Fixes bug #1219
Moving the logging from post-dropping (when the dropper is empty) to Pre-drop, post-dropable check (it should not be located at the point when a drop is going to occur, but just prior to actually doing so).
As always, please review this change to make sure I didn't break anything. All I did was cut-paste the lines to a few lines above, but hey, never hurts to double-check!
Improves camera EMP handling. Now uses a var and processing to determine when the EMP should end, preventing inconsistent states when a camera is EMPd multiple times.
Reduces the process and bandwidth need for cameras.
* There is now a common camera repository, responsible for setting up cameras once for every invalidation.
* Camera consoles now only updates when the camera cache is invalidated, not every second.
* The console now only presents one network at a time, and only sends the data necessary to view that network (as opposed to sending the data for all cameras).
Round-end report now displays a history of powers the changeling had bought for that round, including resets.
Renames purchasedpowers to purchased_powers because I like my underscores.
Changelings can always be absorbed by other changelings if the body is husked.
Reviving clears the husked status, fixing an exploit where a ling could be husked and alive, and be unabsorbable.
A stronger variant of the armblade is available if one also buys recursive enhancement (totaling 5 points). The stronger variant has 30 armor pen, but no additional effects.
A stronger varient of the electric hand is available for those who buy recursive enhancement, which does more halloss and costs less chemicals to channel electricity, also costing 5 points.
Normal electric hand made a little stronger when using it by grabbing someone, since grabbing is harder.
Cryosting description now says it has a cooldown.
Delayed toxin sting also now says it has a cooldown.
Changes log produced when using finger-lockpick.
Endoarmor description made slightly more accurate, for those which may not have a base health of 100.
Enfeebling string now reduces a person's health by a percentage, so teshari are not instantly killed by a recursive enhanced version of it. Enfeebling sting now has a 5 minute cooldown as well.
Replaces some sleep numbers with X SECONDS/SECOND to make it more clear how long it is.
Transforming will wipe your flavor text, instead of keeping your previous identity's flavor text.