Commit Graph

512 Commits

Author SHA1 Message Date
Arokha Sieyes
73838e0a62 POLARIS: Revamp logging to be consistent 2018-03-13 18:20:58 -04:00
Anewbe
9f56416684 Merge pull request #5037 from VOREStation/aro-updateicons
Rewrite human/update_icons()
2018-03-11 21:03:10 -05:00
Cerebulon
b7090d7df2 Adds Tajaran Akhani language. (#5032)
* Adds Tajaran Akhani language.
Fixes plural form of Tajaran (Tajara->Tajaran) in about 50 places.

* Gives the language a colour distinct from Siik.

* Changelog
2018-03-11 16:55:08 -05:00
Arokha Sieyes
2970b37fa1 U_I Phase 2.6: Blood, Helmets, Unneeded calls 2018-03-08 19:34:01 -05:00
Nerezza
b9b79af6c2 Fixes #4993
Snow overlays no longer block interractions with the floor beneath them.
2018-03-03 11:26:15 -06:00
Heroman3003
d5ac974d10 fixed typos (#4895)
title
2018-02-21 02:02:15 -06:00
Anewbe
7e2df51283 Changes mine code, adds random mine spawners (#4817) 2018-02-15 12:19:58 -08:00
Atermonera
05c62ba9eb Adds EMP mines (#4679)
* Revert "Update #3? 4?"

* Revert "Revert "Update #3? 4?""

* Adds the disabled mech tools.

* indentation

* Counter-update

* Refactors mine code. Adds emp mines.

* Hecking spaces

* It compiles this time. For real, I swear
2018-02-10 01:53:54 -06:00
mistyLuminescence
fa6ff94474 What's Yours Is Mined (#4556)
* Boom!

* Wires!
2018-02-09 18:56:46 -08:00
Cerebulon
d592d1fc17 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into virologyfixes 2018-02-07 03:40:06 +00:00
Neerti
3fd1571a4b Merge pull request #4724 from Anewbe/ghettoChutes
Fixes ghetto chutes
2018-02-06 14:14:30 -05:00
Leshana
5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Anewbe
67e22cf0a6 Closets and Mechs no longer prevent death by freefall 2018-02-05 00:53:12 -06:00
Cerebulon
5fac3abdc3 Virology changes 2018-02-04 03:46:23 -05:00
Anewbe
7b8c116c2b Merge pull request #4698 from Cyantime/patch-1
Reorder some of the planetary fall trigger
2018-02-03 16:08:27 -06:00
Cerebulon
e1979e9672 Adds a variety of dead things for mapping (#4680)
* Adds a variety of remains for mapping use.

* fixed icons, typos
2018-02-02 13:11:36 -06:00
Cyantime
4c27b60e2b Reorder some of the planetary fall trigger 2018-02-01 20:12:26 -05:00
Aronai Sieyes
e69af92218 Move these defines into proper files (#4653) 2018-01-28 18:09:35 -08:00
Aronai Sieyes
6c1ab66d44 POLARIS: Allow pulling objects through step teleports. (#4635) 2018-01-28 01:10:20 -08:00
Anewbe
4706e8d0cc Falling from the sky should work again 2018-01-23 23:40:03 -06:00
Neerti
5b54f4c875 Surface Map Work (#4557)
* Tweaks Surface, POI system

* More Stuff

* Travis Appeasement

* Fixes invisible banner.
2018-01-17 13:46:19 -06:00
Neerti
d0d6689263 Web Shuttle Update
Adds autopilot functionality for shuttle one and shuttle two. It can be enabled and disabled by the flight computer.
Autopilot is active by default on both shuttles. The shuttle waits for two minutes when it reaches the outpost or station, except for the first flight, where it waits for about ten minutes, which should be plenty of time for people to get on and for the pilot to turn it off if one exists.
Adds renaming feature to all shuttles.
Ports /tg/'s 'shuttle warning' effect, which adds a bunch of blue circles where a ship is about to land, which should prevent surprise shuttle crushes if paying attention.
Flight times for all routes are cut in half to act as the bonus for flying manually. Automatic flight takes twice as long, and so it will take the current amount of time.
Makes Ninja shuttle faster because Nippen steal.
Does some cleanup with temporary effects.
2018-01-14 14:03:58 -05:00
Neerti
bde9ae6f7e Adds Visual Cleavage
Axes executing a cleaving attack now has a visual effect to show the tiles that can potentially get hit.
Gives hatchets and the energy axe the ability to cleave.
2017-12-31 05:53:39 -05:00
BothNevarBackwards
4540f770d4 Lots of species stuff ported from Baystation (#4442)
* Ports species based footprints from bay
- https://github.com/Baystation12/Baystation12/pull/17935
- https://i.imgur.com/ojAU373.png
- Unathi use claw on right
- Taj and tesh use paw in center

