Commit Graph

1705 Commits

Author SHA1 Message Date
VivianFoxfoot@gmail.com
22719c3258 Mecha no longer crush their occupants if you switch to internal pressure. (Normally.)
Bugfix:  Not all suits now protect from air pressure.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2887 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-31 23:24:14 +00:00
vageyenaman@gmail.com
cfba741fa2 Added two new variables, "canstun" and "canweaken". They can be modified in runtime to prevent mobs from ever being weakened and stunned by tasers/batons/electrified doors.
Xenos are immune to stunning and weakening. This basically means you cannot run up to a xeno and shoot them with a taser and game over. This makes them a lot more dangerous. To compensate, I've added in a xeno-exclusive variable controlling movement delay addition. When a xeno is stunned, its movement speed goes down. The speed is recovered in the life() proc.


Modifications to critter.dmi (manhacks). Added a new lighting icon, floor lights. Possible implementation later.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2886 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-31 22:50:38 +00:00
rockdtben
51edbc649a Moved a proc from mob_defines to mob_cleanup going to be implementing organstructure soon and needed to clean the workspace.
mob_cleanup.dm will hold procs that are dirty and need to be written in a cleaner matter. (No insult to original writers)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2885 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-31 17:58:56 +00:00
rockdtben
19c06c9cd8 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2877 316c924e-a436-60f5-8080-3fe189b3f50e 2011-12-30 19:47:13 +00:00
rockdtben
938fc1e0f0 toxloss is now only referenced via procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2875 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 17:59:19 +00:00
rockdtben
5b691f8727 brainloss is now only referenced via procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2874 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 17:47:35 +00:00
rockdtben
3029c0d58c cloneloss is now only referenced via procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2871 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 17:28:21 +00:00
mport2004@gmail.com
67efff9bae Apparently organs are being worked on.
They have been moved back and checked for Rockdtben.
As the attempted list dead people's names as their real_name did not work, dead people's names are back to the old style.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2869 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 17:09:02 +00:00
mport2004@gmail.com
ec0cd3b973 Moved a batch of unchecked and a few unused files into the unused folder.
Remember if your scrolling though the list and something is unchecked it should almost certainly be checked.
Simple animals moved over to the actual mob code area and out of the defines.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2868 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 16:43:41 +00:00
mport2004@gmail.com
4ad793af53 Emitters can be emag'd.
You need to swipe and ID to lock an emitter,
PDAs will no longer have a popup when you attempt to put an ID into them.
PDAs have an Update Info button just below the ID slot when an ID is in it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2867 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 15:42:17 +00:00
heisen51@gmail.com
ef061ccca6 Most of the objects that should have been wrappable but were not wrappable are now wrappable. This includes beakers, syringes, syringe guns, revolvers and food.
If any more of such should-be-wrappable-but-is-not-wrappable objects are found, just put wrap(I, user) in the attackby proc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2865 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 14:17:51 +00:00
VivianFoxfoot@gmail.com
3d952af665 Adds a pressure indicator to the HUD. Decreases the pressure required for damage to occur to 750, added stepping damage.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2861 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 07:51:42 +00:00
rockdtben
8c45454bc2 Move all of my procs from the mob defines file to the mob modules folder.
Added a proc to get and set dna.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2859 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 17:18:36 +00:00
VivianFoxfoot@gmail.com
c54c517886 Air Alarms can now be hacked. Pressures over 3000 kPa now do brute damage to you.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2854 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 08:58:24 +00:00
mport2004@gmail.com
6d91ce670e Seems the old player panel had a few issues that did not crop up in my tests.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2852 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 08:17:54 +00:00
mport2004@gmail.com
32e1640df3 Emitters emp_act now uses severity properly.
The PA can no longer be remotely controlled by humans and cyborgs can only control it if they are nearby.
The spawn PA can now be taken apart.
FireAx/Extinguisher closets got their own files.
Food closets are now with their defines.
Freezer closet/crates override return_air() to cooldown the contents.
The var isinfreezer has been eliminated.
The old player panel has been readded as an alt for the new one, it may be found under the Player Panel verb.
The new player panel may be accessed by the Player Panel-New verb.
Crates.dm moved from the storage folder as it is not a storage object.
Fixed Issue 227 about the PA shooting when it should not be.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2851 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 07:14:02 +00:00
petethegoat@gmail.com
2872b940de Slightly updated the mining consoles, so they can interface with a machine in any direction.
Added proper ('proper') open and broken sprites for the new Odysseus mech.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2849 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 04:42:51 +00:00
kortgstation@gmail.com
cb44f5d724 Simple animals (Ian, Shades, etc) no longer suffer stuns/stuttering from projectiles (because it would never wear off)
On the other hand, simple animals now take damage from harmful projectiles (bullets, lasers). Because of their low amount of health and lack of armour, this means lasers kill most animals in a single shot (I might need to give them some sort of damage reduction so that poor Ian doesn't get killed in one shot every round).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2848 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 00:24:34 +00:00
panurgomatic
346e19f4e4 - Added some new Odysseus parts and tweaked old ones
- Added Exosuit Syringe Gun Module
- New Odysseus sprites - courtesy of Veyveyr
- Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2847 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 00:13:29 +00:00
vageyenaman@gmail.com
af85ae38ad Some more work on the Telecomms:
You can now access a hidden maintenance interface in all the telecomm machinery by using a Multitool on them. 

