Commit Graph

96 Commits

Author SHA1 Message Date
Mechoid
13db58a51c Adds Robobags (#6059)
* Adds Robobags

* Finishes robobags

* FixFix
2019-04-17 21:39:36 -08:00
Unknown
f3ab897298 Lynx Fixes Runtimes
Polaris Edition
2019-03-29 08:28:25 -04:00
Anewbe
aade8c356f Items are now assumed to be conductive, rather than the opposite 2019-03-02 20:34:49 -06:00
atermonera
34d47b8580 Stasis bags don't murder patients 2019-01-19 16:45:56 -08:00
kevinz000
46c79c7d3e [READY]Makes a bunch of processes subsystems instead (#5814
* Converts various New() definitions to Initialization()
* Adds absolute pathing
2019-01-15 22:58:06 -08:00
kevinz000
61561ade31 Clamp replace 2019-01-12 05:51:08 -08:00
Spades
81c3036140 Guns sounds refactor and improvements (#5803)
* Gun sound updates

Grenade Launcher sound source:
https://freesound.org/people/LeMudCrab/sounds/163458/

* Actually, this is a better way to handle this.

* Fixed accidental inconsistent indentation

* Renames shotgun.ogg to Gunshot_shotgun.ogg

Also actually changes the file names like I was supposed to last night.

* *peers* Didn't I just fix this shit?

* Actually fixes the missing files this time

* Update audible_deception.dm

* Changed tungsten core projectile sound by request

* Actually no this line is stupid and makes me angry

Simplifies dumb code that was badly copypasted.

Also fixed missing D'eagle fire_sound

* Smarter code

Less copypasta, more runtimes prevented in case somebody decides to make
a soundless gun whether done intentionally or not.

* Update gun.dm
2019-01-06 18:27:24 -08:00
Unknown
2f07a89015 Emergency tanks start full
It always bugged me how emergency tanks that you are kind of supposed to keep on you start off mostly empty, and you have to remember to fill it every round.

This PR makes emergency tanks start off full.
2018-12-12 22:11:15 -05:00
kevinz000
2c0898f870 Regex 2018-10-14 20:03:17 -07:00
Atermonera
de65c3c643 NanoUI now processes again 2018-08-25 21:13:16 -07:00
Atermonera
422bd2545c Merge pull request #5516 from Anewbe/fragmentation
Adds a new subset of grenades that shoot projectiles
2018-08-24 15:47:01 -07:00
Anewbe
4fc23e4051 Adds a new subset of grenades that shoot projectiles 2018-08-21 22:17:04 -05:00
Anewbe
eebb627f00 Partially ports the GLOB system 2018-08-14 18:14:09 -05:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Arokha Sieyes
f4d0ec3fb8 Port Bay's survival boxes
Includes some tweaks to items that usually come in the boxes to make them more similar to the Bay implementation.
2018-02-16 19:21:15 -06:00
Cerebulon
d7f4193618 fixed teshari sprites for back-slot air tank items.
Sprites existed but code was missing.
2018-01-15 02:24:46 +00:00
Leshana
cc3397c4fa Fixes "was unable to be GC'd" when deleting tanks. 2018-01-02 13:13:49 -05:00
LorenLuke
3a80ffa080 Fixes inconsistent behavior by TTVs and STBs. 2017-07-24 10:28:20 -07:00
LorenLuke
b7f5362276 See https://github.com/Baystation12/Baystation12/pull/14404.
(ignore point 13)
2017-07-16 16:03:31 -07:00
Leshana
c91dc333cd Some more types which need Destroy to return qdel hints! 2017-06-14 01:13:54 -04:00
Leshana
e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
nachomeep
83cc019562 Fixes phoron sprites. (#3100)
* Fixes phoron sprites.

* Re-adds the phoron-tank changes for the vox???

* touches up tank sprites
2017-03-20 19:31:42 -05:00
Anewbe
0465613465 Changes tank sprite for Vox 2017-03-08 12:36:43 -06:00
Anewbe
e23f5c2dd0 Vox airtank fix 2017-01-20 18:04:12 -06:00
Anewbe
2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
SinTwo
8eae6a7dee (hopefully) last name tweak 2016-07-25 19:50:19 -04:00
SinTwo
8e9676aa26 storage item item_state fix 2016-07-24 00:19:45 -04:00
SinTwo
7192bf08fd item_state cleanup 2016-07-11 22:31:32 -04:00
Datraen
beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius
df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Zuhayr
a628ae2a56 Removed the Vox Pox. 2016-02-20 11:24:19 +10:30
Zuhayr
19014807fd Surface rename of Seromi to Teshari. 2016-02-06 12:50:16 +10:30
Zuhayr
58736fb4f6 Renaming Resomi to Seromi. 2016-01-27 14:24:09 +10:30
Zuhayr
eef9145486 Revert "Removes Resomi."
This reverts commit c9f579e00a.
2016-01-27 13:48:48 +10:30
Zuhayr
c9f579e00a Removes Resomi. 2015-12-21 09:56:11 +10:30
Zuhayr
4c904dc782 Oxygen tanks now have a visual indicator of their pressure on the item icon. 2015-12-11 15:52:54 +10:30
HarpyEagle
b60146728c TTV Refactor
Ensures TTV icon update occurs properly and removes the need for sleep() by
updating tank Destroy() to account for TTVs. Collects duplicated code into
a transfer_valve/remove_tank() proc.

Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
2015-12-08 17:54:15 +01:00
Neerti
4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
PsiOmegaDelta
27feb09a31 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/computer/computer.dm
	html/changelogs/.all_changelog.yml
2015-10-11 17:37:01 +02:00
PsiOmegaDelta
38c6ba3a07 Code relocation. 2015-10-11 17:31:21 +02:00
PsiOmegaDelta
070ca0adea Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
	code/modules/holodeck/HolodeckControl.dm
	code/modules/mob/living/carbon/breathe.dm
	code/modules/mob/living/carbon/human/life.dm
	code/setup.dm
2015-10-11 17:17:41 +02:00
GinjaNinja32
d5928d9927 Merge pull request #11260 from mwerezak/ttv
Fixes TTV Yield
2015-10-10 09:05:00 +01:00
HarpyEagle
fa661f998f TTV Refactor
Ensures TTV icon update occurs properly and removes the need for sleep() by
updating tank Destroy() to account for TTVs. Collects duplicated code into
a transfer_valve/remove_tank() proc.
2015-10-08 23:26:05 -04:00
Kelenius
83adba88d4 Updates blob
Remains of player blob axed.
blob_act() axed. Blob now has an arbitary set of things it can attack.
It will flow over everything else. Blob has an awful tendency to destroy
non-craftables.
Will test more tomorrow.
Blob will now attack mechs.
Fixes #8106.
Fixes #10705.
2015-10-05 18:10:16 +03:00
PsiOmega
5863112d2d Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/clothing/spacesuits/rig/rig.dm
2015-09-15 20:31:59 +02:00
PsiOmega
5c1b8380a4 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/tanks/jetpack.dm
	code/game/objects/items/weapons/tanks/tanks.dm
2015-09-15 20:25:13 +02:00
Kelenius
baebd62c26 Fixes tank examine() 2015-09-15 10:14:07 +03:00
Kelenius
3c4369823f Fixes for jetpacks
Jetpacks now GC; CO2 jetpacks no longer pointlessly create a datum that
is already created in the parent; CO2 jetpacks can be properly examined;
removes text() and adds spans and \the.
2015-09-14 16:35:52 +03:00