire round.
Pinpointers now show the remaining time until a nuke goes off if it's been armed
when examined
Nuclear bombs now have a minimum detonation time of one minute.
- Instead of z-level transition happening when you reach the edge of the map, it
will now happen 7 tiles away from the edge. This means that you will no longer
see the black edge, transition will likely happen without you even noticing.
- The distance from the edge that defines this is in setup.dm, the variable is
called TRANSITIONEDGE and is currently set to 7 (the view range).
Revision: r3312 & r3464
Author: VivianFoxfoot & baloh.matevz
- Vira now take a few minutes before they cause any symptoms at all to the infectee. This also increases the life time of vira a bit.
- In Epidemic, the heads now get a Command Report explaining the situation. However, the crew itself must not be notified of the events.
- Epidemic now has a time limit(currently 90 minutes). If the crew is not cured by that time, the station will be destroyed by an inbound cruiser.
Fixed a bug with mirrored tvalves and pipecaps, made it possible to make pipecaps from pipe dispensor and removed insulated pipes from it because they dont do anything sepcial
powers they want. Adds a few new powers as well as a framework for easily
adding new ones.
Revision: r3308
Author: VivianFoxfoot
Also fixes for potatoes and boxes in bags.
the attacked mob. Improved the item blood sprite.
Fixed a spelling error causing shoe blood to not be applied onmob.
Improved a few random sprites.
Revision: r3291
Author: petethegoat
Bloodied icons rewritten to be overlays, not replacing the icons. Hopefully this
should fix \icon[src] breaking everything.
Bloodied hands/gloves don't transfer blood to infinite amounts of touched items.
Please report any bugs!
Revision: r3290
Author: elly1...@rocketmail.com