You can now build telecommunication machines, albeit they require a substantial amount of research and materials to make. Added in a few new stock parts constructable in the R&D Protolathe.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2844 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 23:59:29 +00:00
baloh.matevz
1028096a41 Simplified deadchat syntax:
Instead of what was once

DEAD: ghost Unknown says: "FU"

it is now

DEAD: Real Name says: "FU"

Should make talking easier in changeling rounds where there are lots of unknowns.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2843 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 20:28:34 +00:00
rockdtben
a2b7cedd34 -Fixed a bug that caused insta oxycrit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2841 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 19:05:27 +00:00
baloh.matevz
19fb811e20 Patched up the three major security risks in engineering: the north CE window facing the hallway, the north engineering window facing the hallway, the regular wall in the smes room.
Fixed a problem where all the engine parts that the QM ordered would start in stage 4 of construction and anchored...

Added a few fire alarms to engineering

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2840 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 18:38:08 +00:00
heisen51@gmail.com
9c70500367 Fixed a missing disposal pipe section and APC in Fore Starboard Maintenance
Wrapped objects can now be labelled with a pen
Wrapped small packages can be picked up, and are now opened by being used on themselves.
Added a new disposal pipe part: The wrapsortjunction diverts disposalholders with a tomail value of 1. Disposalholders are given a tomail value of 1 only if they originate from a disposal unit with a package in it.
Package wrappers are now w_class = 4.0. This is to prevent bugs when wrapping containers.
Mail office remapped such that packages flushed down disposals end up on a special table.
Package wrappers placed in most of the station departments. Some of these may be removed in the future if unneeded.
Changelog updated accordingly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2838 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 14:56:09 +00:00
quartz235@gmail.com
9b062f7f77 Trial administrators can now toggle adminhelp sound when set-observe['d
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2837 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 09:44:19 +00:00
quartz235@gmail.com
706c20a15e Atmos techs now spawn with extended capacity emergency tanks
AIs/Cyborgs can no longer drink from the toilet or wash themselves in sinks for the good of IMMERSION

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2836 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 02:08:33 +00:00
heisen51@gmail.com
8295264dc5 Being in a freezer crate or refrigerator now has the same effect on meat as 0C air.
Kitchen cold room tweaked a bit more.
Cold room added to Uterus.

