Chinsky
027b0d8ec6
Merge branch 'master' into dev-freeze
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Conflicts:
html/changelog.html
2013-11-30 05:16:49 +04:00
Ccomp5950
d367d6ca8a
Bugfix for new traitor panel.
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Bad indention, very bad indentation!
And else was under the wrong IF and was causing the traitor options line to not show up.
2013-11-28 19:05:48 -06:00
Ccomp5950
f7dd1b69aa
Runtime fix:
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A traitor panel used on a player-monkey would runtime due to the loyalty implant fix.
We ignore loyalty implants in monkeys, monkeys don't even know what Nanotrasen is, the nanobots probably don't even know what to do with a monkey.
2013-11-24 17:52:26 -06:00
Mloc
503302dae5
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/game/objects/items/weapons/implants/implant.dm
code/modules/reagents/Chemistry-Machinery.dm
2013-11-24 23:37:09 +00:00
Ccomp5950
e00c6ae21e
Bugfix: is_loyalty_implanted() now checks to make sure the implant is actually implanted and now in your hand.
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implant adding via the traitor panel will also update it's location to be in the players head for autopsy as well as is_loyalty_implanted() reasons.
Thanks Chinsky / alex-gh for the heads up on this.
2013-11-22 12:52:25 -06:00
Ccomp5950
9ddbc905e9
Bugfix(2126) Traitors still have loyalty implants, admins should be able to remove/disable implants
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Added a proc is_loyalty_implanted() that returns 1 if so, and 0 if not.
Added the ability to remove and add loyalty implants from the traitor panel.
Changed the checks on antags to not care if they are section heads, but to instead check for a loyalty implant.
Fixed a minor bug where traitorborgs made through traitor panel was not adding law 0
Adding a loyalty implant to an antagonist through traitor panel will also remove them from being an antag.
2013-11-22 01:12:56 -06:00
Ccomp5950
39ed2b7042
Fixed the bug with supply not sending supermatter if only one crate (it was deleting it instead of deleting the process...odd)
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Also fixed a bug where if the supermatter is ordered off the supply shuttle it wouldn't produce power (process was deleted while in crate)
supplypacks.dm is just a spelling fix.
2013-11-19 00:49:55 -06:00
Nanai
40695f291e
Additional SM bugs(hopefully) quashed
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Fixed(?) disposal issues.
Hopeful fix of supply packs, commented out the shard until it's fully functional.
Please report any continuing wonkiness I can't reproduce!
2013-11-16 13:58:30 -05:00
Chinsky
65c248cda0
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into miasma
2013-11-05 02:57:40 +04:00
Chinsky
fd928d4b5f
Cleaned the fuck out of smoke.
2013-11-05 02:57:23 +04:00
Cael Aislinn
c419717255
tweaks and reworks much of xenoarch including new content and streamlining/cutting down on old content, removes much unused and old content, slight remap of research outpost (see changelog for more details)
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2013-10-29 05:33:23 +10:00
Nanai
e4e1c66d4a
Added a supermatter crate and supermatter shard crate, with appropriate CE-only open access for cargo.
2013-10-27 19:17:45 -04:00
Nanai
101459ed49
Replaces Jailbreaker Verte with Warlock's Velvet in the contraband crate. Guarenteed !!!fun!!!
2013-10-21 07:13:04 -04:00
jack-fractal
3732a9c3b9
Adding the dispensers to the cargo lists.
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Making a sub-type of the dispensers so that they spawn disconnected from the ground.
2013-10-17 19:48:57 -04:00
Mloc-Argent
a1f55a50b1
Massive click code rework by SuperSayu, ported from TG.
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Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648
Hopefully done right this time.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-10-08 20:27:39 +01:00
Erthilo
3b61ba850f
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
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Conflicts:
baystation12.dme
code/modules/projectiles/ammunition/bullets.dm
2013-09-02 23:32:33 +01:00
Erthilo
3662725155
Fixes for monkeycubes.
2013-09-02 17:44:47 +01:00
ZipIce
497b050488
Update disease.dm
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This will remove some run-time errors, allowing disease to work when the mob has no reagents (new players and simple animals).
2013-09-01 23:42:35 -07:00
Erthilo
dc5781f05b
Officers can be set as rev.
2013-08-31 22:13:59 +01:00
Erthilo
547c1e670d
Adds janitorial cart from tg, replacing janicart. Adds in some NanoUI stuff to make it work.
2013-08-31 20:12:19 +01:00
Erthilo
5437b1bbac
Added two ears back.
2013-08-27 22:05:27 +01:00
Zuhayr
a697567806
Added abilities for nymphs/evolution to a final form.
2013-08-19 17:22:23 -07:00
Zuhayr
b5d89b8929
Generalizes whitelist/species lists for datacore/preferences/new player code. Removes vox whitelist check from raid spawn.
2013-08-07 01:16:38 -07:00
Zuhayr
98bbb095ad
Swapped languages and datums over to global lists. Updated verbs.
