Chinsky
e15d77eba7
Merge branch 'dev' of https://github.com/Zuhayr/Baystation12 into rainbowlood
2013-12-26 11:11:06 +04:00
Chinsky
82700e9eda
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2013-12-26 11:10:36 +04:00
Zuhayr
e89fe94af8
Merged binary files, adapted chinsky's blood painting procs to function with arbitrary colours.
2013-12-26 14:48:05 +10:30
Zuhayr
d97180239b
Using chinsky's blood file.
2013-12-26 13:46:12 +10:30
Zuhayr
1311cf0300
Merge pull request #4117 from comma/bloodydoodle
...
Adds ability to write on floors and walls with blood.
2013-12-25 19:13:30 -08:00
Zuhayr
1888a4d956
Merge pull request #4116 from comma/showoff
...
Adds Show item verb
2013-12-25 19:13:21 -08:00
Zuhayr
d9a0f496c0
Removed debug strings/values.
2013-12-26 10:35:45 +10:30
Zuhayr
6b2bfbc38d
Species-based blood colour support code.
2013-12-26 03:21:46 +10:30
Zuhayr
8b0f778a83
Mass updates to paths for blood decals.
2013-12-26 01:56:06 +10:30
Chinsky
d166d3c992
Merge pull request #4100 from Zuhayr/dev
...
DNA2 EPISODE 2: Revenge of the Bugs
2013-12-25 03:49:58 -08:00
Zuhayr
61e2a1c9b8
Merge pull request #4097 from Ccomp5950/nanoUI_pda
...
NANOUI PDA
2013-12-25 03:40:24 -08:00
Chinsky
9202fda78a
Fixes #4028
...
Makes invisimin make mob transparent instead of icon changes.
2013-12-25 12:54:15 +04:00
Chinsky
ab727aef11
Added link to examine shown item.
...
Removed grab handler because it's an abstract item.
2013-12-25 02:44:42 +04:00
Chinsky
7d95a385f2
No messages from beyond the grave pls.
2013-12-25 01:59:35 +04:00
Chinsky
ac1c24f35c
Adds ability to write on floors and walls with blood.
...
Codersprites for now.
2013-12-25 00:11:50 +04:00
Mloc
0ff0004250
Merge pull request #4112 from fauxki/dev
...
Sprite Bug Fixes
2013-12-23 15:36:02 -08:00
DJSnapshot
782acc97cf
Merge pull request #4103 from LightningIron/dev
...
Removed R&D lockboxes.
2013-12-23 15:25:17 -08:00
fauxki
28340d01ab
#4108 - mispelling was preventing it from showing up.
2013-12-23 14:53:46 -08:00
Chinsky
bca1aa5bd4
Merge pull request #4096 from fauxki/dev
...
RD Closet Changes
2013-12-23 04:39:46 -08:00
LightningIron
cb3e39c476
Removed R&D lockboxes.
2013-12-22 13:29:28 -06:00
Zuhayr
ff52920fab
DNA2 fixes cherrypicked from N3X15.
2013-12-23 00:06:56 +10:30
Ccomp5950
befb623417
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into nanoUI_pda
2013-12-22 07:01:15 -06:00
Zuhayr
d783fd5043
Manual binary merge of head icons.
2013-12-22 23:23:25 +10:30
Zuhayr
bda1297472
Merge branch 'master' of https://github.com/Zuhayr/Baystation12
2013-12-22 23:13:22 +10:30
Zuhayr
b9fcd34df3
Merged config and changelog.
2013-12-22 23:11:29 +10:30
Ccomp5950
ec7921909f
NANOUI PDA
...
Creates NanoUI for the PDA and Syndicate Uplink.
New features:
Crew manifest now sorted with department heads at the top.
Can select individual conversations and delete individual conversations among PDA's
Powernet Monitor much more simple now and easier to read.
Janitorial supplies locator now includes Janicart.
Items will actually refresh if you click "Refresh"
Some other changes:
Captain's PDA cartridge now has all access (added janitor access and quartermaster access)
With the conversation change I had to change how tnote (the variable that holds PDA messages works.
Setup the message server to use the new methods.
Removed procs that will no longer be used (UI generation procs from old UI methods)
Commented everything the best I can.
