http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=4548&start=50#p37266
Added a power switch (/obj/structure/powerswitch), which is used to split or
connect two cables.
The way it works is simple. It connects the powernets by adding cable on the
floor it's on and removing it when it's turned off.
In-file description:
//This is a power switch. When turned on it looks at the cables around the tile
that it's on and notes which cables are trying to connect to it.
//After it knows this it creates the number of cables from the center to each of
the cables attempting to conenct. These cables cannot be removed
//with wirecutters. When the switch is turned off it removes all the cables on
the tile it's on.
//The switch uses a 5s delay to prevent powernet change spamming.
Screenshot:
http://www.kamletos.si/power%20switch.PNG
Revision: r3072
Author: baloh.matevz
which will summon Nar-Sie after a few seconds of delay. Yes believe it or not I
got permission to add this.
Added Veil Render to the spellbook
Added the effect "rend" as part of Veil Render's summoning process. Rend spawns
Nar-Sie and deletes itself after a 3 second delay.
Updated the changelog.
Revision: r3067
Author: kortgstation
- Added Exosuit Nuclear Reactor
- Added Ripley construction steps sprites (courtesy of WJohnston)
- Exosuit Sleeper can now inject occupant with reagents taken from Syringe Gun
- Exosuit Cable Layer will now auto-dismantle floors
- Exosuit Heavy Lazer cooldown increased, Scattershot now fires medium calibre
ammo (less damage)
- EMP now drains half of current exosuit cell charge, not half of maximum
charge.
- Exosuit wreckage can be pulled
- Fixed several possible exosuit equipment runtimes
- Moved all mecha-related icons to icons/mecha
- Mecha equipment messages will show equipment icons in chat window
- Fixed mecha creation reports being sent at wrong construction step
- Played with changelog markup. For some reason javascript is extremely slow in
byond browser, I'll look into it.
and it takes massive damage from being hit with a bible. The Juggernaut has a
lesser version of force wall.
Added the Wraith construct, a faster, more fragile construct which has a lesser
version of Ethereal Jaunt. It too is vulnerable to bibles.
The Chaplain is now immune to blood boil, stun talismans, and cult blind/deafen
Constructs are finally creatable by using a full soulstone on an empty construct
shell. The creator will be able to choose which kind of construct is created.
Cultists can get construct shells from their supply talisman
Wizards now get the spell "Artificer" which allows them to create construct
shells for free when they select the soulstone belt.
Medical Borgs are now relentless to prevent them losing hold of incapacitated
patients.
Added the Artificer (conjure construct shell), Phase Shift (lesser jaunt), and
Shield (lesser forcewall) spells
Revision: r3054
Author: kortgstation
Description from #coderbus:
- When you splash pacid on someone's face, if they have a mask it melts, if they
don't, but have a helmet, there is a 15% chance for it to melt, if they don't
have either, they take 15 damage and there is a 15% chance for them to become
unknown
- if the method is not TOUCH (whatever that means)... they take 15 damage and
there is a 15% chance for them to become unknown
- on_mob_life... they now take 1 tox damage per tick instead of 1 tox + 1 burn
- reaction_obj is the same as before
Revision: r3043
Author: baloh.matevz
the person shoving, so those nearby are not subjected to chat spam.
Added a "Relentless" var to mobs that makes them unshoveable if their intent is
anything but help.
Alien Queens are relentless.
Constructs are relentless, can now push things, and have automated movement
disabled (because it was bugging the hell out of me when testing)
Shades also have automated movement disabled.
The gladiator costume now has a chance to spawn in the theatre (sprites by
Ausops)
Revision: r3040
Author: kortgstation
The cheap lighter can be purchased at vending machines and comes in 4 colors:
green, yellow, cyan and red.
Technical info:
The path
/obj/item/weapon/zippo
was changed to
/obj/item/weapon/lighter/zippo
The new lighter is
/obj/item/weapon/lighter/random
Revision: r3033
Author: baloh.matevz
Date: Feb 4, 2012
Review scores: No one has yet scored this revision.
rust integrated into antiqua, no breakroom.
lots of fusion bugs, missing features and imbas but it works.
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
This verb can only be accessed by typing it in full in the input bar down the
bottom of the gamescreen.
HOW DO I LOG RUNTIMES?
Firstly, start dreamdeamon if it isn't already running. Then select "world>Log
Session" in dreamdeamon (or press the F3 key)
navigate the popup window to the log/runtime/ folder from where your tgstation
.dmb is located.
OPTIONAL:
you can select the little checkbox down the bottom to make dreamdeamon save the
log everytime you start a world. Just remember to repeat these steps with a new
name when you update to a new revision!
Save it with the name of the revision your server uses (e.g. r3459.txt).
This will allow us to gather information on bugs across multiple servers simply
by logging on as a player and asking any Game Master to send us the logs.
Hence making maintaining our codebase for the entire community a TONNE easier :3
If you're keeping runtime logs: Thanks for your help!
~love from #coderbus
r3475
Author: elly1...@rocketmail.com
Date: Today (3 hours ago)
Review scores: No one has yet scored this revision.
For SkyMarshal
- Boxes can now be collapsed down into cardboard sheets.
- Cardboard sheets are stackable (like glass and metal).
- Cardboard sheets can be made back into boxes when needed.
- Cardboard sheets can also be made into a cardboard cyborg costume.
Revision: r3028
Author: trubblebass
- The first makes it so floor tiles are actually used up when placed on lattice.
- The second fixes the pepperspray so it isn't blocked by
cigarettes/cigars/etc...
Revision: r3022
Author: trubblebass
Silences CentCom report with no auto code blue, fixes ERT headsets, adds a click sounds for empty guns, adds supervisor text for the AI, adds some A17 implants and sprites
Game Admins and Game Masters can now toggle random events from happening during
a round, it is also an option in the config file.
Revision: r3017
Author: Superxpdude
This removes lots of icons from the code that breach our copyright/intellectual
property guidelines. Those left in (ie: aliens and metroids) are in the process
of being given new sprites. If anybody would like some of the removed sprites
for their code or for admin events. Send me pm on the forums (Azeures) and I'll
get them for you.
Revision: r3004
Author: trubblebass
Ectoplasm can now be used to make GHOST BURGERS.
Fixed a bug from my last commit involving simple mobs interacting with walls.
Revision: r2978
Author: kortgstation
walls.
Did work on a construct simple animal, it is functional but lacking dead
sprites/side sprites.
Added the north/south sprites for the construct by TankNut
Revision: r2973
Author: kortgstation