Changelog updated to indicate new freezer crate/refrigerator functionality.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2832 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 11:46:15 +00:00
petethegoat@gmail.com
b9c3f9ce65 Added Scottzar's emitter projectile sprite. Thanks!
Fixed some issues with paper.
Slightly adjusted the atmospheric door sprites.
Added some SMES assembly sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2829 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 04:19:18 +00:00
rockdtben
406d2eed23 Removing some references and replacing with the god procs. oxyloss mostly this time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2823 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 17:56:22 +00:00
baloh.matevz
fa5a5772c8 Engineering remapped
Screenshot: http://www.kamletos.si/new%20engineering2.png

Added glass doors to the table facing the hallway after that screenshot was made

- Added an emp-proof camera for singularity viewing
- Particle accelerator now starts set up

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2820 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 17:11:12 +00:00
ryantennessee@yahoo.com
645ceae251 Second installment of fullbeakers. Contains all complex chemicals that can be created by mixing base chemcials as well as tox and sleep tox.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2819 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 16:29:36 +00:00
heisen51@gmail.com
10da4a1304 Unsecured disposal pipes are now density=0, so you can walk over them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2818 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 15:44:08 +00:00
ryantennessee@yahoo.com
410a84cb19 Added a mappable and admin spawnable set of beakers of each basic chemdispenser chemical that hold 1000 units and are the same functionally as 50 unit beakers. Please consult me if modding this to keep a proper format and organization.
DISCLAIMER: I make no guarantees that these will work without problems (or even crashing the server).  There are several issues with machines due to sanity checks assuming only 100 units is the max a beaker can hold.  These are for testing purposes.  Use at your own risk.  I plan to include every reagent in the game eventually as well as standard 50 unit beakers for non-testing use.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2817 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 10:10:42 +00:00
heisen51@gmail.com
5dbb70f7f3 Air alarm parameters changed - they will go to orange/red only when the temperature is cold enough to be dangerous.
Rotten meat is now named similarly to normal meat, but has a different sprite.
Cold room tweaked a bit more.
Kitchen juicer moved from the central table to the table below the microwave.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2816 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 05:53:55 +00:00
panurgomatic
175d4b5655 - Fixed wrong paths for mech circuit boards
- Added Odysseus circuit boards to designs.
- Tweaked Odysseus parts construction costs. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2814 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 19:50:23 +00:00
kortgstation@gmail.com
dce715aee0 Simple animals can now attack/interact (as described in my last commit) with:
Humanoid Aliens
Alien Larva
Monkeys
Cyborgs
AIs
Metroids
Other simple animals

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2810 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 11:29:08 +00:00
kortgstation@gmail.com
2f2642130d Simple mobs can now attack humans (and you are able to set the attack messages and min/max damage of the attack with vars)
Simple mobs who attempt to attack and have a max damage of 0 (which is the default) will emote a friendly gesture towards the target, the default being "nuzzles" though also editable via vars.

Added the Shade simple mob (and some temporary sprites) which is the first simple mob capable of attacking. It was mostly for test purposes, but will probably end up becoming a feature of soul stones later on.

Note: Simple animals still cannot interact with other simple animals, critters, mechs, cyborgs, aliens, monkeys etc etc, only humans at this point.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2808 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 08:43:02 +00:00
vageyenaman@gmail.com
e7c27d1299 Huge fukken commit. Very game-changing new feature has been added but it isn't actually available to players yet.
Spess Networking Technology:

    ▪ The machines are located in Centcom near the cargo shuttle.
    ▪ A new admin debug verb "Change Radio Type". Using this will toggle between old (current) radio code and the new radio code. ADMINS: I recommend only doing this if Doohl (me) is around to take note of anything that happens.
    ▪ The whole thing works, in theory, but hasn't been stress-tested with the usual 60+ players. I will write up a Tgstation Wiki article and/or explain what some of the stuff does in IRC or ingame.