Created HORRIBLE, TERRIBLE lists. But it's pretty much required because that's how nanoUI rolls.
Created a variable on the uplink called NanoUI items, this list is created upon creation of the
uplink.
I included the functionality for Mimes and Clowns for our downstream servers that have those.
2013-12-22 06:18:39 -06:00
fauxki
a2f6d7919a
Removes RD dress from here, it's to be moved as a subsection of the RD unifrom.
2013-12-22 04:16:56 -08:00
fauxki
08758cfd6a
Adds in new alt RD uniform, as well as moves the RD Dress from the dress section to a subsection of RD uniform.
2013-12-22 04:16:24 -08:00
Chinsky
19c83de6af
Applying Minifix to Yinaderp
...
ID of resulting chemical was not set, so reagents just disappeared
2013-12-22 07:55:03 +04:00
Chinsky
3604986aff
Merge pull request #4081 from fauxki/dev
...
Gentleman's Outfit for wizard.
2013-12-21 19:45:38 -08:00
alex-gh
a48100da74
Reattaching a mindless head no longer results in a runtime error
2013-12-21 22:50:13 +01:00
RavingManiac
b26492e66d
Simplified the monkey pulling check as per Giacom's suggestion.
2013-12-21 13:51:06 +08:00
Ravensdale
95ac40a04a
Re-balancing for IB, bleed rate is back to usual settings, minor nerf for
...
appendicitis initial bleed rate, harder to get IB.
2013-12-20 17:01:51 -08:00
fauxki
ad41957f9d
Puts in a gray flatcap for the wizard.
...
Adds in a fancy long jacket for him too.
2013-12-20 16:59:24 -08:00
fauxki
7c695eb9ba
Adds in the gentleman's suit for the gentlemanly wizard.
2013-12-20 16:58:34 -08:00
Ravensdale
13fa1709b3
IB nerf: Makes it harder to get IB, makes the initial bleed less.
2013-12-20 14:03:24 -08:00
Zuhayr
bb602139b0
Merge pull request #4074 from fauxki/dev
...
Centcom Update + Minor Updates
2013-12-20 10:35:57 -08:00
Zuhayr
dfeb32ce79
Merge pull request #4070 from RavingManiac/master
...
Crouching monkey, hidden mousetrap
2013-12-20 03:43:34 -08:00
fauxki
05f012b486
Added in the Longer Hair that was removed in the TG merge under the new name of Flaired hair because to many hairstyles start with long.
2013-12-20 01:28:47 -08:00
fauxki
6784e8e668
The dress is white, not orange.
2013-12-20 01:27:11 -08:00
Zuhayr
5b1bc6f8da
Tentative fix for #4037 , unable to reproduce runtime to check.
2013-12-19 22:13:48 +10:30
Zuhayr
b0b038873f
Medical HUDs will now only show brainworms if the worm is controlling the host.
2013-12-19 11:00:21 +10:30
Zuhayr
44ef03e439
Prevents borers from getting through head coverage.
2013-12-19 10:38:21 +10:30
Zuhayr
11f8a5835f
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-12-19 00:01:12 +10:30
Zuhayr
f936dbda31
Possible fix for borers teleporting through windows.
2013-12-19 00:00:28 +10:30
Zuhayr
c4b847e9c6
Amendment to chemistry beaker range fix.
2013-12-18 23:54:11 +10:30
RavingManiac
e92bb6a02b
Two config variables added - disable_player_mice and uneducated_mice. The first, if enabled, prevents players from spawning as mice, and the second, if enabled, prevents mice from understanding human speech (which they now do my default)
...
universal_understand = 1 now allows player-controlled mobs to understand what everybody is saying without necessarily allowing them to talk back intelligibly. Mice have universal_understand = 1 by default.
2013-12-18 16:56:49 +08:00
Zuhayr
cc2dc32f1b
Added short-range paralysis proc for unhosted borers.
2013-12-18 14:53:56 +10:30
Zuhayr
501f94d399
Added sugar docility to borers.
2013-12-18 14:38:00 +10:30
Zuhayr
58ec6756df
Added cortical borer spawn event and admin verbs.
2013-12-18 14:25:38 +10:30