Commit Graph
17 Commits
Author SHA1 Message Date
MisterBook e05a20ad6f Putting VOX back in. 2013-06-07 12:31:38 -05:00
MisterBook eab6f4fc44 Taser fix v.3.2
Now accounts for multiple layers of armor.

I've also commented out Vox stuff, while Zuhayr fixes it. Because, no compile.

I also fixed whistle.dm
2013-06-05 19:37:29 -05:00
Zuhayr 06f04e6374 Vox mutantrace, vox clothing, minor surgery mod for mutantrace specific surgery steps. Fixed captain's jacket sprite. 2013-06-05 17:35:38 +09:30
Chinsky ceddb499d3 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into organ
Conflicts:
	html/changelog.html
2013-06-01 18:48:09 +04:00
Chinsky 28b62d0207 Merge branch 'bleeding-edge-freeze' into organ
Conflicts:
	html/changelog.html
2013-06-01 18:33:58 +04:00
Chinsky f728fedccd Set wound update accuracy to 1.
In profiler results organ processing was like in the bottom. Time to bump it up.

Changed healing speed.
For some reason untreated wounds did not heal at all previously.
Now they do at the speed of 0.2 health per tick for one organ.
If wound is treated, 0.3 bonus is added, so overall organs can be healed up to 0.5 per tick with first aid.
If wound damage is over 20, 0.2 natural regeneration doesn't happen.
2013-06-01 18:25:26 +04:00
Chinsky 275003afa8 Fixed indentation. 2013-06-01 18:20:59 +04:00
Chinsky 5de37def3d Moved blood compatibility check to the related file. 2013-06-01 09:08:45 +04:00
Chinsky 8b01f8bcc3 Finished up tentacle abominations.
Clone damage will cause body parts to mutate.
The more damage you have, the more chance to get a sweet tentacle.
Healing works other way, the less damage you have, the more chance to unmutate it.
Healing all the damage fixes everything.
2013-05-21 05:40:00 +04:00
Chinsky 7806915619 Added organ mutations.
Only have sprites for humans yet.
Added is_usable() proc that checks for both limb missing or being a tentacle
2013-05-19 17:56:29 +04:00
Chinsky b2ba65001e Runtime fix. IV injecting from empty blood pack caused it. Now not doing a thing if no blood is injected. 2013-05-05 20:24:33 +04:00
Spamcat 6f1b9a44ab Virology is working again. 2013-03-28 18:23:30 +04:00
cib 57955dbf6a Fixed toxloss messages.
Also added anti-spam checks to custom_pain
2013-03-16 15:48:50 +01:00
Chinsky b5e7f7d204 Running around with fractures would damage internal organs inside of fractured areas. 2013-03-16 15:47:46 +04:00
Chinsky 8ec33904dc Moved ruptured lung effects into lung processing 2013-03-15 18:28:44 +04:00
Chinsky 38a8246994 Moved code for injecting and taking blood to separate procs.
Removed special case for blood from regent transferring proc.
Fixed humans spawning as limbles torsos.
2013-03-14 20:18:37 +04:00
Chinsky 13b6b2f61b Moved organ and blood code to module folder.
Moved most organ and blood procs to that folder.
Refactored handle_organs a little.
Added comments in some places.
2013-03-14 11:52:53 +04:00