* Flash stuff glasses protection things

* Flash stuff actual thing

* Organ mult thingy

* Floaty eyes and cloak setup

* Species falling
2017-12-26 14:28:21 -05:00
Anewbe
e51f3aad61 Fixes sprites, moves planetary explosion to fall_impact 2017-12-02 16:36:50 -06:00
Anewbe
c2a8afb7c0 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into parachute
# Conflicts:
#	icons/mob/back.dmi
#	icons/obj/storage.dmi
2017-12-01 18:47:06 -06:00
Anewbe
085c33e39a Adds parachutes 2017-12-01 18:37:30 -06:00
Neerti
af5c633cdb Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 10/28/2017_new_blob
# Conflicts:
#	code/game/atoms_movable.dm
2017-11-29 22:43:05 -05:00
Neerti
acb208dd3f Works on New Blob 2017-11-29 22:35:01 -05:00
Neerti
2f7db506eb Adds Variable Click Delay
Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
2017-11-28 16:11:56 -05:00
Mechoid
d5404ae0eb Adds More Spiders. Touches cuff-code tangentially. 2017-11-21 12:59:06 -08:00
Anewbe
fce9fe2c72 Merge pull request #4188 from Atermonera/VR_2
Virtual Reality
2017-11-03 15:10:53 -05:00
Atermonera
64942bd04c VR Core 2017-10-30 22:32:36 -07:00
Mechoid
920e823a46 Fuel-Rod Gun, Minor fixes related. (#4103)
* A whole load of things.

* Fixes the SM Rod's travel distance.
2017-10-19 15:07:52 -05:00
Mechoid
9a04744ab6 Turrets detect targets through metal foam. 2017-10-15 13:48:38 -07:00
Mechoid
56ec5ec94c Adds three flame-themed illegal Mech weapons and more. (#4058)
* Adds three flame-themed illegal Mech weapons. Allows anything using apply_effects to be incendiary and ignite/apply firestacks. Also absolute-paths the spilled fuel effects.

* Removes world << because I'm a good coder honest.

* Why does Git do this for no reason.
2017-10-13 23:32:52 -05:00
Neerti
1f0bb5891c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 9/28/2017_web_shuttles
# Conflicts resolved:
#	code/modules/busy_space/organizations.dm
2017-10-10 01:19:53 -04:00
Neerti
7225ea2b66 Read github PR for details. 2017-10-10 00:48:27 -04:00
Anewbe
098bb66e4a Makes landmarks invisible, mobcorpse landmark actually despawns 2017-10-05 21:44:26 -05:00
Anewbe
b3fdf3836e Adds a frost spider nest PoI, adds frost spider things 2017-09-29 22:01:41 -05:00
Anewbe
d79a983eba Adds the Frost Spider. Starts support for more complicated spiderlings. 2017-09-17 23:43:31 -05:00
Neerti
1bc28c07c0 Port's TG's Maploader 2017-09-08 12:49:26 -04:00
Mechoid
7de08c2420 Fix them Travis errors. 2017-09-03 13:21:05 -07:00
Mechoid
5d390ca67b Brings back the aliens as they were when removed, minus huggers (until we can get a suitable replacement), for admins to use. 2017-09-03 01:46:08 -07:00
Anewbe
ad4b439e96 Merge pull request #3680 from Neerti/8/4/2017_arrivals
Makes Arrivals Shuttle Great
2017-08-14 21:59:18 -04:00
Neerti
9d98406833 Makes Arrivals Shuttle Great
Arrivals shuttle now moves automatically to and from the station.  People still spawn onboard if they join the round with arrivals selected in preferences.
The shuttle is completely automated and will go to the station if someone boards it, and leave if nobody is onboard.
Changes some tape code so it can be mapped in.
Sadly the mapmerger is broken so the map file diff is massive.
2017-08-05 15:18:55 -04:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
LorenLuke
b7f5362276 See https://github.com/Baystation12/Baystation12/pull/14404.
(ignore point 13)
2017-07-16 16:03:31 -07:00
Anewbe
99320866b0 Merge pull request #3530 from VOREStation/qdel-hints-gen-4
Qdel Hints Round IV
2017-06-16 16:21:58 -05:00
Leshana
6a0cc39419 Fixes objects using walk_to() not being able to be garbage collected.
* Okay evidently walk_to(A, B) doesn't stop when A reaches B, but keeps running in the background forever until it is manually canceled!  Therefore in order to be garbage collected, we must cancel walking on any object that might have initiated it.
* Fixes this on chemsmoke and spiders.
* The same story applies to walk_towards; fixed for dust, meteors and immovablerod, and also to walk_away; fixed for flashbangs.
* Also fixed chemsmoke actually getting qdeled at the right time.
2017-06-16 13:40:15 -04:00