Anewbe
b623d83667
Fixes some bloodloss bugs
2018-10-01 22:33:30 -05:00
Atermonera
40a8a9ba15
Merge pull request #5550 from Anewbe/helmet_hair
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Helmets now show only certain hairstyles
2018-09-08 11:02:20 -07:00
Anewbe
b109cfae42
Helmets now show only certain hairstyles
2018-09-05 19:43:24 -05:00
Anewbe
8c5562b4bc
Fixes some bugs tangentially related to Vox code
2018-09-04 21:36:12 -05:00
Mechoid
31761714b2
Adds a Neural implant for future implementation. Promethean brains have been updated to fit it.
2018-08-28 01:23:36 -07:00
Anewbe
eebb627f00
Partially ports the GLOB system
2018-08-14 18:14:09 -05:00
Anewbe
e98b95baf9
Merge pull request #5386 from Mechoid/End_The_Tyranny_Of_Chemistry
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Add a procedure for repairing limbs via surgery.
2018-07-14 14:56:46 -05:00
Anewbe
8f9e817bf0
Language and Larynx Additions ( #5402 )
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* Various Language Improvements
2018-07-13 21:13:47 -07:00
Mechoid
4b7896678a
Add a procedure for repairing limbs via surgery.
2018-07-10 23:48:14 -07:00
Anewbe
92b0a773f7
Adds a proc to organs that finds clothing covering said organ
2018-07-09 21:28:11 -05:00
Verkister
3b3a4ae19f
Adds an option to enable/disable markings on synth parts.
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-In char setup near the synth color option.
-Tested working although the preview icon may misbehave with the icon cache. (Meaning the effect will require refreshing the cached icon with a visual change, such as color, markings, limb status change, etc. to show up, and may not show up at all if the appearance is identical to an earlier one already saved to cache and getting loaded from there instead of refreshing.)
2018-07-07 10:46:18 +03:00
Arokha Sieyes
4fb04110d5
Use SSoverlays please
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You have invoked my wrath by not doing this properly!
2018-06-15 21:51:21 -04:00
Atermonera
e8020dec9d
Merge pull request #5335 from Anewbe/hair_stealing
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Ports some Bay hair code
2018-06-12 00:43:43 -07:00
Anewbe
58cca27282
Robolimb brand damage tweaks, makes VeyMed more fragile ( #5183 )
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* Robolimb brand damage tweaks, makes VeyMed more fragile
* Lessens VeyMed damage malus to 10%.
2018-06-10 17:48:04 -07:00
Anewbe
a8be0c1c82
Change-Eye-Color verb should work again
2018-06-08 18:54:49 -05:00
Anewbe
17a295b579
Ports some Bay hair code
2018-06-06 20:20:23 -05:00
SubberTheFabulous
4c6f5add29
Two new unbranded prosthesis
2018-06-01 23:15:25 +07:00
Mechoid
8178c2bf1f
Merge pull request #5289 from fludd12/splat
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Prometheans can now be revived as originally intended.
2018-05-30 18:13:26 -07:00
Mechoid
917c7b71a5
Box of Things for Events and the Future MK1 ( #5281 )
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* Lots of Stuff for Events
* Adds changelog.
* Review & QOL
2018-05-25 16:26:31 -07:00
Anewbe
97748146bc
Merge pull request #5287 from VOREStation/pol-smite
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Adds 'Smite' verb and pray button
2018-05-24 14:53:16 -05:00
fludd12
30779d1204
Prometheans can now be revived as originally intended.
2018-05-24 10:03:13 -04:00
Arokha Sieyes
be45e56f2f
Adds 'Smite' verb and pray response button
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For easier adminbuse!
2018-05-23 13:47:48 -04:00
Mechoid
37a8410d38
Tweak Prometheans, Again.
2018-05-17 18:18:13 -07:00
Neerti
be73b8c36a
for(var/bad_code in world)
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Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Aronai Sieyes
a849010ab1
Makes organ removal/attachment right again ( #5192 )
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* Makes organ removal/attachment right again
* Limb reattach - Changeo Loggo
2018-04-25 12:03:10 -07:00
Atermonera
d49ac27d7f
Merge pull request #5102 from Verkister/orgons
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Fixes inconsistencies in organ system
2018-03-31 12:15:51 -07:00
Arokha Sieyes
95877cc30a
POLARIS: Fixes #3308 (VS) - Skrell lack eyes
2018-03-25 16:54:50 -04:00
Verkister
bf8bfc6e00
Fixes inconsistencies in organ system
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-Seems the years old conversion to turn old limb names and tags and such to BP constants was never finished.
