Commit Graph

32322 Commits

Author SHA1 Message Date
Anewbe
7e79d9b5f8 Merge pull request #2596 from Neerti/10/5/2016_event_system
Cleans Up WIP Event System + New Grid Check For It
2016-10-06 20:45:55 -05:00
Anewbe
62b02e8e05 Merge pull request #2597 from redstryker/LogMyChanges,BBY
Updates Changelog 10/5/16
2016-10-06 20:15:48 -05:00
Anewbe
937e88ba78 Merge pull request #2599 from Neerti/10/6/2016_logs_for_mods
Adds Log Verbs for Moderators
2016-10-06 16:49:08 -05:00
Neerti
4131c1f8fa Adds Log Verbs for Moderators
Adds the log retrieval verbs for moderators.
2016-10-06 17:42:40 -04:00
redstryker
50b778dad6 Updates Changelog 10/5/16 2016-10-05 22:45:43 -04:00
Neerti
337ef499a1 Cleans Up WIP Event System + New Grid Check For It
Separates the 'count and assess everything' stuff to it's own datum, called the metric datum, which I plan to add on to in the future to make counting and metrics easier.
Makes decision process a bit more weight-based, will probably continue tweaking later.
Makes the admin debug UI have links to change settings easily.
Adds replacement for grid check event, which works similar to the old one, but is now based on a physical machine in the game world, that Engineering can hack to make the event end faster, if so desired.  Note that the machine is not mapped in, and won't be mapped in until the event system is ready for launch.
Adds grid_check variables to SMESes and APCs to make them stop doing work without draining the battery.
Grid checks in the new system are caused by a "power spike" which originates from the engine and will cause bad things, should no grid checker machine be connected to the power-net.  These power spikes occur when the GM decides that a grid check is a good event to have.
The grid checker can be built and deconstructed using the standard machine construction methods.
2016-10-05 21:40:07 -04:00
Neerti
6203c1047f Merge pull request #2582 from Anewbe/shotgun_boxes
Shotgun boxes now have 8 shells, uplink gives said boxes
2016-10-05 21:25:40 -04:00
Neerti
22097c643a Merge pull request #2595 from Anewbe/fireaxe_embed
Fireaxes no longer embed from every hit
2016-10-05 21:24:10 -04:00
Spades
dfe1f5d1b0 Wait, did I not add this? What the hell? 2016-10-05 20:26:47 -04:00
Anewbe
2f5f9b5c78 Fireaxes no longer embed every hit 2016-10-05 18:00:57 -05:00
Neerti
c28e124bfc Merge pull request #2592 from Anewbe/lattice_fix
Fixes lattice issue
2016-10-04 22:29:39 -04:00
Neerti
01328c5a03 Merge pull request #2594 from redstryker/Let'sStartARiot
Crowd Control Voidsuits and Bugfix
2016-10-04 21:43:29 -04:00
Anewbe
7bef4447cd Merge pull request #2593 from Neerti/10/4/2016_technomancer_changes
Technomancer Bug Fixes & Tweaks
2016-10-04 20:30:01 -05:00
redstryker
1f3a601075 Crowd Control Voidsuits and Bugfix 2016-10-04 21:19:58 -04:00
Neerti
0d140349b3 Technomancer Bug Fixes & Tweaks
Cores can now be locked and unlocked by a verb.  Locked cores cannot be removed by anyone.  Cores automatically unlock if the wearer dies or otherwise stops existing for some reason.
Healing spells now induce a flat instability cost on the healer instead of it being split between healer and healed.  The amount healed is greatly increased if used on someone besides the healer.
Mend Organs is now called Great Mend Wounds, and now heals broken bones, IB, eye damage, and blood loss in addition to internal organs.
Radiating instability (the purple glow) now gives a warning to people afflicted.
Instability discounts should start applying correctly for specific cores.
Instability now affects all living mobs and not just humans.  This includes borgs and simple animals.
Phase shift now adds ongoing instability while hiding inside the rift.
Projectile spells should be logged now.
Wards last forever, and should not die in vacuum now.
Restoration aura is now green colored and not blue.
Simple mobs and cyborgs are now harmed by lightning.
2016-10-04 21:09:15 -04:00
Anewbe
6ca1cf19f6 Merge pull request #2591 from Woodratt/Radiation_hood_tweak
Edit of the radiation hood sprite
2016-10-04 19:33:55 -05:00
Anewbe
3bcd420e87 Fixes lattice issue 2016-10-04 19:32:40 -05:00
woodratt
d5b79a7d7b Edits to the radiation hood sprite
Adds "flags_inv = BLOCKHAIR" to the file for the radiation hood so ponytails and other hair doesn't clip through.