One last thing to point out: this is a PROTOTYPE. I have tested it myself and optimized the code very well. In theory, this new radio system is significantly less laggy AND has many more features. However, because of it's a prototype, it can at any time destroy the server. The reason I am committing this and not updating the changelog is because it's not an actual feature YET. I want to stress test this on the servers to see how it fairs, then add some more stuff to it like the ability to link machines and repair networks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2807 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 07:10:12 +00:00
rockdtben
8892ae794c Now all calls for bruteloss are handled via procs now. Extensibility++
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2803 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 20:54:25 +00:00
rockdtben
d189f96896 Removing more referencing of variables replacing with procs. So make updating the system easier.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2802 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 20:15:30 +00:00
kortgstation@gmail.com
15ce5ab5aa Cyborgs will no longer drop shit everywhere when hit by the Staff of Change.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2789 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 23:18:44 +00:00
quartz235@gmail.com
4472cecbd2 Finally ready to like add this now oh man this is a huge thing sort of
Added CC-Nanotrasen, an IRC bot made by Skibiliano and given to us by him under CC-BY-SA 3.0 licensing
WHAT DOES THIS MEAN? It means all servers running this SVN now have the option to use an easy to configure IRC bot capable of relaying adminhelps from ingame to the server/channel of their choice.
- Runs on python 2.6 scripts with psyco support
- Relaying can be toggled from config.txt (so you don't runtime with every adminhelp if you decide not to use it)
- Comes with a bunch of other useful and fun tools too
- Added a new global proc, send2irc(msg,msg2) YOU'LL NEVER GUESS WHAT IT DOES CONSIDERING WHAT I JUST MENTIONED
----msg and msg2 are just what text gets relayed to irc, separated by a |, for instance send2irc(hello, world) would come out as
"CC_NanoTrasen: Hello | World


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2783 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 17:39:47 +00:00
panurgomatic
240a9bfac5 derp
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2782 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 15:48:42 +00:00
heisen51@gmail.com
fa29241062 Meat will now spoil within three minutes at temperatures between 0C and 100C. Rotten meat has the same nutritional value as normal meat, and can be used in the same recipes. However, it is toxic, and ingesting a badly-prepared big bite burger can kill you.
Because refrigeration serves a purpose now, the kitchen cold room freezing unit is turned off by default. Chefs should remember to turn the freezer on at the start of their shift.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2781 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 13:31:53 +00:00
panurgomatic
32b2be1b5a - Simple event dispatch system.
- atom.forceMove() proc. Ignores density and other Move() restrictions, but calls Exited() and Entered()
- var/emagged moved to /obj/machinery class
- anyprob() helper proc.
- Mecha internal damage vars encapsulated.
- Mech Fabricators now require robotics ID to operate. Emag removes this restriction.
- Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules.
- Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents.
- Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.
- Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.
- You should be able to send messages to exosuit operators using Exosuit Control Console
- Gygax armour and module capacity nerfed.
- Exosuit weapon recharge time raised.
- Bugfix: EMP actually drains exosuit cell and damages it

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2780 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 10:54:23 +00:00
heisen51@gmail.com
99e31e0724 Projectile hit message changed.
Now, instead of "<Victim> has been shot by the <projectile>", it's "<Victim> is hit by the <projectile>".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2779 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 09:41:30 +00:00
vageyenaman@gmail.com
af26ab1c2e Fix for metroids dealing clone damage when they melee attack. Some other fixes too that I can't remember.
Added logs for smoke.

Nerfed metroid magic.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2776 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 03:07:36 +00:00
quartz235@gmail.com
4a6805c4e3 Undoing my shitty moved_recently thing since petey sweetie actually made do_after not suck
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2771 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-22 14:16:43 +00:00
quartz235@gmail.com
a694e06991 upped the lag gratuity for breaking cuffs since apparently 40 seconds wasn't enough, if 90 doesn't work I'm just going to scrap this idea
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2769 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-22 13:17:09 +00:00
kortgstation@gmail.com
cd7e1cd2b0 Staff of Change victims now have Universal Speak (the metroids/xenos/monkeys can all speak english).
Fixed a missing tile on the salvage shuttle.

Reverted it back to cultists getting one random word each because I broke something apparently.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2763 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 19:59:49 +00:00