-This also fixes warning spammy diona organ tags.
2018-03-24 16:40:58 +02:00
Anewbe
3df290f46f
Ports antibiotics overhaul ( #5050 )
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* Ports antibiotics overhaul
* Update the rest of the places "spaceacillin" is used where antibiotics is meant.
* Antibiotics port compiles
2018-03-22 09:55:49 -07:00
Neerti
70ac478aea
Merge pull request #5065 from VOREStation/vs-port-3204
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[PORT] Revamp logging for consistency
2018-03-20 21:13:47 -04:00
Anewbe
5212fa152b
Species names should now use defines
2018-03-15 20:24:45 -05:00
Arokha Sieyes
73838e0a62
POLARIS: Revamp logging to be consistent
2018-03-13 18:20:58 -04:00
Arokha Sieyes
53a185f838
U_I Phase 2.0: Code cleanup
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Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00
Arokha Sieyes
3be602dece
U_I Phase 1.3: Previews are broken, so that's a thing
2018-03-08 19:31:55 -05:00
Anewbe
14f48b84cd
VeyMed limbs (and organs) are now more vulnerable to EMP ( #4987 )
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* VeyMed limbs (and organs) are now more vulnerable to EMP
* Changelog
2018-03-06 13:02:06 -08:00
Atermonera
982840c14c
Merge pull request #4943 from Anewbe/robosparks
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Robolimbs require repair at 30 composite damage
2018-03-06 13:01:39 -08:00
Belsima
3c6e7a95b9
orgam
2018-03-03 11:43:50 -05:00
Belsima
a578eeeb85
plushie love ( #4964 )
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* plushie love
* Kiss2
* good god why
* you can make severed heads kiss now :)
* [I] first
* [I] first2
* comma
* comma
2018-02-27 14:49:06 -06:00
Atermonera
61ca538e06
Merge pull request #4929 from Anewbe/splints
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Splints no longer perfectly prevent negative effects from broken bones
2018-02-24 22:52:25 -08:00
Anewbe
8eb72ead35
Robolimbs require repair at 30 composite damage
2018-02-24 02:37:09 -06:00
Atermonera
9993031500
Merge pull request #4917 from Anewbe/surgery_oversight
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Corrects an oversight with surgery and defibs
2018-02-22 18:25:04 -08:00
Anewbe
af62498e28
Progress
2018-02-22 19:49:30 -06:00
Anewbe
14336e7985
Corrects an oversight with surgery and defibs
2018-02-21 18:57:51 -06:00
Anewbe
76fab07f52
Zheng Hu Improvements
2018-02-20 20:58:36 -06:00
PrismaticGynoid
8712d7e902
Two organ bugfixes ( #4877 )
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* Two organ bugfixes
First, allows FBPs with synthetic brains (posis and drones) to actually die from massive brain damage. Before, although the damage would still affect them, robotic vital organs taking 60+ damage would never actually kill the owner.
Second, stops the zombie organs bug from popping up in normal play. You were able to repair all the damage on an organ, but not the ORGAN_DEAD status, leading to "dead" organs that still functioned (and that you could never die from them taking damage). Now, repairing the damage surgically will remove that.
* Repair for dead undamaged organs too
2018-02-20 10:39:03 -06:00
Belsima
3f4576dc58
rainbow
2018-02-19 14:52:50 -05:00
Anewbe
1c1e15a221
EMPs no longer make meat eyes fuzzy ( #4856 )
2018-02-18 01:09:04 -08:00
Anewbe
a93cb256ec
Ports Vorestation's emp effects and ion projectiles ( #4818 )
2018-02-15 12:29:33 -08:00
Anewbe
3e31b6678f
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into ghettoChutes
2018-02-05 00:53:33 -06:00
Anewbe
67e22cf0a6
Closets and Mechs no longer prevent death by freefall
2018-02-05 00:53:12 -06:00