Commit Graph

6 Commits

Author SHA1 Message Date
baloh.matevz
f572819d51 - Removed an unneeded area
- Hopefully fixed the bug which allowed players to get a million toys from one arcade game.
- Removed poly's master controller failsafe due to it doubling up the master controller for no reason whatsoever.
- You can now redeem a full collection of mech toys at the quartermaster's for an actual mech!
- Added this stuff to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4138 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-22 05:09:22 +00:00
elly1989@rocketmail.com
40c2e25bde Fixed r500 (faces displaying above glasses and such) Cause: face layer was set to MOB_LAYER.
Fixed r501 (underwear not showing) Cause: bad indentation

A possible fix for some very odd bugs caused by restarting the MC related to the usr variable being passed into the MC. *shrug* Very hard to test.

Removed the need for the world to be in Debug2 mode to edit ticklag as the verb is hidden behind another proc now anyway, and it's become more of an annoyance than a thing to stop people accidentally clicking it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3695 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-29 11:36:39 +00:00
baloh.matevz@gmail.com
d1d0fd5e4f - hand tools now fit on your belt slot
- added feedback logging for newscasters
- added feedback logging for admin verbs
- added shuttle timers to escape pods
- added feedback logging to chemical reactions
- clipboard can now fit on your belt

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3465 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 04:00:36 +00:00
VivianFoxfoot@gmail.com
92fedfe8df An attempt to make the master controller more robust. This shouldn't cause terrible additional lag, given that the master controller doesn't actually fire that often, and can also give us a clue as to what part of the controller has died in case of failure
Modifies do_after to something that fires a lot less, and is hopefully more robust against infinite loops. It is now theoretically possible to run around and then come back to the same place and have it complete, but that's only really valid for extremely long times (like handcuff removal) and if you get lucky and dodge one of the timed checks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3421 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-09 18:53:04 +00:00
mport2004@gmail.com
bfe1a4fb4a Added an alert to the controller button. Be wary of pushing that thing unless you are sure that it has actually crashed and is not just running slow.
Other than that just a few minor fixes


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1998 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 13:01:34 +00:00
n3ophyt3@gmail.com
9fab076d4b Fixed more runtime errors.
Monkeys no longer deathemote when gibbed.

Added a Coder/Host level debug verb that forces the master_controller to run its process() proc. Pressing the button while the master_controller is already process()ing is not advised.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@978 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-07 04:14:42 +00:00