Adjusts the sprite of the hood as well to help hide the fact the hair is missing underneath the faceplate.
2016-10-04 14:34:24 -07:00
Spades
c2dba72caf Merge remote-tracking branch 'refs/remotes/PolarisSS13/master' into jukebox-v2 2016-10-04 16:06:18 -04:00
Spades
31681d054f Removed Bandit Radio. 2016-10-04 16:05:31 -04:00
Spades
efc9011407 Merge remote-tracking branch 'refs/remotes/origin/master' into jukebox-v2 2016-10-04 16:04:09 -04:00
Anewbe
5d8ac049f7 Merge pull request #2585 from redstryker/MedicalIsStartingABand
Medic Band
2016-10-04 14:52:35 -05:00
redstryker
d6f7d0a007 Medic Band 2016-10-04 07:56:14 -04:00
Anewbe
0d0322b93c Adjusts shotgun ammo box contents 2016-10-03 21:48:16 -05:00
Anewbe
6f82e56b08 Merge pull request #2584 from Neerti/10/3/2016_embed_runtime_fix
Fixes runtime on embedding
2016-10-03 21:31:55 -05:00
Neerti
2157d42c0d Fixes runtime on embedding
Turns out heads can't be compared to numbers on their own.
2016-10-03 21:13:49 -04:00
Neerti
89bc5c4058 Merge pull request #2583 from Woodratt/1.6.0_Maintenance_MeetingRoom
Research Maintenance and Meeting Room change
2016-10-03 20:11:56 -04:00
woodratt
639becc3ae Research Maintenance and Meeting Room change
- Primary Storage tweaks, added camera and lights.
- Added missing fire alarms to areas.
- Guess pas terminal outside of kitchen.
- New research tunnel leading from cargo maintenance to where the large escape pod is located.
- Bridge Secretary desk added to meeting room, adjustment of meeting room equipment and furniture.
2016-10-03 17:02:40 -07:00
Neerti
0ea6a9f879 Merge pull request #2580 from redstryker/CrawlingInMyHand
Accurate Sec Voidsuit In-Hands
2016-10-03 18:10:48 -04:00
Anewbe
1c0613596f Merge pull request #2548 from redstryker/OpenTheFloodGatesForSpaceSuzanneCollins
Writer Alt Title
2016-10-03 17:10:43 -05:00
Neerti
fd62cbe006 Merge pull request #2560 from Anewbe/alien_metabolism
Adds code to make species level metabolism rates possible.
2016-10-03 18:10:25 -04:00
Anewbe
6c4703f742 Merge pull request #2529 from redstryker/BoneSoundV2
Bone Sound V2
2016-10-03 17:08:38 -05:00
Anewbe
29141f9606 Merge pull request #2528 from SpadesNeil/heavy-armor-suit
Heavy Armor values reworked for FUN™
2016-10-03 16:53:49 -05:00
Anewbe
934ffd0388 Merge pull request #2581 from Neerti/10/2/2016_event_fix
Correct new and old event tickers.
2016-10-02 19:53:44 -05:00
Neerti
3e3036aaa8 Correct new and old event tickers. 2016-10-02 18:39:56 -04:00
Anewbe
3c69d892df Merge pull request #2578 from Neerti/10/2/2016_gamemode_disabling
Removes Ninja & Malf Voting
2016-10-02 14:43:52 -05:00
Anewbe
9aa5faa181 Merge pull request #2573 from Neerti/10/2/2016_cracks
Adds Asteroid Cracks
2016-10-02 14:43:06 -05:00
redstryker
463f9ce3f8 Accurate Sec Voidsuit In-Hands 2016-10-02 15:31:10 -04:00
Anewbe
94d94651aa Merge pull request #2567 from SpadesNeil/booze
Fixes booze bible
2016-10-02 14:10:26 -05:00
redstryker
1d1a86a011 Adds Changelog 2016-10-02 14:51:11 -04:00
Anewbe
3b24330698 Merge pull request #2579 from Yoshax/changelogupdate
Updates changelog
2016-10-02 13:19:27 -05:00
Yoshax
9217f65d94 Updates changelog 2016-10-02 19:07:24 +01:00
Anewbe
4de3e43351 Merge pull request #2569 from redstryker/Spoopiness
Multitude of Halloween Stuffs
2016-10-02 12:51:24 -05:00
Neerti
e10c657011 Removes Ninja & Malf Voting
Malf is a terrible gamemode, the code is unmaintained, and it's not very fun for the crew or the AI.  The AI can still be evil, and more effectively, as a traitor.  At some point I plan to give traitorAIs some malf powers, but the malf mode needs to go, and I meant to do this literally a year ago.

Ninja will no longer be votable, because one ninja cannot carry the round.  The age of solo-antags is coming to an end, because solo-antagonists have been proven to be ineffective, and place massive pressure on the person playing the antag.  It also makes it difficult to balance one person to be able to fight the whole station without it being shit for the station or shit for the antag.  To fix that, Ninja is no longer a solo-antag.  The other ninja modes like Intrigue and Visitors remain, as the ninja should have more breathing room, since other baddies exist.
2016-10-02 13:50:26 -04:00
Anewbe
9f479c488a Merge pull request #2577 from Neerti/10/2/2016_votable_technomancers
Actually Makes Technomancer Votable
2016-10-02 12:47:14 -05:00
Anewbe
d6e3e792de Merge pull request #2571 from SpadesNeil/invisibility-fix
Fixes thermals making invisibility vision worse
2016-10-02 12:44:32 -05:00
Neerti
416e5d90c3 Actually Makes Technomancer Votable
Forgot to do this in the other PR.
Also turns Conflux, Lizard, Visitors, and MercWiz back on.
2016-10-02 13:39:15 -04:00
Anewbe
af11de25c1 Merge pull request #2574 from Neerti/10/2/2016_haphazard_adjustments
Tries to Recalibrate Events
2016-10-02 12:31:53 -05:00
Anewbe
ba1b34cd72 Merge pull request #2575 from Neerti/9/30/2016_event_system
Adds Groundwork for New Event System
2016-10-02 12:31:23 -05:00
Anewbe
6ba07bbb45 Merge pull request #2565 from SpadesNeil/supply-crates
Fixes supplypacks.dm invalid group
2016-10-02 12:29:36 -05:00