2013-08-05 20:34:38 -07:00
Zuhayr
dec28dda86
Merge branch 'feature' of https://github.com/Zuhayr/Baystation12
2013-08-03 12:41:46 -07:00
Zuhayr
27f7d1580d
Merge branch 'feature' of https://github.com/Zuhayr/Baystation12
2013-08-02 20:16:50 -07:00
Segrain
d51809faa2
Separating autoinjectors box from injector box.
2013-08-02 19:30:02 +03:00
comma
bbdcb81868
Added advanced medikits.
2013-08-01 09:58:09 +04:00
comma
c8f5b98a95
Autoinjectors.
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Now they are one-use, as they were intended.
You can still change their contents with syringes before they are used.
To mitigate their one-use nature, box of them is added to medical closets and supply pack.
2013-08-01 08:12:56 +04:00
Zuhayr
f50256eabb
Work progresses on species datums. Mass-commit due to repo issues requiring a reset.
2013-07-31 11:50:56 -07:00
Jamini
920b855f6c
Added employment records.
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Added employment records console.
Added circuit for employment records.
Added employment records consoles to every head of staff office. (Map)
Added a circuit spawn for an employment console in tech storage (Map)
Fixed pod 5.
Signed-off-by: Jamini <mobiousjami@gmail.com >
2013-07-24 22:23:50 -04:00
Mloc-Argent
cf53dd7a10
Revert "Adds in the Kida"
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This reverts commit a2fddc0fc1 .
2013-07-12 12:22:35 +01:00
Spamcat
11e27c5999
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into loops
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Conflicts:
code/game/gamemodes/objective.dm
2013-07-01 19:49:29 +04:00
Spamcat
10ee1fbcfe
World loops 2: Electric Boogaloo.
2013-07-01 19:43:56 +04:00
Kilakk
1bce99656c
Fixes crew manifests showing alt titles as misc
2013-06-23 13:26:25 -04:00
Zuhayr
b41b1fc2f3
Armalis simple_animal/sprite.
2013-06-15 04:09:49 -07:00
Jim "Apples"
6d1d50ed69
Merge pull request #3067 from NicholasDV/enhancementsAndFeatures
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Adds in the Kida
2013-06-14 10:33:23 -07:00
Jamini
89766706fe
Alien Monkeys - Farwa, Stok, Aenera
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Signed-off-by: Jamini <mobiousjami@gmail.com >
2013-06-14 02:22:27 -04:00
NicholasDV
a2fddc0fc1
Adds in the Kida
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Adds in the Kida Race to all parts.
2013-06-13 18:22:05 -04:00
NicholasDV
f304df5b05
Added the ability to give traitors all objectives.
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Specifically, admins were unable to give players, traitors,
that is, the objective to brig/maim someone. This gives them
the ability view the traitor panel.
2013-06-09 04:47:10 -04:00
MisterBook
e05a20ad6f
Putting VOX back in.
2013-06-07 12:31:38 -05:00
MisterBook
eab6f4fc44
Taser fix v.3.2
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Now accounts for multiple layers of armor.
I've also commented out Vox stuff, while Zuhayr fixes it. Because, no compile.
I also fixed whistle.dm
2013-06-05 19:37:29 -05:00
Zuhayr
06f04e6374
Vox mutantrace, vox clothing, minor surgery mod for mutantrace specific surgery steps. Fixed captain's jacket sprite.
2013-06-05 17:35:38 +09:30
Chinsky
89fff29db1
Showed that huge proc in /atom what polymorphism' is.
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Now instead of huge condition line it's handled where it was supposed to be handled.
2013-06-01 12:24:43 +04:00
VitrescentTortoise
9ba719e4e1
Fixed forcewalls.
2013-05-28 18:32:59 -07:00
jediluke69
9d83bd52b5
Added a shotgun shell ammo crate
2013-04-27 21:42:56 -04:00
adammartinez271828
3b95bf2279
Updates to sun.dm and solar.dm
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Improved solar manual tracking by switching sun.dm and solar.dm to run off of the same clock (world.time) and added several options to the solar generator control computer.
2013-04-07 10:17:41 -04:00
Asanadas
0a21e8a4f4
Whoops spelled internal affairs wrong. This pretty much overwrites the lawyer job with an Internal Affairs Agent, made to Cajoes guidelines to the best of my ability. New suit, messed up PDA, and loyalty implanted / answering to the captain to maybe they'll have more pull on the server.
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Signed-off-by: Asanadas <asanadas@hotmail.com >
2013-03-21 02:59:29 -04:00
Chinsky
13b6b2f61b
Moved organ and blood code to module folder.
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Moved most organ and blood procs to that folder.
Refactored handle_organs a little.
Added comments in some places.
2013-03-14 11:52:53 +04:00
Chinsky
28290d4852
Fixes issue with 0 toxloss giving people worst pain message.
2013-03-14 08:56:13 +04:00